"WTF! This really is an insane amount of health!" Orson couldn't suppress his excitement.
In Infinite Dimensions, mages often struggled with mana management in the early game. But once they reached higher levels and obtained better gear, mana became less of an issue, especially with high-tier recovery potions and mana regen items.
The real problem? Mages were fragile by nature. Even with the ability to unleash S-tier forbidden spells capable of obliterating the battlefield, the lengthy casting times of these powerful skills made them vulnerable to assassins and archers.
Even the Ice Prison Ring, while classified as an S-tier ice spell, was more of an aura-based skill than a devastating forbidden curse.
This was why, during the annual World Star Cup, most mage players opted for A-tier or lower instant-cast spells to secure quick victories rather than loading up on high-damage spells that required long casting times.