Essence of the Dungeon Master

Essence of the Dungeon Master

*You gain control over the creation and manipulation of dungeons.

*Have a dungeon core that leaves you ageless until it is destroyed and generates a hefty amount of energy to supply your dungeons functions.

*Should you die you will respawn as long as your dungeon core is intact.

*Gain supernatural skill in architecture, engineering, puzzle crafting, trap making, enchanting, and building dungeons.

*Can summon dungeons of your own design that are small to start with but with time and effort you can make them larger and larger by expending energy. You can de-summon and resummons these dungeons in different locations.

*Can summon monsters, people, and items you encounter from generic templates to populate your dungeons. These beings will be loyal to you and respawn eventually if killed or be replaced by similar beings like themselves.

*You have perfect awareness of everything that occurs in and around your dungeons, can turn this on and off at will.

*Can emit a sort of call that will lure in monsters and adventurers to your dungeons. Can filter certain things like how powerful the beings attracted by the call will be. The lure is only a call though, not an irresistible compulsion.

*Capturing or killing adventurers in your dungeon gives you more energy to play with.