The forge sang.
It was not a song of war, nor even of toil—it was the steady rhythm of invention. In a dusty corner of the western ward, far from the fountains and silk-draped halls of the merchant lords, Kalem had turned a grain-storeroom into a cradle of machines.
Hammer struck iron. Sparks leapt like fireflies. And in the smoke-choked air, a thing was born—not magical, not runed, not holy. Just useful.
A spool-driven gear assembly spun beneath Kalem's fingers, its teeth locking in perfect rhythm. He tightened a brace and gave the crank a test. The device pulled a long sheet of cloth across a bench without a single servant's hand.
"Cloth-hauler," he named it aloud. "Could be useful in tailoring. Maybe even dye-works."
From the doorway, Garrick coughed. "And just like that, another guild loses its worth."
Kalem looked up, shirtless, covered in soot and sweat, his pale skin striped with white scars that glowed faintly in the dim forge-light. "They lose nothing," he said. "They're just asked to change."
Garrick raised a brow. "You speak like that's easy. Change is a tax most would rather die than pay."
"I'm not here to collect. I'm just building." Kalem tested the crank again, watching the cloth roll cleanly.
Garrick entered, brushing dust from his coat. "The tailor's quarter sent a runner. Wants six of your thread-spinners. Another tinker wants the wheel-lock you sketched. I've had to catalogue eight new requests just this morning. It's becoming a tide."
Kalem shrugged. "Let it rise."
Outside, the scent of iron and burning pitch drew ever larger crowds. Workers, apprentices, ex-runewrights, street-sellers—all gathered to watch, to learn. Kalem gave out designs as he always had: freely, almost carelessly, as if the blueprints were kindling.
By afternoon, six new carts rolled through the market using Kalem's axle-locking system. A young boy sold cooled water from a pail fitted with a rope-pump Kalem had taught him to make. Two former stablemasters brought a crank-vented manure spreader into their fields, cutting their work by half.
The old guilds watched in growing silence.
Kalem, meanwhile, worked faster.
His next device was larger: a wind-crank bellows system to fuel furnaces without spell-heat. Garrick observed its creation with interest and some hesitation.
"You'll put rune-smiths out of work at this rate," the historian said.
"I haven't taken a single rune from their books," Kalem replied, inspecting the armature of the crank. "If they're afraid, it's because they relied on ease, not effort."
The bellows worked. The flame roared.
Word spread again.
A merchant lord named Crassin of the Three Chalices came in person to inspect the forge. He arrived with guards clad in velvet, bearing a purse heavy with gold and a contract promising exclusivity.
Kalem didn't even look up.
"I'm not for sale," he said. "And the tools belong to no one."
Crassin left red-faced. The purse remained on the ground, untouched.
Garrick, ever the recorder, marked it in his totem: The Lord of Armaments has no need of coin. Only materials, and time.
The people began to call Kalem "The Grey Forge." They came not for miracles, but for designs. It became common for smiths to gather outside his tent, sketching his ideas in wax or parchment. Garrick had to organize a board just to post daily blueprints.
But even as the commonfolk thrived, others grumbled. The merchant guild of Heavy Loaders filed a formal grievance, claiming Kalem's crate-hoist system cost them a week's wage. The Runesmith's Assembly petitioned for a ban on "non-standard mechanisms." Some began whispering that Kalem's forge defied the sanctity of the craft.
A whisperer's blade slashed Kalem's tarp one night.
By dawn, he had built a spring-loaded alarm that rang a bell when tampered with.
"Every threat makes you sharper," Garrick said dryly.
"I like puzzles," Kalem replied.
By the week's end, Kalem's creations had spread through every quarter. Mechanical tanners. Rope-pull lifts. Crank-grinders for apothecaries. A hundred small wonders born from iron and wood.
None with a single rune.
None blessed by spell.
Yet all working.
All useful.
Garrick sat that night beneath a flickering lantern, transcribing every design into his folio and uploading copies into the great totem archive of the Historian's Hall.
He looked to Kalem, who sat at his workbench, drafting yet another impossible shape—something like a pump, something like a claw.
"You don't rest," Garrick said.
Kalem didn't answer.
Garrick leaned back, exhaling. "One day, you'll run out of new things to make."
Kalem smiled faintly. "If that day comes, I'll start improving the old ones."
And outside, in the streets of Valemorra, the smoke of old ways began to thin.
And the forge of new thought burned brighter than ever.