Under the World Tree, Rosen gazed up at the Flesh World Fruit hanging from its branches.
With the naked eye, it was clear—the fruit had fully ripened.
Before, the half-matured Flesh World Fruit couldn't be plucked. If forcibly removed, the Laws condensed within it would collapse.
But now, the fruit had reached complete maturity—it could be harvested and taken out into the Ancient God True Realm. Upon activation, it would directly manifest into a True God-level Law World.
And if someone had the means to consume and digest it, they could directly grasp a Law and ascend to True Godhood.
Beyond the fully matured Flesh World Fruit, there were now two newly formed proto-World Fruits on the World Tree's branches.
The growth progress of the World Tree had also increased to 72%, all thanks to devouring the Flesh Mother.
Rosen wasn't in a hurry to condense new Laws—the meat was already in the pot, and he could eat it whenever he wanted.
In the future, he could simply choose the Laws he needed at the time.
One of those Laws was definitely going to be reserved for the Hunter Sequence.
As for the other, Rosen had attempted to condense the Royal Authority Law—but failed.
Clearly, the Royal Authority Law of the Main World still existed—just sealed away by some unknown force.
Without dwelling on that, Rosen activated the Miracle Sequence within the World Tree, preparing to merge the Sequence 4 Miracle Relic—the Coin of Fate—into his Miracle Sequence supernal essence.
It was because of this very Destiny Coin that he couldn't resist the temptation of the Old Continent in the first place.
As the Destiny Coin merged into the Miracle Sequence, its properties underwent a significant enhancement.
[Destiny Coin – Miracle Sequence]
[Rank: Sequence 4]
[Miracle Property: Flip the Destiny Coin—each side grants a different miracle of destiny.]
[Miracle Trait: Wheel of Fate]
If the coin lands on heads, Rosen would gain complete control over his own innate destiny force.
It was well known that only True Gods could actively harness the power of fate—below that level, even the most gifted beings could only passively benefit from their luck.
Take the Flesh Mother, for example—she relied on her innate destiny force to protect her divine essence, rendering herself highly resistant to damage. She also used it to purify the corruption within her Evil God Core, countering the Law-based contamination inside it.
And even that was only a fraction of what innate destiny force could do.
Destiny was ever-changing, constantly fluctuating between fortune and misfortune.
Even a True God's innate destiny force had moments of bad luck.
Although the downtime was extremely rare, a single stroke of misfortune could lead to irreversible catastrophe.
The hundred-plus Demigods deceived into the Old Continent must have had their innate destiny force suppressed to its lowest point through some means by the World Government.
Now, with the Coin of Fate, as long as Rosen flipped it and landed on heads, he could achieve what only True Gods could—to fully control his own luck.
However, if the coin landed on tails, then his entire innate destiny force would be instantly depleted.
Though innate destiny force could recover over time, the higher the level, the longer the recovery process.
During that period, he would also experience more frequent and extreme misfortunes.
So, if he flipped it and landed on heads, it was great—
But if he landed on tails, he'd definitely suffer through a long streak of bad luck.
If it were just this, the side effects of the Destiny Coin wouldn't be too high.
After all, if the innate luck is exhausted, one could simply stay out of the house and avoid trouble.
The real reason the Destiny Coin has been ignored lies in its miracle feature, the Wheel of Fortune. This miracle feature is automatically activated whenever the Destiny Coin is thrown, regardless of whether it lands on heads or tails. The Wheel has nine regions, some offering rewards and others punishments.
These rewards and punishments are randomly refreshed. The best reward ever recorded was obtaining a Sequence 1 extraordinary item.
On the other hand, the most severe punishment was causing a deity to fall on the spot.
The strength of the rewards and punishments on the Wheel of Fortune depends on the strength of the innate luck of the person who threw the Destiny Coin.
There was a time when the gods who obtained the Destiny Coin would secretly capture those low-sequences whose innate luck was strong but had not yet grown up, forcing them to throw the Destiny Coin to gain the physical rewards from the Wheel of Fortune.
However, one time, they targeted a person with great luck with innate luck sequence 0. When this person threw the coin, it landed on the front.
The reward on the Wheel of Fortune was an opportunity to make a wish. This person directly wished to let the deity throw the coin.
As a result, the coin controlled that deity to throw itself, and the Wheel of Fortune selected the death penalty, causing the deity to die on the spot.
After this incident, no one dared to enslave the person with great luck to throw the coin.
Because if mishandled, even a deity could die from it.
It's not that true gods haven't studied the coin, trying to figure out why such a powerful artifact is only sequence 4. Later, they discovered that, like the Knight's Bridle and similar miracle artifacts, its innate level is low, but after being affected by external forces, it has already exceeded the level limit.
The upper limit of the coin is at least true god level, as it can bear the innate luck of the true god.
Rosen's hand flashed with a gold coin, which he instantly threw into the air and caught on the back of his hand.
It landed on the front side, because he could decide whether it was front or back.
Other miracle treasures integrated into the miracle sequence had their miracle properties significantly enhanced.
But the Destiny Coin didn't, because the Miracle Sequence didn't have the spare power to strengthen the miracle properties of the Destiny Coin. All its power was focused on controlling the Destiny Coin. Thus, he could not only decide the front and back sides but also manipulate the results of the rotation of the Wheel of Fortune.
However, this wasn't without cost. If he threw a front side, the next time would inevitably be back.
But for the next back side, he could force someone else to throw the Destiny Coin on his behalf.
All positive effects would be his, while all negative effects would be left to others.
At this moment, Rosen had perfect control over his innate luck. He even felt he could forcefully activate the unknown miracle property of the Miracle Flame.
However, after weighing the pros and cons, he decided not to do so, because once a miracle property is activated, it cannot be turned off.
Not all miracle properties are positive effects. What if an uncontrollable miracle property appeared?
Therefore, it's better to play it safe and wait until Sequence 1 to activate the unknown miracle property of the Miracle Flame.
Rosen looked at the Wheel of Fortune on the front of the Destiny Coin. As the Wheel turned, six rewards and three punishments appeared across the nine regions.
The rewards included three True God-grade transcendent materials, two True God divine essence crystals, and one Sequence 1 transcendent artifact.
The punishments were permanently reducing divine essence strength, permanently losing a portion of life essence, and sealing divine essence for one year.
Six rewards and three punishments—Rosen chose the True God divine essence crystal.
The addition of the word "essence" meant that this was a treasure that only True Gods could drop.
Ordinary divine essence crystals would be depleted after their divine power was exhausted, but essence crystals could regenerate on their own after use. They also contained traces of various law-based powers, making them invaluable even to True Gods.
These divine essence crystals were byproducts of divine cores, and even for True Gods, they were incredibly difficult to create.
The only reliable way to obtain them in large quantities? Killing True Gods.
Now, thanks to the Coin of Fate, he could acquire them at will—this thing was practically an endless gold mine.
Rosen stored away the Coin of Fate and retrieved the rewards dropped by Flesh Mother from his King's Authority Treasury.
At lower Sequences, loot spheres often contained a large number of transcendent relics, since even a Spirit World entity without a single artifact could somehow drop one.
But at higher Sequences, it was different.
The stronger the artifact, the harder it was to materialize directly from spiritual essence.
At high Sequences, loot drops were almost always limited to what the target actually possessed, with only a few rare exceptions.
Rosen took out the complete divine core of Flesh Mother. It contained the Laws of Growth and Flesh.
However, refining a divine core didn't mean he would automatically grasp these two Laws.
At most, he could gain authority over them, using that authority as a foundation to elevate them into true Laws in the future.
The greatest benefit of refining a divine core was actually acquiring the transcendent Sequence of its original owner.
But since this was an Evil God's divine core, refining it would likely cause complications.
Rosen decided to modify Dragon God's Wrath to add a third embedment slot and socket the divine core into the firearm instead.
Next, he retrieved a massive number of divine essence crystals.
These were infused with weak traces of the Laws of Flesh and Growth, as well as self-replenishing divine power.
Not only were they excellent crafting materials, but they were also priceless treasures for any flesh-based lifeform, capable of enhancing bloodline strength.
He planned to purify the Evil God remnants within these divine essence crystals and use them to awaken his Ancient God bloodline.
Then, Rosen pulled out the most precious transcendent artifact that Flesh Mother had dropped.
[Fairy Garden: Transcendent Artifact (Sealed)]
[Grade: True God]
[Property: The Fairy Garden is a self-contained world that accelerates the growth of all plants within it.]
[Law Trait: Fairy Broodmother]
After a thorough inspection, Rosen finally understood why this artifact had remained intact.
Logically speaking, as an Evil God, Flesh Mother should have altered any artifacts from her past life to suit her own powers.
Yet until the moment of her death, she had never used the Fairy Garden.
The reason?
Aside from the artifact's supportive, non-combat nature, it was sealed by Flesh Mother's own past self—before she became an Evil God.
Most likely, before the Fairy Mother God fused with the Evil God's Source, she had foreseen the extinction of the Fairy race and had sealed away a portion of them inside the Fairy Garden.
This way, if she ever regained her wisdom as an Evil God, she could one day reintroduce the Fairies to the Main World.
The seal on this artifact was incredibly powerful—even Flesh Mother herself had failed to undo it without the designated unlocking method.
But for Rosen, this was hardly a challenge.
With the Mysterious Study Room's windows and doors, he could bypass the Fairy Garden's external seal entirely.
Rosen immediately created a door on the seal of the Fairy Garden and looked inside through the Window of the World.
As expected, the Fairy race was thriving in this sealed world.
The enclosed land stretched across 100,000 miles, filled with countless precious plants, with the Fairies coexisting harmoniously among them.
However, their population had dwindled—only a few tens of millions remained.
Compared to their peak numbers, this was an alarmingly small population.
Clearly, while the seal had protected them, it had also stunted their growth, causing their numbers to gradually decline.
Rosen immediately sent in Princess Alicia of the Elves, along with the Nature Fairies, Molly and Mona.
Although Nature Fairies and Fairies were only distantly related species, Nature Fairies were naturally the most trusted and beloved transcendent creatures in the eyes of the Fairy race.
Moreover, the Elves had always had a good relationship with the Fairies, so winning them over was only a matter of time.
The output of plant-based transcendent materials from this Fairy Garden alone would increase Rosen's annual income by 30%.
Next, Rosen retrieved his Miracle Artifact—and to his surprise, its attributes were exceptionally powerful.
Normally, when a True God fell, a Miracle Artifact would always drop—but their properties were often mediocre.
This one, however, was far beyond expectations.
The key factor?
It was likely because he, the one who orchestrated Flesh Mother's demise, was only Sequence 2 at the time.
After all, Miracle Artifacts were born from extraordinary miracles.
[Flesh Broodmother's Nest: Miracle Structure]
[Grade: True God]
[Miracle Property: When specific conditions are met, the Flesh Broodmother's Nest can produce Flesh Puppets of up to True God level.]
[Miracle Traits: Flesh Factory, Unique in the World, Eternal and Indestructible.]
After careful examination, Rosen found that "Flesh Factory" was actually an attached core facility within the Flesh Broodmother's Nest.
This structure could automatically cultivate the purest flesh-based transcendent materials and then use them to mass-produce Flesh Puppets.
However, all Flesh Puppets lacked sentience, existing purely as flesh constructs, meaning that their combat strength would always be one tier lower than their stated level.
A True God-level Flesh Puppet would, in reality, only have the combat power of an ordinary God.
And the resources required to create one True God-level Flesh Puppet?
Enough to elevate a Forbidden Sequence into a True God.
At first glance, manufacturing Flesh Puppets seemed like an extreme loss.
But looking at it from another perspective—since Flesh Puppets had no sentience, only a flesh shell, they were the most ideal material for creating clones.
And as long as he had the genetic blueprint, he could manufacture clones of any race he desired.
Since the Flesh Broodmother's Nest was obtained directly from the loot sphere, it was technically already refined.
Rosen transferred it into the Flesh World Fruit and immediately initiated mass production.
The efficiency was astonishing—it could produce 100 Sequence 1 Flesh Puppets per year.
He planned to send them to the Main Temple and convert them into endless streams of transcendent resources.
Finally, Rosen retrieved the Miracle Skill Crystal.
Without hesitation, he refined it and merged it into the transcendent essence of his Hunter Sequence.
Normally, a True God-level skill was impossible for a Sequence 2 transcendent essence to withstand.
Thanks to the Grail King's Source Grail, which had been continuously strengthening his transcendent essence over the years, Rosen's essence capacity had reached an unbelievably high level. It didn't take long for him to fully integrate the Skill Crystal and master the Miracle Skill contained within it.
[Flesh Morph: Miracle Skill]
[Passive Attribute: Grants the ability to reshape one's own flesh at will.]
[Miracle Traits: Flesh Symbiosis, Unique in the World, Eternal and Indestructible.]
Simply put, Flesh Morph was a shapeshifting ability.
Rosen already possessed the World Gene Vault, and his Ancient God Physique allowed him to transform into various transcendent lifeforms.
In fact, after transformation, he could inherit the innate abilities of different transcendent creatures.
This was how he had managed to silently replace the bodies of so many dragonkin using Flesh Clones.
However, this type of transformation had a major weakness—even if he transformed into a Sequence 2 Fire Dragon, he could not actually wield the combat power of a true Sequence 2 Fire Dragon.
Without being able to fully utilize a form's strength, this ability was essentially useless in real combat.
But Flesh Morph was different.
While its basic transformation ability wasn't necessarily superior to Ancient God Physique, its exclusive Miracle Trait—Flesh Symbiosis caused a terrifying qualitative change.
For example, if Rosen killed the Infernal Blood Dragon and devoured its corpse using Flesh Symbiosis, then upon transforming into an Infernal Blood Dragon, he would fully inherit its entire strength.
This was exactly the same ability Flesh Mother had used when she transformed into the Star-Devouring Demon Wolf.
Had Rosen known he would gain Flesh Symbiosis, he wouldn't have killed that vegetative True God so easily.
In the depths of his Royal Treasury, beneath layers of heavy seals, lay a severed hand.
This ancient relic was something Rosen had obtained from the Endless Abyss on the Ancient God's Staircase—a severed hand left behind by a Great True God of the Ancient God Sequence.
Chances were, this Great True God had already perished; otherwise, there was no way such an important relic would be left behind without being reclaimed.
Rosen had been in possession of this severed hand for many years.
If the Great True God was still alive, he would have come looking for it long ago.
Originally, Rosen had planned to become a deity first before attempting to refine this severed hand into a transcendent artifact.
But now, with the Miracle Trait: Flesh Symbiosis, he decided to fully fuse with the severed hand instead.
Rosen instantly morphed into a mass of flesh, completely engulfing the severed hand, and used Flesh Symbiosis to assimilate it.
Even with the assistance of the Flesh Law, it still took three full years before the fusion was complete.
Although it was just a single severed hand, Rosen couldn't simply transform into a floating hand.
What he truly absorbed was the extraordinary power contained within the severed hand.
Even though this power was incomplete, it still carried two Ancient God Sequence abilities at the Great True God level.
With Rosen's current abilities, he was nowhere near capable of fully unleashing these two Ancient God Skills.
He first tried to activate the Ancient God Skill: Origin Star Core.
It was a terrifying sealing ability, capable of directly harnessing multiple laws to form an Origin Star Core, which could seal anything and everything.
This was Rosen's first time witnessing a skill capable of directly manipulating laws.
The more Miracle Traits he mastered, the more he realized—Miracle Traits were actually manifestations of Laws.
All Miracle Traits, regardless of their level, had the power to manipulate laws.
However, rather than being individual laws, they were actually fusion laws, combinations of multiple laws.
Even though many laws were under the absolute control of True Gods, they were still scattered throughout the world, existing everywhere in the Main World.
A True God may have supreme authority, but that didn't mean they could completely monopolize all the laws or prevent others from using them.
At its core, the existence of Miracle Traits was fundamentally dividing up the lawful dominion that was once solely held by True Gods.
For this reason, Rosen couldn't help but wonder—
Could Miracles have been deliberately created by the Main World as a counterbalance against True Gods?
A mechanism designed to prevent True Gods from easily ascending to Great True Gods?
The Origin Star Core wasn't a Miracle Skill, yet its structure was identical to a Miracle Trait, formed by multiple fused laws.
Had Rosen possessed the Origin Star Core earlier, he could have instantly sealed Flesh Mother the moment she was bound by the Dragonbinder Rope.
Rosen then tested the second skill—Chaotic Star Core.
This skill was designed to work in conjunction with Origin Star Core.
It allowed Rosen to wield the power of whatever he had sealed within the Star Core, effectively turning the Star Core into a weapon that he could temporarily embody or manipulate as a combat tool.