Chapter 539, Hundred Days and Twenty Worlds
The result of the Guangfeng Star Sea Battle was, of course, the victory of the Alliance.
But in fact, judging from the damage to ships on both sides, the Alliance did not gain much advantage. In fact, it was the side that suffered greater losses.
Among the eight main battleships, the 'Nova' suffered the most damage. Its combat effectiveness can basically be maintained, but it is better to pull it back for repair. Otherwise, the damaged void shield generator, the broken armor, the damage to the internal linkage systems... these will become hidden dangers. If we encounter a high-intensity naval battle later, we don't know which hidden danger will become a fatal weakness.
But in any case, it is a good thing that the ship did not explode. The current damage will not take too long to repair, and it does not even have to be towed back to the shipyard. It can be parked somewhere later, and the mechanics and technicians inside should be able to fix and replace everything that needs to be repaired.
However, there were also considerable losses of other types of ships.
The most important thing is the loss caused by the enemy's firepower when the jump has just been completed.
After the Fury Fleet ran away, it didn't cost much to deal with the garrison at the jump point.
And when all the jump points along the Shangdong-Guangfeng line were cleared, the only remaining resistance force in this galaxy was the fortified Guangfeng star itself.
The Fury Fleet did not even defend Guangfeng. They left some ships behind, hiding in the orbit and starport of Guangfeng Star, while the main fleet retreated non-stop to the more inland areas of the Proud Claw Star Region.
The alliance did not try to attack Guangfeng, whose defense was even stronger than that of Shangdongxing.
After a brief rest, the entire fleet set out for the next jump point.
The two sides of the next set of star tunnels do not have as strong a defense system as the previous jump points from Shangdong to Guangfeng.
A powerful star fortress is certainly much cheaper than a battleship, but that is only when compared to a battleship. Even if it is only one-third or one-fifth of the price, it is still a considerable expense. Moreover, like battleships, space facilities such as star fortresses and space stations also require regular maintenance, which costs money.
Moreover, its uses are too narrow. It can only defend and has no ability to take the initiative to attack.
Even if they have money, each planet will be more inclined to install these defense facilities in its own planetary orbit. First, this can greatly reduce maintenance costs, and there is no need to use engineering ships to go to the jump point every time to operate; second, it is also for the sake of profit. Compared with defending and blocking the jump point, isn't it more direct to defend your own planet? In addition, placing defense systems such as star fortresses in planetary orbits can also form a linkage with the orbital artillery group on the ground.
This means that the defense systems of most jump points are not very good. Having a few armed space stations as border inspections is already good enough. Only some jump points that need to guard against space pirates will have more armed space stations or a light star fortress.
Only a key channel like Shangdong-Guangfeng, which connects two star fields, would be equipped with heavy star fortresses and so many armed space stations.
So, when the alliance's fleet once again crossed the difficult Guangfeng Star and continued to advance towards the Aozhua Star Region, they became unstoppable.
In just four months, the Alliance conquered two star regions and more than twenty worlds in the southern part of the Proud Claw star field.
The reason for such a record is mainly because the Fury Fleet has been avoiding.
There was no fleet protection, and the Fury Legion had not deployed any ground defense in this southernmost star region. The resistance on the ground mainly relied on the local planetary defense forces, at best assisted by the military instructors from the Royal Princess Legion. With such combat power, if they directly encountered the main force of the Alliance, they would definitely be at a loss.
In order to expand the results of the battle, the alliance's fleet was split up. The battlecruiser "Angry Owl", the aircraft carrier "Hippogriff", and the repaired battleship "Fire Nova", these three main ships, formed the main fleet, following the trail of the Fury Fleet and driving them all the way.
With two huge ships and a battlecruiser to assist, the main combat force of the fleet is already slightly stronger than that of the Fury Fleet. Not to mention, Fury also has to consider Gu Hang, who is in charge of the fleet, and the Storm Mage Group he leads.
In a fleet battle, they still couldn't win. Unless the Alliance Fleet, after splitting up, was foolish enough to jump to a place full of star fortresses, armed space stations and other additional space facilities to fight the Fury Fleet.
On the premise of maintaining a clear power suppression between the main fleet and the Raging Flame Fleet, the other four battlecruisers each led some squadrons and attacked in four directions.
When the main force of the Fury Fleet was tied down, the entire Proud Claw could not find a space force that could fight against a squadron led by a battlecruiser; and even if the Fury Fleet played tricks under Gu Hang's nose, slipped away, and found an opportunity to attack the Alliance's squadron, then with the performance of the battlecruiser, if they couldn't win, they could still run away.
What's more, it would not be easy for the Raging Flame Fleet to escape from Gu Hang's sight so easily.
It is precisely because of these many factors that the Alliance was able to launch such a rapid invasion in the Aozhua Star Region.
It takes about a hundred days, and there are more than twenty worlds, which means on average it takes five or six days to complete one.
Of course, by this stage, the alliance's offensive slowed down abruptly.
Gu Hang realized that something was wrong.
Such a rapid attack certainly created a huge gap in the southern front and recovered 20 imperial worlds at once. It seems to be the best performance of the Empire in recent years.
However, there are many hidden dangers left.
First of all, the enemy's main force is still there, they are just avoiding fighting, and the alliance has not fought a battle with a decisive effect.
In this case, the results of the alliance's current battles are actually very empty. In the future, if they lose a game, they may have to vomit out everything they have gained.
Secondly, the alliance expanded the scope of the battle too much all at once.
These two star regions and twenty worlds were not completely surrendered. Many places were still resisting. In fact, some worlds with strong resistance were not invaded by the Alliance Army at all. The Navy cleared the orbit and controlled the starport to ensure that the planet would not play any role in the space battle. Then they fired a few symbolic shots at the ground and it was considered to be taken.
But such a takeover is very unstable.
The Alliance is basically unable to digest these twenty worlds and make them provide assistance to itself in the subsequent war.
Moreover, the two planets of Shangdong and Guangfeng, which were not actually resolved later, were like two tumors on the throat of the alliance's offensive line.
(End of this chapter)