Fight! Thrill!

Namikaze Minato was about to experience the full intensity of ultra-realistic virtual reality gaming.

Both positive sensations and negative feelings were cranked up to the max, offering an experience that was almost indistinguishable from real life.

Throughout this process, Minato failed multiple times due to the character's inherent weakness. Each time he was attacked by the vengeful spirits, he couldn't defend himself properly and was strangled to death by them.

Every death left Minato pale-faced, drenched in cold sweat, and with a lingering sense of narrowly escaping death. His vacant stare and trembling consciousness made Kai worry about Minato's mental state.

But each time Kai was concerned, Minato would quickly recover, gather his resolve, and continue challenging the game.

The incredible mental strength and willpower that would eventually make him the Fourth Hokage were fully on display in these moments.

It's clear that becoming the Fourth Hokage wasn't just about having talent—it was about being able to willingly endure hardships, as Minato demonstrated by pushing through the game.

Re-entering the "death" level, Minato no longer hesitated at the sight of the piles of corpses; instead, he sprinted through at full speed.

When the corpses "awoke" and tried to drag him down, Minato dodged and evaded with skillful parkour, weaving through the throng of bodies.

He even attempted to use ninjutsu, but each attempt failed, revealing that—at least in this "death" level—ninjas couldn't rely on jutsu and had to use taijutsu to survive.

Minato embraced this challenge as a test of his taijutsu, agility, and mental fortitude.

After an intense and thrilling parkour session, Minato successfully escaped the grasp of the vengeful spirits and cleared the black "death" level before the ghost could catch him.

Next, he faced the gray level, which represented various negative emotions.

This level didn't feature a gruesome pile of corpses but rather scenes of people weeping, mourning, and suffering. A heart-wrenching symphony of voices filled the air, tugging at Minato's emotions, making him feel deep sorrow.

This wasn't just because Minato had a kind heart—this level was designed to stir negative emotions and mental distress, pulling them from deep within the player.

It was a classic form of mental assault.

In fact, such techniques were reminiscent of the genjutsu commonly used in the Shinobi world.

Kai had integrated this psychological manipulation into his game's illusionary mechanics, and since Minato had requested maximum realism, the emotional impact was immensely strong.

As a result, Minato's concentration faltered under the intense emotional pressure, allowing the ghost to catch him again for a second face-to-face death.

Although Minato was prepared and reacted quickly, the mental interference was too powerful, causing him to slip up momentarily.

This marked his second death.

After reviving and recovering from the fear of death, Minato immediately resumed his efforts. By focusing on maintaining his mental fortitude, he eventually cleared the gray level—although he died one more time in the process.

His third death occurred in the final part of the gray level, where a trap was triggered. Just when Minato thought the ghost was chasing him from behind, she suddenly teleported in front of him for a surprise face-to-face kill.

Although Minato was cautious, the ghost's sudden appearance was too quick for him to dodge, resulting in another frustrating death.

At that moment, Minato felt both irritated and regretful. He reflected that it was his carelessness that led to the fatal mistake.

Kai, observing this, simply shrugged and thought, It's a hard game—don't play it if you don't like it.

Fortunately, Minato reached the red level, representing slaughter and combat. Kai offered a warning, explaining that this level was both the most difficult and the easiest.

True to its design, the red level was all about fighting.

As soon as Minato entered, he found himself in a blood-red arena, facing wave after wave of enemies who seemed to be made entirely of blood.

These opponents were all ninjas his character had fought in the past—shinobi from various villages and wandering rogue ninjas.

In this level, Minato finally had access to ninjutsu again.

However, he was limited to basic, low-level jutsu like the Transformation Jutsu, Substitution Jutsu, and a few low-rank elemental techniques. The game forced him to fight as a weakened version of himself.

Fortunately, his opponents were also "weak" by his standards.

Of course, they only seemed weak to Minato.

Still, with Minato confined to fighting at the same level as his character, this turned into a grueling challenge.

It was like an average player's first time playing a soul-crushing game like Dark Souls, Sekiro, or Elden Ring. The difficulty was cranked up, and any small mistake could lead to getting hit by an enemy.

Even with Minato's vast combat experience, the sheer number of enemies meant that mistakes were inevitable.

Thus began Minato's grueling, death-filled journey—just like any player experiencing a soul-crushing game for the first time.

The experience of being killed repeatedly by the ghost wasn't pleasant, but Minato was still eager to continue. After all, this kind of no-holds-barred life-or-death combat was a rare opportunity for someone of his skill level to train.

Even if he wasn't using his own body, and even though it was all an illusion, as long as it felt real enough, he could still benefit greatly.

It was all about fighting and the thrill of it.

Kai, observing all this, couldn't help but be speechless. Using a game to train combat awareness? That's ridiculous.

But that's just one of the unique features of virtual reality games—something that people in 2024 on Earth could only dream of.

In fact, Kai wasn't too surprised. After all, even on Earth, the idea of using virtual reality for training and learning wasn't new. While real-world technology couldn't fully simulate reality yet, such concepts were already widely explored in fiction.

Minato had simply recognized the benefits of illusionary gaming with his sharp instincts and observational skills.

As Minato continued honing his skills in the game, Kai checked the system for how many emotion points Minato had generated so far.

"Minato's emotional responses have been pretty intense. He should have given me at least two or three points by now, right?"

With this thought, Kai opened the system panel to check the number—and then froze.

He rubbed his eyes to make sure he wasn't seeing things.

When he finally processed the number on the screen, he gasped in shock, barely stopping himself from yelling out, "What the hell?!"

The system displayed a total of 1,165 emotion points!

Not 1, not 2, not even 3 or 4—but over a thousand!

What was going on? The system said a single person could only provide up to 4 emotion points!

Confused, Kai asked, "System, care to explain? How did Minato provide over a thousand emotion points? Didn't you say one person could only give a maximum of 4?"

The system immediately began its analysis and provided the answer.

[A normal person can provide a maximum of 4 emotion points. A normal person is defined as an average adult male. However, players who exceed the normal human rating can provide more emotion points.]

[Upon analysis, the current player's life level far exceeds that of a normal person. His cell count is double that of a normal human, and his body contains vast amounts of energy. His combat abilities surpass the limits of ordinary humans, which allows him to provide far more emotion points.]

So, in other words, the stronger the person, the more emotion points they can generate in the game, even if their emotional reactions are similar?

And since people in the Shinobi world have twice as many cells as those on Earth, they naturally generate more emotion points?

Understanding this, Kai couldn't help but feel ecstatic.

This meant he didn't need to promote the game widely like he would have had to on Earth. Instead, he just needed to find a few powerful individuals and get them to play!