I'll Create Hellish Games to Take Revenge on Society!

Actually, Kai wasn't unfamiliar with game development. Before his "lucky" transmigration, his job was being a game planner, the kind hated by countless players, responsible for developing a few cash-grab mobile games. He was the kind of planner who deserved every bit of the players' outrage.

But hey, everyone's got to make a living, right? No shame in that.

Of course, he had dreams—dreams of developing a world-class game.

If he had received this AI idiot system before he transmigrated, Kai would have probably laughed himself awake from a dream. He would have immediately entered "dream big" mode, planning to crush all competitors—kicking one company here, punching another there, and leading China's gaming industry to dominate the world, all thanks to this cheat system.

Sadly, the world doesn't change according to human wishes. So now, all Kai could do was reminisce about the youth he had left behind.

And then, Kai began developing his game.

Even though he figured that the rewards for completing the system's tasks probably wouldn't be useful in the Shinobi world, there was always a chance, right? What if the rewards turned out to be something he could actually use?

With that thought in mind, Kai decided to give the beginner's task a try to see if he could get anything useful.

Completely immersed in the mental world constructed through his Sharingan, Kai first used the system's skills to program a basic game development software.

This wasn't a difficult task. In the mental network and biological computer environment, many functions could be completed just by imagining and thinking about them.

Creating game development software wasn't hard, either. On Earth, simple game-making software was quite common—some even required only a few key pieces of code to function.

Of course, top-tier tools like the famous Unreal Engine were a different story altogether. Those were comprehensive game development tools that simple software couldn't compare to.

But Kai didn't need anything that complex. Using his Sharingan as the platform and leveraging the mental network-style game development method supported by the Shinobi world's unique abilities, he didn't require extreme hardware to create highly realistic scenes.

After about half an hour, Kai had finished creating a game design tool he named "My World 1.0."

The tool was basic and crude, allowing him to set up simple scenes, place some NPCs and monsters, and add traps. If this software were on Earth, it would probably be considered just a pixel-art-level programming tool.

However, when combined with the Sharingan and illusion techniques, as well as the system's game development skills, Kai saw an incredibly realistic world before his eyes.

A vast grassland stretched endlessly before him, blending with the distant sky. Every blade of grass underfoot looked lifelike, and the breeze made Kai feel as if he was truly standing in the middle of a sprawling field.

To borrow a classic phrase from the internet, "I can't even tell if this is real or virtual."

"I actually did it!"

Kai was thrilled. He had only been trying it out, but it had worked.

The system's advanced technology had surprisingly formed an unimaginable chemical reaction with the Shinobi world's "unique traits." The level of realism he had created would take insane amounts of money and countless GPUs on Earth to produce comparable movie effects.

And even then, it would just be movie effects, not a fully immersive, five-sense experience like what Kai had now created.

All of this could be packaged into a game that "players" could directly experience.

Without a doubt, this game development platform was the ultimate tool every game developer could only dream of.

The only downside? It was quite taxing on Uchiha's abilities. After all, since the mental field relied on the Sharingan, keeping it active continuously drained both mental energy and chakra.

Even though Uchiha didn't have the same stamina issues as a certain silver-haired Hatake, it was still impossible to keep the Sharingan on indefinitely.

Right now, Kai was starting to feel tired.

As a standard Chūnin, Kai's chakra was at the level of a typical Chūnin—no matter how much he trained, he couldn't increase it any further.

In the Shinobi world, talent and bloodline were truly ruthless and unfair. Kai had accepted this harsh reality after 18 years of life and 14 years of hard work.

So, with his Chūnin-level chakra, Kai could keep his Sharingan active for about seventy minutes, and that was with minimal chakra consumption while using it for game development.

If he had been using the Sharingan in combat, throwing a few B-rank jutsu around would have drained his chakra dry.

Now, after spending half an hour on game development, Kai had to hurry to finish the game.

Fortunately, as a former game planner, his game-making skills and expertise were still sharp, even after eighteen years. And perhaps due to his transmigration, he retained clear memories of his previous life.

The things he remembered before dying were as vivid as ever, even after eighteen years, though they were limited to his pre-death knowledge, which was typical for an IT worker, far from the intellectual peak of his high school days.

Still, while his years of knowledge as a much-hated game planner were useless in the Shinobi world, they had at least kept Kai from ever losing his way. Even though the Uchiha bloodline fiasco had nearly broken his spirit, he had always managed to maintain a stable mindset.

And now, with this chance to make games, his years of experience as a despised game planner could finally be put to use.

As a former game planner, Kai had played many games, even dabbling in obscure ones. With his memories intact, he remembered a lot of relevant content.

While he didn't plan to copy anything directly, the gaming industry was known for "borrowing" ideas. Almost all "creative" classic games had borrowed innovative content from lesser-known games, only to have bigger companies refine and market it as their own.

As a game planner, Kai was well aware of these tricks.

And besides, Kai didn't plan to create some groundbreaking game—he just wanted to throw together a small game to complete the system's task and see what rewards he could get.

With that thought in mind, Kai summoned the tool panel. In his vision, a transparent panel appeared, containing various assets like plants, trees, stones, buildings, and NPCs. These were all models he had pre-configured.

All he had to do was arrange these elements according to his plan, set up some NPCs and monsters, and ensure they could interact with the "player," and the game would be done.

But after making a small portion of the game, Kai began to wonder: What if the system's reward was something equally useless in the Shinobi world? Was there any point in finishing this task?

Suddenly, he felt conflicted.

It was only natural—Kai had faced disappointment too many times.

This stupid transmigration had placed him in the Uchiha clan, destined to be wiped out by Itachi.

On top of that, he was just a branch member with a diluted bloodline and terrible talent.

Hard work should be able to make up for that, right? Heaven rewards diligence, after all.

But no. In this cruel world, no matter how hard he tried, he was locked into being an ordinary Chūnin. Kai had long realized that the heroic story of overcoming adversity through hard work was reserved only for the lucky few with main character destinies. As a background character, all he could do was watch from the sidelines as geniuses forged their legends.

Damn it, this world was truly messed up! He was a transmigrator, but all he got was an NPC's script!

The more he thought about it, the angrier he became. His frustration boiled over, and he started to wonder if creating a fun, light-hearted game was too kind.

This horrible world was so unfriendly to ordinary people—why not take revenge on society?

Kai wasn't about to become a crazed killer, but making some frustrating, rage-inducing games and letting others experience his pain didn't seem like a bad idea. In fact, the thought of watching people rage-quit made him feel oddly satisfied.

At that moment, Kai had an epiphany.

Clearly, this awful Shinobi world had turned him into a mental case!

What? There aren't many mentally stable people in the Shinobi world anyway?

Well, then it's fine.

With his newfound resolve, Kai scrapped his original plan. His game took a darker turn as he started designing a hellish, tormenting game instead.

As he worked, a sinister smile spread across his face, one even more uncontrollable than a recoil-heavy AK rifle. The more he developed the game, the more elated he became.

Indeed, bottling up frustration would only break a person. As long as there was a way to vent, everything would turn out fine. Kai had decided that regardless of the system's reward, he would make people play this game and derive joy from watching them break down.

Just thinking about it made him feel a bit excited.

Fueled by this excitement, Kai poured his energy into developing the game, unaware that he was pushing his mental and chakra reserves to their limits.

In the end, he completed the game, compressed and saved it in the mental

network just before his body gave out, and he passed out from exhaustion.

This, right here, was the last act of defiance from a pitiful game planner who had once worked overtime in agony after forgetting to save his files!

Because of this, Kai didn't hear the system announce the reward when the game was completed.