Sequence 9: Watersnake
Gains the ability to slide through water effortlessly, moving with the grace of an eel.
Can generate mild electric pulses, briefly stunning small creatures or objects.
Can hold their breath for an extended time, surviving underwater without difficulty.
Sequence 8: Electric Eel
Can now emit short electric shocks through touch, temporarily paralyzing enemies.
Gains the ability to swim at lightning speeds, dashing through the water with no trace.
Gains enhanced flexibility, allowing them to bend and twist in ways that defy normal physiology.
Sequence 7: Abyssal Current
Can now discharge powerful electric blasts over a short distance, paralyzing foes or causing temporary blindness.
Skin becomes slippery and resilient, making them nearly immune to bladed attacks and difficult to catch.
Gains the ability to sense water currents and pressure changes, allowing them to always find the best path.
Sequence 6: Unseen Strike
Gains the ability to phase in and out of sight, becoming nearly invisible in water or shadow.
Can generate electrical fields, creating barriers that interfere with electronic devices or disrupt the senses.
Can enter a state where they move faster than the eye can track, striking with near-impossible precision.
Sequence 5: Currents of the Storm
Gains the ability to manipulate water currents, guiding the flow to create whirlpools, waves, or even water shields.
Can emit powerful bursts of electricity that can incapacitate larger creatures, vehicles, or structures.
Gains the ability to summon small storms, darkening the sky and churning the waters with violent wind.
Sequence 4: Thunderstrike Eel
Can now summon electrical storms from above, calling down lightning to strike enemies from the sky.
Body becomes electrically charged, shocking anyone who comes into contact with them or their immediate surroundings.
Gains the ability to swim through solid earth, traveling along water veins and using them to manipulate the terrain.
Sequence 3: Serpent of the Deep
Becomes capable of turning their body into pure electricity, traveling along currents, wires, and through the air.
Can control electrical fields with precision, creating waves of energy that can disorient, immobilize, or destroy.
Gains the ability to manipulate the tides, summoning localized tidal waves and whirlpools at will.
Sequence 2: The Electromancer
Master of electricity, capable of controlling large-scale currents and creating immense shockwaves of energy.
Body becomes resilient to electrical damage, while becoming capable of channeling electricity through any part of their body.
Can travel between worlds, existing both in the physical and in the currents of energy, blurring the lines of reality.
Sequence 1: Eel of the Eternal Abyss
Exists as an embodiment of electrical and aquatic force, moving effortlessly between the ocean depths and the storms above.
Can summon devastating electrical tsunamis, unleashing waves of shock and water that consume everything in their path.
Gains complete control over water and electricity, bending both to their will and reshaping environments to suit their needs.
Sequence 0: Leviathan Current (Master of the Waters, Sovereign of Electric Abyss)
Fully transcends physicality, becoming an elemental force of nature: pure water, pure electricity, and pure movement.
Can reshape entire oceans, creating vortexes, electrical fields, and massive floods with a single thought.
Can travel between realms, crossing dimensions by flowing through the currents of the cosmos itself.
Leaves behind a trail of destruction, as everything it touches becomes infused with the raw energy of the abyss.
Mythical creature form is a eel made out of lightning
Honerfic name
The shocking one
Lord of currents
God of eels