Chapter 20 Deception Versus Deception (Part 1)_2

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Additionally, the indoor temperature of the casino is also something to be considered: it can't be too hot—too hot and people can't stay, nor too cold—people easily become sober with a gust of wind; the best is slightly warm, that kind of warmth that easily makes one impulsive...

The last of the three points, no vacancy, this "vacancy" can be understood as either space or emptiness.

In a place like a casino, it's essential to always give the feeling of crowdedness and liveliness, so when someone steps in here, they get a sense of belonging; it's what many modern discotheques and bars do as well, making the music loud and the place packed, that's when it's easier to add you as a part of the crowd... If you could easily find a relatively spacious area to be alone and think for a few minutes, then the design is a failure.