You always feel like you're just one step away from beating the game, but actually, you're far from it!
They couldn't quite put into words what it was about the game that was so addictive or why they couldn't stop playing.
But after a morning of playtesting, the entire team was growing more confident about the game.
Then, at the meeting, Wei Bo, the group leader, raised a question that no one else dared to ask.
"Boss Cheng, if the difficulty of the game is its selling point, why are we reserving loopholes for ourselves and even developing cheats?"
This was something that others had thought about as well.
Indeed, if the selling point was its difficulty, and there were only two levels to the game—only that the second level refreshed every day, changing into a different level—wouldn't it be pointless once someone cheated to beat the game?