pathway trickster moon

Sequence 9: The Pale Light

Gains the ability to create moonlit illusions, casting shadows that distort reality, making the environment feel dream-like and ethereal.

The Beyonder can harness moonlight to blur the edges of their form, making them difficult to discern in the shadows, becoming a figure that flickers in and out of existence.

Gains the power of subtle hypnotism: Under the pale light of the moon, others are more susceptible to suggestion, making them easier to manipulate during night-time or in the presence of moonlight.

Sequence 8: The Moon's Embrace

The Beyonder can now warp the perception of time under the moon's glow, slowing or speeding up time around them for brief moments, causing confusion and doubt in those affected.

Can invoke lunar illusions to manifest false moons in the sky, casting disorienting light that confuses both allies and enemies, making them question the reality of the world around them.

Can summon moonlit spirits, incorporeal entities that serve as messengers of Rher, helping the Beyonder with their tricks, or acting as spies in the dark.

Sequence 7: The Shadow's Reflection

The Beyonder can summon a reflection of their own shadow, creating a second version of themselves that appears to move independently, leading enemies into traps or misdirecting their attacks.

The shadow grows more powerful: It can now interact with the world, causing mild disruptions, like knocking objects over or creating the sound of footsteps when the Beyonder needs to distract others.

Becomes capable of using the moon's dark side to hide their actions completely, erasing traces and evidence from the environment, leaving nothing but silence in their wake.

Sequence 6: The Eclipsed Truth

Gains the ability to partially eclipse the moon for brief periods, creating an illusion of eternal night that throws enemies into blindness or deep confusion.

The Beyonder can harness the hidden phases of the moon, manipulating shadows and light to make it impossible for others to discern true intentions or locate the source of the Beyonder's power.

They gain the ability to shroud the truth, causing others to forget critical details or misinterpret their memories, effectively obscuring their perception of what has actually happened.

Sequence 5: The Lunar Trick

Gains the ability to create false reflections and dreams for those around them. These illusions can appear as vivid as reality, tricking others into believing they have lived through events that never occurred.

The Beyonder can turn the moon into a weapon, using its reflection to cause mental damage: creating feelings of loss, isolation, or fear of the unknown, pulling at the subconscious of those nearby.

Develops the ability to invoke lunar madness, creating a sense of disconnection from the self, where individuals forget their own identities or develop intense paranoia.

Sequence 4: The Moonlit Mask

Becomes capable of projecting an ethereal, moonlit mask onto others, causing them to believe they are someone else or see an entirely different version of reality.

Can weave multiple identities for the Beyonder, each one crafted by the moonlight, allowing them to act under different guises and deceive everyone around them.

The moonlight gives them total control over shadows, allowing them to manipulate the environment by stretching, shrinking, or concealing objects or people in total darkness.

Sequence 3: The Darkened Path

Gains the ability to weave the lunar cycles into a form of reality manipulation, shifting the outcomes of events by reflecting the waxing and waning of the moon itself. Every phase grants them power over time, motion, or fate, making certain events inevitable or impossible.

The Beyonder now has the power to call down the darkness of the new moon, erasing an entire area from the eyes of others, making it impossible for anyone to notice or find the Beyonder unless they allow it.

Can shroud their thoughts in an impenetrable lunar fog, causing others to forget what they were planning or leave behind a false impression of what occurred.

Sequence 2: The Lunar Reflection

Becomes capable of shifting between the realms of dreams and reality, using the power of the moon to travel between worlds for brief moments, leaving only an illusion of their physical body behind.

Develops the ability to manifest moonlit "false selves", allowing them to appear in multiple locations at once and confuse enemies or allies alike.

They gain the ability to reveal hidden truths only through moonlight, forcing others to confront their darkest fears or truths during the full moon, which gives them the power to manipulate or expose vulnerabilities in others.

Sequence 1: The Dark Moon

Gains the ability to summon the full moon's power, bringing an atmosphere of utter confusion, where reality itself seems to melt and re-shape at the Beyonder's will.

The Beyonder becomes able to shift the true course of destiny, briefly rewriting moments of fate under the moon's influence, subtly altering the outcome of actions taken by others.

They can draw others into the lunar dreamscape, where the boundaries between illusion and reality blur, trapping enemies in psychological loops of deception, until they are driven mad or forced into submission.

Sequence 0: The Trickster's Eclipse

The Beyonder gains the ultimate ability to eclipse all perception, erasing the very concept of time, space, and reality from the consciousness of all beings around them.

They can now envelop the world in complete lunar shadow, causing entire regions to be blinded by the power of the moon, creating an environment where their every action is undetected, and no one knows what is real anymore.

The Beyonder has become the final trickster—a god of the moon—able to control every aspect of illusion, fate, and memory, leaving everyone around them as mere puppets in an endless game of misdirection.

Mythical creature form is mirage of the moon

Honerfic name

The deceit

Lord of moonlight

God of tricks