pathway necromancy DND

Sequence 9 - Grave Initiate

Gains the ability to sense the presence of death, including corpses, lingering souls, and cursed grounds.

Can extract minor necrotic energy from decayed matter, using it to heal oneself or harm the living.

Basic corpse animation—can temporarily reanimate a small undead minion for a few minutes.

Sequence 8 - Bone Caller

Can now permanently reanimate skeletons and zombies, though they are weak and mindless.

Can drain vitality from dying creatures, temporarily strengthening oneself.

Develops a resistance to disease, poison, and decay, as the body adapts to undeath's influence.

Sequence 7 - Harbinger of the Restless

Raises multiple undead at once, maintaining a small entourage of skeletons or zombies.

Can infuse minions with necrotic energy, temporarily increasing their strength and speed.

Begins to radiate an aura of dread, unsettling the weak-willed.

Sequence 6 - Tomb Warden

Gains the ability to command higher undead, such as ghouls or wights.

Can mark corpses, preserving them for later reanimation even after years of decay.

Can siphon life force from the living, draining vitality from those nearby.

Sequence 5 - Deathbound Sorcerer

Gains the ability to create persistent undead, raising them as long as their will holds.

Can now cast necrotic wards, protecting areas with curses that sap the strength of intruders.

Begins developing an unnatural resilience, significantly reducing the effects of aging and pain.

Sequence 4 - Lord of the Barrow

Gains the power to raise intelligent undead, allowing them to retain memories and skills.

Can now raise spectral spirits, such as ghosts and wraiths, binding them to service.

Develops necrotic regeneration, healing from absorbed life force.

Sequence 3 - Death's Right Hand

Can now create unique, powerful undead, crafting abominations of fused corpses and bones.

Gains the ability to bind souls, trapping spirits in the mortal world to serve as advisors or sentries.

Can now command undead armies, bending vast hordes to their will.

Sequence 2 - Architect of the Black Sepulcher

Gains the ability to forge necrotic domains, creating zones where the dead rise endlessly.

Can alter undead creations, granting them unique mutations and specialized abilities.

Achieves partial undeath, no longer needing food, water, or rest, and becoming immune to non-magical aging.

Sequence 1 - Lich-Lord

Becomes an undead entity, shedding mortal frailty and existing between life and death.

Can create Deathknights, Revenants, and other elite undead, forming personal lieutenants.

Gains the power to drain entire battalions of life energy at once, turning enemies into husks.

Sequence 0 - Death's Eternal Sovereign

Achieves the status of an undying ruler of undeath, capable of binding entire nations of the dead to their will.

Can create phylacteries or soul anchors, ensuring their immortality even if the body is destroyed.

Gains control over the passage of souls, deciding who is allowed to die and who is forced into servitude beyond the grave.

Mythical creature form is a lich

Honerfic name

Lord of undead

The master of death

God of undeath