Chapter 536, The Real Fortress World
In November of the 235th year of the tenth millennium, the Alliance basically recovered the entire northern part of the Menghe star field and began to attack the last world, which was also the key planet connecting the north of the Menghe River and the Aozhua star field - Upper East Star.
No one likes to take on the tough task of fortification.
But sometimes you just have to chew it.
The Upper East Galaxy is the only passage from the Menghe Star Region to the Aozhua Star Region. There is only this one road and no other way to go.
But at the same time, the fortification of this planet has reached an exaggerated level.
There were eight large star fortresses floating in the planetary orbit. The thickness of the armor of each star fortress exceeded that of a battleship. After all, they only needed to fly around the planetary orbit, and needed very little power, at most to adjust the angle and speed. The only requirement for these star fortresses was that they were strong enough and filled with guns.
These eight star fortresses orbit the planet, plus a large fortified star port, and thousands of armed space stations... Any attack on the planet's surface or the star port will need to break through this dense orbital defense.
The defense system of these space stations and star fortresses is like an immobile fleet parked in orbit.
It's a bit of an exaggeration to say that it can't move. It is also flying in orbit and has minimal power, which allows it to adjust the orbiting speed and orbital angle.
The most important thing is that although the flexibility is basically zero, the firepower is not fake, and the solidity is even better than that of conventional fleets.
On the surface, there are more than 6,000 fortresses located all over the planet.
The flexibility of the surface artillery group is not just zero, it can even be called negative. After all, the star fortress in orbit can also rely on changing the orbiting speed, switching the orbit around the earth, and switching the angle of the artillery to create a similar movement and gathering effect. The surface artillery group does not even have this ability, and the space area that can be covered is so small.
However, the sturdiness of the surface artillery group is a step further than that of star fortresses and armed space stations.
On the sea, on land, between mountains, in valleys...human military architects have cleverly designed fortresses based on the terrain of planets. Multiple rail guns are hidden in them, making it easy to fire shells into outer space; but when facing bombing, they can use terrain cover, visual camouflage, and jamming equipment to prevent the starship's firepower from hitting them directly.
Even if it was hit, the super thick reinforced concrete building would be an insurmountable defense.
If the starship's heavy artillery can directly hit the position of the orbital gun when it is blocked by layers of interception and is threatened, then it goes without saying that you are amazing.
But with just the slightest deviation, the fortress's defensive capabilities can minimize the threat of bombing to the railgun and its operators.
This is a true fortified planet with comprehensive defense capabilities.
A thorny turtle shell that looks so delicious that it's impossible to eat it.
However, this is not the final form.
Upper East Star has only been controlled by Iron Fury Stone for about twenty years. Although as an important transportation hub, the defense here is already very strong, it is not Iron Fury Stone's original core territory after all.
Guangfeng Star, opposite Shangdong Star, is a more terrifying place. In addition to the larger number of ground artillery groups and orbital star fortresses' three-dimensional defense firepower points, Guangfeng Star also has another top defense equipment: a planetary-level void shield.
As the name suggests, this thing is essentially the same as the void shield equipped on starships, but on a much larger scale.
There are multiple void shield generators deployed around the world, each as big as a city. Once activated, although the energy consumption is sky-high, the effect is also great.
From the perspective of space warfare, a fortress world with void shields and three-dimensional defense facilities is like a planet-class battleship that can't move. Its firepower is so strong that no man-made fleet can compete with it; its defense is so strong that even the extinction order weapon is useless. Not to mention the problem of being intercepted, it can't penetrate the void shield.
What's more, the defenders are not really without any naval power. The two battleships can also hide in orbit, enjoying firepower cover and being able to flexibly take the initiative to attack.
Compared with Shangdongxing and Guangfengxing, two real fortress worlds armed to the teeth, the defense ring that Perbov had previously presided over the construction of in the northern part of the Menghe star field was far inferior in terms of the defense strength of that single planet.
Even the latter can provide great help to the defender in war, not to mention the former.
The price to pay for taking down the two fortress worlds of Shangdongxing and Guangfengxing, which are armed to the teeth, will be terrible.
Under such circumstances, after the Alliance attempted several exploratory attacks on Upper East Star, it did not deploy any more troops.
Obviously, the Alliance does not want to pay such a price just to attack these two planets.
No matter how important their location and strategic value are.
As Gu Hang said to his generals:
"Don't forcefully attack these two places. I know you can take them down. I have great faith in my generals and my soldiers. For the sake of the alliance, you can even conquer hell."
"But we have to be rational. Even Adler Paulitos knows that if something is not possible, we should withdraw. Don't we know that?"
"We have to make huge sacrifices to conquer these two planets. What next? This process is too protracted. If we delay, our enemies will also increase their forces. In the end, this will become a protracted war. Do we have to fight with them on the battlefield they have chosen to see who can shed more blood?"
At this point, Gu Hang shook his head and continued to express his opinion:
"No, we shouldn't do this. The precious blood of the Alliance soldiers and the starships that the Alliance workers and engineers have worked so hard to build should not be wasted like this."
"Use our stronger naval force to destroy the rebels' blockade of the two star system's jump points and continue the war into the enemy's interior. Do not fight them on the battlefield set by the enemy."
Gu Hang's words made the strategic direction clear - just ignore the two fortress worlds of Shangdong and Guangfeng and go straight to the Aozhua star field.
This, of course, involves risks.
Regardless of the two fortress worlds, the army, orbital artillery groups, and star fortress systems on them naturally cannot threaten the Alliance's ships that bypass and directly travel between the two jump points. However, the Alliance's army has no way to use these two worlds. The Alliance's supply lines will be stretched even longer.
In order to avoid the threat of the star fortress systems of the two fortress worlds, they would have to make a big detour in space.
More importantly, the enemy's naval power still exists. If they cannot conquer the orbital defense systems of these two planets, then the enemy's navy will also look for opportunities to attack.
While the main force of the alliance is still there, their two battleships and a bunch of small boats should not dare to show up; however, when the alliance's troops are directed towards the Proud Claw star field and penetrate deep into it, the supply lines behind will be threatened.
Even if the Alliance tried to hunt down and besiege the enemy's navy, they had two fortress worlds as fulcrums and could retreat at any time, and the Alliance would not be able to pursue them.
At present, it has been discovered that the enemy's main fleet should be cruising in the Upper East Galaxy.
No matter what, now that the Governor has set the strategy, we just have to execute it.
A short but fierce naval battle broke out at the jump point in the Upper East System.
In this battle, the main fleet of the Alliance was mobilized in full force, with 300 warships of various levels, cooperating with eight main warships, to attack the two star fortresses near the jump point, hundreds of armed space stations, and two main battleships of the enemy.
Gu Hang personally participated in this battle and tried to directly capture and tear apart the battleship's void shield.
It would be great if we could directly destroy one of the enemy's main battleships in this war.
Unfortunately, it didn't work out.
The attitude of the Fury Fleet was always very cautious. They hid in the defense system of the jump point, and under the cover of the star fortress and space station, they fired from a distance.
The Alliance couldn't charge under fire. The enemy's firepower was still very strong, and if they lost a large ship on the way to the charge, it would be quite painful.
However, the psychic effect that Gu Hang tried was too far away, and the think tank team in the Fury Corps was on high alert. In addition, the battleship's void shield was too large and too strong, so Gu Hang's psychic power did not achieve very good results.
But the battle ultimately ended with the victory of the Alliance.
After losing three cruisers and more than twenty warships of various levels, the Fury Fleet chose to initiate a jump to evacuate.
During this process, the alliance also suffered losses, even slightly more than the other side. Three Moon-class ships were destroyed, and the losses of warships of other levels exceeded 30.
Moreover, the Alliance fleet was unable to stop the enemy's jump.
After all, they are not running in the air, they still have the existing jump point defense system to protect them.
However, even though the Fury Fleet escaped, the remaining jump point defense system could not escape.
These star fortresses and armed space stations floating in the void cannot move. Unlike their counterparts in planetary orbits, the space stations in planetary orbits can at least be connected to the surface of the planet. However, star fortresses and space stations floating near the jump point are completely isolated and helpless without external ships for transportation and supplies.
Of course, the Alliance did not rely solely on siege to defeat the opponent here.
Not impossible, but it's a waste of time.
After negotiations, fierce attacks, the destruction of some armed space stations, and further negotiations... it took almost a week, through both fighting and negotiating, to deal with the defenders of the jump point.
During this process, one star fortress was destroyed and more than one hundred space stations were destroyed.
The remaining star fortress and hundreds of space stations finally chose to surrender.
The Alliance took over all of these space defense facilities, and the defenders inside were all captured and sent to prisoner-of-war camps set up on the rear world.
But this does not mean that the Alliance has opened up the passage to the Proud Claw Star Region.
On the other side of the jump point, the enemy is probably also waiting in full battle array. What the alliance will face is definitely the blockade of ships, star fortresses and space stations.
Moreover, this battle will be more difficult.
A warship that has just completed a warship warship warship will be more vulnerable. It takes time to increase the speed and activate the void shield.
Although this time will not be too long, it is enough for the enemy to cause considerable casualties.
But what can be done?
There is only one road to Huashan.
Just rush.
At times like this, you cannot be timid.
Of course, no matter how aggressive you are, you always have to have a strategy.
In some battles, when faced with this situation, some naval commanders would choose to press forward with all their forces, jump at the same time, and arrive at the same time, cramming the entire huge fleet in. From the other side's perspective, after the jump point flashed, a whole huge fleet arrived in front of them.
Although all ships would be in danger instantly, the enemy's firepower was limited during this period. When the warp fleet increased its speed and deployed its void shield, all the troops that arrived at the same time would naturally be able to exert their full strength.
However, there are also battle examples that show that after a reckless jump, the opponent's strength may exceed the original estimate, or the losses suffered by one's side in the opening stage are too great, resulting in insufficient subsequent combat effectiveness, thus falling into a disadvantage.
That would have disastrous consequences.
After all, they are leaping to the other side. If they are in a disadvantageous position, there is nowhere to run and they can only fight to the death, which makes it very easy for the entire army to be wiped out.
The Alliance fleet decided to adopt a more conventional strategy.
The fleet that performs the jump is divided into batches.
The first wave to arrive were some small patrol ships.
Six days later, more than twenty Blackfish-class fast patrol ships passed through the star tunnel and arrived at the jump point of the Aozhua star field-Guangfeng galaxy.
It is very difficult to hide when performing astral jumps. Even if the enemy cannot know how many ships there are and what they are, they can still detect a large number of ships coming through the astral tunnel by the flow of the astral tunnel. If there is an excellent astropath, even the landing time can be calculated more accurately.
As soon as they came out, the twenty Alliance Blackfish were completely locked down.
The most dangerous time has arrived!
They themselves are well aware of this.
As soon as they came out of the astral tunnel, they tried their best to squeeze the performance of the ship's engine, trying to escape as much as possible during the brief window of time when the enemy could lock on and open fire.
Even opening the energy shield is secondary.
Given the size of the Black Fish, it will explode if hit by a cannon, so it doesn't matter much whether it opens its shield or not.
Their mission is to trigger the enemy's ambush, scout the situation, attract firepower, and survive as long as possible by virtue of their small size, speed and agility.
This is certainly the most dangerous job.
But that's how it is in the Navy.
Small boats serve large ships.
You have to take action whenever it is necessary to block the knife, not to mention this kind of mine detection operation.
Fifteen minutes later, there were only six surviving black fish.
At this time, the second batch of alliance warships also arrived.
This time, there are big ships.
The 'Nova' is among them.
(End of this chapter)
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