Sequence 9 – Iron Enforcer
Gains enhanced physical strength and agility.
Can summon spectral chains that bind weak-willed opponents.
Develops a strong Aura of Authority, subtly influencing others to obey.
Sequence 8 – Rose Executioner
Gains mastery over ribbon-like energy weapons, able to extend and retract them at will.
Can release a "Crimson Slash", an energy-infused cutting wave.
Develops the ability to sense the weaknesses of those who fight under it, correcting flaws in their combat skills.
Can summon and command one Knightmon, a heavily armored warrior, as a loyal subordinate.
Sequence 7 – Knight Commander
Can instinctively command multiple Knightmon, up to five at once.
Gains the ability to merge senses with its Knightmon, seeing and hearing through them.
Develops a "Dominion Presence", making weaker-willed beings struggle to resist direct orders.
Can summon an energy shield that protects both the user and their knights.
Sequence 6 – Crimson Strategist
Gains tactical foresight, allowing near-perfect battle calculations.
Can instantly assess the loyalty and capabilities of any knightly warrior.
Gains the ability to issue combat directives that enhance the power of all Knightmon under their command.
Can summon up to ten Knightmon, organizing them into formations.
Sequence 5 – War Monarch
Gains an Aura of Absolute Command, making all lesser warriors fight with unnatural discipline and strength.
Can summon Crimson Ribbons, energy tendrils that entangle, slice, or bind enemies.
Can form an elite Royal Guard of Knightmon, who are permanently loyal and significantly stronger than ordinary warriors.
Can override the will of weaker knights, forcing enemy warriors to defect and serve under its rule.
Sequence 4 – Rose Tyrant
Can create an area known as "The Field of Dominion", where all knights within must obey the user's will or suffer severe physical strain.
Gains the ability to redirect attacks, using an opponent's strength against them.
Can execute "Crimson Edict", a decree that forces an enemy into submission for a short time.
Can now command an entire battalion of Knightmon, acting as an unbreakable army of enforcers.
Sequence 3 – Absolute Enforcer
Can rewrite battlefield conditions, making it so that only those it deems "worthy" can move freely.
Gains "Tyrant's Judgement", allowing it to erase weak-willed enemies from existence.
Can now summon "Knightmon Champions", evolved versions of Knightmon with increased intelligence and combat prowess.
Gains the ability to control enemy knights, bending their will through sheer force of dominance.
Sequence 2 – Monarch of Might
Becomes nearly immune to all mental and emotional manipulation.
Gains the ability to temporarily seize authority, overriding the leadership of opposing forces.
Develops "Rule by Strength", where those weaker than the user are physically unable to attack them.
Can now summon "Crimson Paladins", elite warriors akin to Royal Knight-adjacent entities, second only to the user.
Sequence 1 – Sovereign of Crimson Justice
Can enforce absolute obedience, making it so that lower-tier beings must obey its commands.
Gains "Judgment Field", an area where only the user's law applies, forcing all within to follow their decrees.
Can unleash "Final Decree", a devastating energy attack that can eliminate entire legions of enemies.
Becomes the undisputed leader of all Knightmon, who now instinctively recognize the user as their supreme ruler.
Sequence 0 – The Tyrant Overlord
Becomes the embodiment of Unquestionable Rule, existing as both the enforcer and the law itself.
Gains "Dominion Over All", the ability to impose absolute order on a region, negating all opposition.
Can now create Knightmon, forging them from raw energy, memories, or fallen warriors.
Achieves immortality through dominion, as long as it has an army of knights who believe in its rule.
Can impose "Eternal Allegiance", ensuring that all knights and warriors who swear loyalty can never betray or resist the user.
Mythical creature form is crusadermon
Honerfic name
Absolute authority
Lord of ruthless judgment
God of Knights