pathway evocation DND

Sequence 9 – Spark Initiate

Learns the basics of channeling raw elemental energy.

Can cast simple cantrips that create tiny bursts of flame, a brief gust of wind, or a small shock of lightning.

Develops a foundational understanding of how elemental forces interact with the physical world.

Sequence 8 – Ember Acolyte

Gains the ability to unleash low-level evocation spells, such as small fireballs or minor lightning bolts.

Begins to control the intensity and direction of elemental bursts, enhancing accuracy.

Learns to ignite environmental elements, turning ambient materials into sources of damage.

Sequence 7 – Elemental Adept

Can cast spells that combine elements—such as creating sizzling steam or electrified water—to exploit enemy weaknesses.

Develops a keen sense of timing, allowing bursts of elemental energy to disrupt enemy formations.

Gains improved resistance to the types of damage they channel, such as fire or lightning.

Sequence 6 – Conduit of Fury

Achieves greater control over elemental spells, enabling larger and more sustained evocations.

Can manipulate the area of effect, directing elemental blasts to maximize damage while minimizing collateral harm.

Begins to master the art of channeling energy into both single-target strikes and broader area effects.

Sequence 5 – Arcane Pyrokinetic

Can evoke mid-level spells that harness raw destructive energy—such as roaring flames or crackling bolts of lightning—with increased potency.

Gains the ability to combine evocation with kinetic force, pushing or staggering enemies with explosive power.

Develops a temporary surge ability, briefly amplifying their evocation spells in critical moments.

Sequence 4 – Elemental Savant

Gains the capability to summon spells that channel multiple aspects of elemental energy, creating cascading effects like firestorms or electrical tempests.

Can imbue evocation spells with additional properties, such as lingering burning effects or paralyzing shocks.

Enhances their control to shape blasts that can curve around obstacles or target clusters of foes.

Sequence 3 – Tempest Caller

Achieves mastery over more complex evocations, summoning large-scale storms of energy that ravage entire battlefields.

Gains the ability to chain spells together, where the aftermath of one blast fuels the next in a continuous surge of power.

Develops a deep synergy with elemental energies, reducing the cost and recovery time of evocation spells.

Sequence 2 – Master of the Inferno

Can summon near-cataclysmic evocations, such as massive fireballs, lightning strikes that split the sky, or explosive bursts of ice and force.

Gains enhanced control over the environment, using evocation to alter terrain or create barriers of searing energy.

Begins to draw on the raw chaos of elemental forces, occasionally unleashing unpredictable but devastating effects.

Sequence 1 – Evoker Supreme

Reaches near-mythical control over evocation magic, channeling raw elemental power with surgical precision and overwhelming force.

Can create spells that combine devastating damage with lasting environmental changes, such as scorched earth or electrified fields that persist after the blast.

Gains the ability to momentarily become a living embodiment of elemental energy, enhancing both their offense and defense.

Sequence 0 – Lord of Cataclysm

Becomes a true force of nature—a living conduit of elemental destruction whose mere presence can reshape the battlefield.

Gains the ability to unleash evocations on a cosmic scale, summoning storms of fire, lightning, and ice that can alter the very fabric of reality.

Commands an aura of raw energy that not only devastates foes but also instills awe and fear, as the forces of nature bend to their indomitable will.

Mythical creature form is a dragon made out of elements

Lord of elements

The cataclysm

God of evocation