Chapter 50: Settlement Space

[Welcome to the Settlement Space]

[Begin evaluating roleplaying score]

[Roleplaying scores range from E to S. The higher the score, the better the quality of Spirit abilities obtained]

[Overall roleplaying score this time: B]

[Congratulations, Host. You have obtained the Spirit Origami Tobiichi ability: Angelic Spirit Equipment · Type One]

[Confirmed completion of Side Quest 1: Summon the Spirit Mother Mio Takamiya]

[Status: Mio Takamiya has been fully awakened. Quest completed perfectly]

[Rewarded Item Card: Identity Fabrication Ticket]

[Confirmed completion of Side Quest 2: Spread the Faith]

[Status: Number of followers exceeds ten thousand. Quest completed perfectly]

[Rewarded Item Card: Holy Cathedral of All Phenomena Trial Ticket (Thirty Minutes)]

[Confirmed completion of Side Quest 3: Expand Territory]

[Status: Territory area less than 50% of the continent. Quest not completed perfectly]

[Rewarded Item Card: Spirit Power Reset Ticket]

Opening her eyes, the girl once again returned to the familiar Settlement Space.

Finally, she had cleared the main quest of this world, which made her let out a sigh of relief.

No Game No Life: Zero—this had been the most dangerous and difficult world she had crossed into so far.

But fortunately, she had gotten through it safely. Coincidentally regarded by the Flugel as one of their own, and with the system providing great assistance, she had not faced any real life-threatening crises in this world.

The main quest required her to become the angel who would end the Great War, and she had naturally accomplished that.

Although it wasn't Origami Tobiichi who defeated Artosh, but rather Mio Takamiya, Mio had been summoned by Origami—so in a sense, the Great War had been ended by her, and thus the main quest was fulfilled.

So when Artosh fell and Mio Takamiya obtained the Suniaster, the system had immediately prompted her that the main quest was complete.

However, neither Mio nor Origami had any experience in being a Creator God, and neither could remain in this world for long. So Mio simply used the power of the Suniaster to fully awaken the divine essence of Tet, the God of Games, and handed the Suniaster over to him for safekeeping.

Tet was, of course, utterly confused.

But that was no longer their concern.

Back in the Settlement Space, the girl turned her gaze toward the system screen and looked at the score she had received for her roleplay.

"B... as expected."

Faced with this slightly lower roleplaying score, the girl felt a little disappointed, but didn't question the fairness of the system's evaluation.

Only two of the three side quests were completed perfectly. Because Mio was summoned earlier than expected, the offensive campaign against the Dwarf race, planned by Origami and the others, had barely started when it was abruptly ended.

If the final side quest had also been completed perfectly, the roleplaying score might have reached an A.

As for an S grade roleplaying score, the girl had never expected to achieve it from the beginning.

Even though she had maintained Origami Tobiichi calm personality and revenge-driven goals well, she had failed to portray her "yandere" side at all.

There was just no helping it.

In the original story, Origami only ever showed her obsessive, borderline insane side in front of Shido Itsuka, who was both her savior and emotional pillar. That bond was what allowed her to throw away her dignity and devote herself completely.

But as a world-traveling roleplayer, the girl had no equivalent of Shido in the world of No Game No Life: Zero.

If she had randomly picked someone to act as a stand-in without a legitimate reason, it might have even lowered her score.

"This time's reward is the Angelic Spirit Equipment... Not bad at all."

Although the score was a bit low, the reward was surprisingly useful.

Origami Tobiichi Angelic Spirit Equipment wasn't the strongest in terms of defense, but it was still rated AA—ranking just below Tohka Yatogami's and Mukuro Hoshimiya's full-release modes.

Now, the girl had offensive abilities, support skills, and weapons; what she had been lacking was a good defense. The Angelic Spirit Equipment filled that gap perfectly.

After reviewing the rewards for completing the roleplaying mission, she turned her gaze to the three item cards obtained from the side quests.

Side Quest 1: Gathering the power of faith to awaken the divine essence of Mio Takamiya embedded in the Spirit Corridor—perfectly completed.

The reward, the Identity Fabrication Ticket, was a card she had received twice before. Its power didn't need much elaboration.

This item card had been incredibly helpful in her previous portrayals of Kotori Itsuka and Miku Izayoi.

If she had drawn this card ahead of time in the last world and used it while roleplaying as Origami in No Game No Life: Zero, her score might have risen another grade. Achieving S rank might have even been possible.

Side Quest 2: Spreading faith and increasing the number of believers. Thanks to Origami not stubbornly fixating on fighting humans and instead converting Werebeast into followers of Mio, the quest was completed perfectly.

The reward, the Holy Cathedral of All Phenomena Trial Ticket, although limited to thirty minutes, was worthy of being a perfect side quest reward.

Among Mio three great angels, the Angel of Death might have the least presence—but that's only in comparison to the Angels of Law and Nothingness.

Compared to any of the ten Spirit girls' angels, in terms of sheer kill efficiency, not even the Berserker or the War Hymn Diva could match the Holy Cathedral of All Phenomena.

A great emergency trump card.

Side Quest 3: Expand territory—unfortunately not completed perfectly.

The reward, a Spirit Power Reset Ticket, wasn't exactly useless. She had received two or three of them before and used them at critical moments.

Although it wasn't as valuable as some of the other cards, it was still extremely useful when facing spiritual depletion. There'd be no need to waste stronger item cards in such cases.

Since no random quests had been triggered, this was everything she had earned from the No Game No Life: Zero world.

That world had been filled with danger—plenty of opportunities to trigger random quests for sure.

If the girl had wandered into a Giant race settlement or a Dragon race lair, she probably would've triggered one.

But even with a Power-Up Ticket, Origami Tobiichi strength could barely rival that of the Flugel. Fighting stronger races wouldn't have ended well, so the girl had chosen to stay with Riku and the others and develop her power steadily.

After tidying up the item cards and reviewing her inventory in the space backpack, the girl closed the system screen.

Having successfully completed the portrayal of Origami Tobiichi without incident, only three Spirit girls remained.

"Three left… One autistic girl and two autistic lolis..."

With a sigh, she stepped into the Gate of World Travel.

"Whichever one comes next… it's not going to be easy."