Sequence 9 – Swift Squire
Gains enhanced agility and endurance.
Can sense nearby threats and react with heightened reflexes.
Basic mastery of small protective auras that deflect minor attacks.
Sequence 8 – Iron Charger
Strength and durability increase significantly
Gains the ability to accelerate momentarily, making rapid dashes.
Can summon a spectral shield to block incoming attacks.
Sequence 7 – Centaur Knight
Movement becomes almost supernatural, able to traverse difficult terrain effortlessly.
Gains dual affinity: weak fire-based projectiles and ice-based defensive barriers.
Can summon an ethereal lance or bow for combat.
Sequence 6 – Ruins Guardian
Gains an instinctive connection to sacred or ancient places, able to detect hidden dangers.
Can summon a physical shield, the Niflheimr, which absorbs energy-based attacks.
Can create an aura that slows enemies within a small radius.
Sequence 5 – Red Sentinel
Armor begins forming naturally around the body, increasing defense.
Gains Muspelheimr, a powerful crossbow that fires flaming projectiles with piercing force.
Movement reaches superhuman levels, allowing short-range teleportation-like speed bursts.
Sequence 4 – Holy Warbringer
Gains mastery over fire and ice, using them interchangeably in combat.
Can create protective domains where allies gain increased defense and enemies are slowed.
Becomes resistant to time-altering effects, always moving at peak efficiency.
Sequence 3 – Paladin of the Frozen Flame
Fully integrates the dual elements of fire and ice, able to launch devastating combined attacks.
Gains the ability to temporarily become "The Unyielding Guardian", where all damage is ignored for a few seconds.
Movement speed is so fast that it appears as if the user exists in multiple places at once.
Sequence 2 – Royal Guardian
Armor transforms into a nearly indestructible form of Red Digizoid.
Can summon a spectral army of ancient warriors to assist in battle.
Gains the ability to rewrite minor portions of reality in sacred locations.
Sequence 1 – Divine Protector of Ruins
Becomes an almost unstoppable force, capable of standing against gods.
Can shift between two forms: "Blazing Crusader" (fire-based offense) and "Frozen Bulwark" (ice-based defense).
Gains partial precognition, sensing events moments before they happen.
Sequence 0 – The Eternal Sentinel
Achieves true mastery of balance, existing as both an unmovable guardian and an unstoppable warrior.
Can "Freeze Time" in a small area for a few seconds or "Burn Away Fate", erasing chosen events from history.
Moves outside the normal flow of reality, able to exist in multiple locations simultaneously.
Becomes an eternal guardian of knowledge, watching over sacred places beyond mortal comprehension.
Mythical creature form is kentaurosmon
Honerfic name
Guardian of the sacred
Lord of the Frozen flame
God of speed