Sequence 9 - Skeletal Origin
The user's body is composed partially of magic, allowing for basic regeneration and teleportation.
Gains Bone Manipulation, summoning bones for simple attacks or defensive purposes.
Karmic Aura: The user can now sense the moral state of individuals nearby, feeling their actions and intentions without direct confrontation.
Attacks deal a small amount of Karmic Retribution, amplifying damage against those who have committed evil or malicious acts.
Sequence 8 - Bonecaster
Gains greater bone manipulation, summoning larger bones for more powerful attacks and defenses.
Karmic Retribution becomes more pronounced: Attacks now deal more damage to individuals who have committed evil acts, while those who have shown kindness or good deeds are not harmed as severely.
Teleportation is expanded to carry objects, and the user can now teleport enemies within a short range.
Sequence 7 - Gaster's Heir
Can summon Gaster Blasters for offensive and defensive purposes.
Karmic Retribution: The user's attacks now act as a judgment on those they strike. The more evil a target is, the more devastating the damage. The more virtuous a target is, the more healing the attack provides, potentially reversing minor injuries.
Blue Magic: Can telekinetically move objects and souls, subtly influencing their state in the process.
Sequence 6 - Gaster Blastermaster
Gaster Blastermination: Summons multiple Gaster Blasters to unleash a barrage of devastating magic lasers. This ability causes a heavy drain on the user but is highly effective in dealing judgment-based damage.
Karmic Retribution is now even more potent: A portion of the damage dealt to enemies who have committed evil is redirected to the user as healing. The user can heal from the suffering of their enemies' wrongdoings.
The user's Bone Attack can now target souls directly, bypassing traditional defenses.
Sequence 5 - Karmic Enforcer
Karmic Retribution (KR): The user's attacks not only deal damaging retribution to those who have evil intentions but can also purify those who have done good, restoring health and vitality.
The judgment effect is now strong enough to influence entire groups of enemies, amplifying the effects of good and evil acts across an area.
The user can create a Karmic Aura, protecting allies who act with good intent while damaging enemies who have sinned.
Sequence 4 - Devourer of Will
Karmic Retribution reaches its peak in power: the user can now unleash waves of judgment, amplifying the damage or healing effect based on the moral alignment of all those within range.
Bone Constructs: The user can now create bone structures that act as foci for judgment, launching massive attacks or shielding the righteous.
The user's teleportation becomes instantaneous, allowing for the relocation of both enemies and allies with precision.
Sequence 3 - Abysswalker
Karmic Retribution becomes a powerful aura that judges the soul of all those around the user.
Evil souls take massive damage from the user's attacks.
Virtuous souls are healed or protected by the user's presence.
The user can teleport through time and space with even more precision, allowing them to adjust the flow of events.
Bone Constructs now have the ability to banish the souls of the wicked, sending them to a place of judgment for their misdeeds.
Sequence 2 - The Ruinous One
Death Triggered Corruption: If the user is slain in battle, they are immediately revived, with all Karmic Retribution effects intensified.
The user's Gaster Blasters can now be summoned in an unlimited barrage, each blast not only dealing devastating damage but also serving as judgment on the target's past actions.
Karmic Retribution now triggers an area-wide judgment, severely damaging enemies who have committed evil acts and healing allies who have done good.
Sequence 1 - The Unleashed Calamity
The user has become a judge of fate, able to completely dominate their surroundings with their Karmic Retribution.
Attacks can completely obliterate evil beings, while purifying and healing those who are good.
Gaster Blastermination can now be sustained indefinitely, each blast growing in strength based on the collective karmic debt of those it strikes.
Temporal Manipulation: The user can now briefly rewind time to undo damage done to the righteous and amplify the suffering of those who have sinned.
Sequence 0 - The Time-Lost One
The user transcends their mortal form, existing as a cosmic judge capable of wielding karma across time and space.
Judgment of Eternity: All attacks now have the full force of karmic retribution, dealing massive damage to those who have committed evil and providing absolute healing to the righteous.
Karmic Aura is permanent, protecting allies and punishing those who oppose the user's judgment, shaping the very fabric of existence itself.
Mythical creature form is sans
Honerfic name
The judge
Lord of Bones
God of karma