Chapter 51: Illusionist's Bracers

This item is a Warlock's artifact!

In every game, there are specific pieces of equipment that significantly enhance certain characters. Having them or not can feel like two entirely different games.

The Illusionist's Bracers are an extremely fitting god-tier piece of equipment for Warlocks!

They are very rare, nearly impossible to find in the game; and as for their effect, it's not exceptionally powerful: they simply allow the wearer to immediately cast the same Cantrip again after using one.

It should be noted that while the power of a Cantrip does increase with higher levels and spellcasting ability, it requires no Mana to use, thus its power is limited.

The damage dealt by a Cantrip often falls short of a first-level damaging spell—which generally comes with unique spell effects.

As a result, this item is largely considered somewhat pointless for most spellcasters.

But Warlocks are different; the unique occupational trait of a Warlock—Eldritch Invocation—includes an option specifically designed to enhance the power of the Magic Missile Cantrip, namely the Agonizing Blast that Hawthorne had been longing for!

Once this Eldritch Invocation is learned, the damage of Magic Missile nearly doubles.

Magic Missile is already the highest damage-dealing Cantrip, and with its noble force damage doubled, the destructive power is unimaginable!

Moreover, combined with the Illusionist's Bracers, you instantly shoot out two Magic Missiles, each dealing double damage, and without any cost...

This damage is simply explosive!

A Warlock without Illusionist's Bracers is just a character with a strong early to mid-game ability to quickly regain Mana, making them more sustainable, but weak in the late game, relegating them to a transitional occupation.

With these bracers, however, a Warlock can become the core damage dealer for a team, devastating the battlefield with powerful attacks in the late game!

He breathed a sigh of relief; feeling elated, he could hardly contain his laughter.

He turned to kiss Heidi gently on the cheek: "You truly are my lucky star, dear."

Heidi smiled sweetly, while Yuta looked a little jealous from the side.

Hawthorne then asked, "Heidi, Yuta, do you two know how to learn and train for the Agonizing Blast Eldritch Invocation?"

Upon hearing this, both witches exchanged glances, and then Heidi shook her head slightly: "I don't know, Master. This kind of knowledge is typically a proprietary skill of many powerful beings and isn't easily shared."

"Perhaps Warlocks belonging to them might acquire this knowledge, but they wouldn't leak it either. So, we don't know the training methods for these Eldritch Invocations."

After she finished speaking, Hawthorne couldn't help but feel a bit disappointed, but he also knew that games and reality couldn't be mixed together. He couldn't simply click a few times on a skill interface to learn such profound knowledge.

At his side, Yuta suddenly added, "But Die, who has read many people's memories, might know how to obtain this Eldritch Invocation?"

Hawthorne's eyes lit up at this: "That's right! Hiss, you two teaming up should be able to handle her now, right?"

Even though Yuta, a potential threat, had aligned with them, it didn't mean they were safe yet. Die's presence remained a significant concern in their hearts.

After all, this witch already knew his biggest secret, and if she were allowed to act freely, she would inevitably become a great threat in the future.

What if she suddenly misinterpreted something after her memory loss and started blabbing about his secret to others, especially to the other witches? That would be a huge loss for him.

Considering his safety and future, Die had to be purified as soon as possible.

Hearing this, Yuta nodded slightly, her tone full of confidence: "Of course, Die's strength has been declining over the years. Although she hasn't shown it clearly, we all feel it very distinctly."

"And after Witch's Night, she will be in a state of confusion and weakened powers for a considerable time, needing care from other witches to gradually return to normal."

"Taking action during this time would be most appropriate."

With that, Yuta's eyes sparkled as her expression remained cold, yet her tone conveyed hope as she looked at him: "Before Witch's Night, Die even asked me to take care of her, so if I make my move, she won't be on guard at all!"

Hawthorne's eyes lit up, and beside him, Heidi quickly added, "She also asked me to take care of her. Yuta, when the time comes, we can take her down together!"

Yuta nodded in agreement. Seeing this, Hawthorne breathed a sigh of relief, feeling a weight lift off his chest: "That's good. Now we just need to wait for Die to return."

With previous experience, he figured these witches might be out for another two or three days, or even eight or nine days, until they thoroughly cleaned up any traces they had left behind, removing the negative effects of Witch's Night, and returning to their peak condition before coming back to the convent.

Thus, there was no rush; Hawthorne couldn't obtain a large influx of Purification Points immediately.

"And apart from that, Selene..."

At the mention of her name, Heidi's expression turned slightly worried: "If Die hasn't returned to her full strength, I'm afraid it would be difficult for all of us combined to take down Selene..."

Yuta's expression was also grim: "That's true; Selene is truly on a whole different level of power compared to us."

"Even if we manage to barely defeat her, we probably wouldn't be able to keep her. If she wants to leave, she'll still be able to escape, and it will cause quite a commotion..."

With a worried expression, she spoke, and Hawthorne nodded slightly in agreement.

As a player, he understood Selene's power even more clearly. She was not only a formidable eleventh-level spellcaster but had mastery over spells that could communicate with the elemental forces of the universe, capable of altering landscapes at will and unleashing large-scale destructive sixth-level spells. Additionally, she possessed a degree of foresight.

It should be noted that the power of spells at different levels has clear distinctions, with every three levels marking a significant watershed.

This means that third-level spells are significantly stronger than second-level spells, practically overwhelming them; and sixth-level spells are on a completely different level compared to fifth-level spells.

What's even more terrifying was her enigmatic ability of foresight: if she had any ominous premonition and decided to flee ahead of time, there would be nothing he could do about it. If she chose to face him, it usually indicated that she had already predicted the outcome, making her confidence nearly unshakeable!

Under normal circumstances, with their group's strength, they could do nothing against Selene.

"Fortunately, unless something really significant happens, Selene generally wouldn't return to the convent," he said with a slight sigh. "As long as we are careful and don't arouse her suspicion, there shouldn't be any major issues."

Each witch has her unique preferences when draining souls. As a witch capable of predicting the future, Selene enjoyed manipulating the fates of others.

She particularly favored self-sufficient humans from impoverished backgrounds. She loved to make them believe they had gained favor from fate, such as secretly helping them gain admission to their dream schools or certifications, securing rare job opportunities, winning the admiration of some "big shot," or finding love with a boy or girl…

Then, just when they thought their future was bright and that their efforts would yield rewards, she would shatter all of those good fortunes behind the scenes!

For instance, she might cause their beloved parents to suddenly fall ill with terminal conditions, accidents at work, replace their educational slots with children of influential figures, or reveal that their romantic interests were merely part of her master's plans…

She enjoyed delivering such blows, bringing anguish and madness to the chosen fortunate ones, turning them into antisocial personalities, and then stepping in to feast on the delicious despair that those souls could provide.

Naturally, such activities take a considerable amount of time, which is why she often stayed away, rarely returning to the convent.

This circumstance gave Hawthorne the time to build up his strength.

"And then, we will wait for at least six months to a year and a half..." His eyes flickered as he recalled Selene's weaknesses, a rough plan forming in his mind, "Then, we will take her down in one fell swoop!"

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