Sam walked into SimQuest, his footsteps echoing through the open workspace. He spotted Yuna at her desk, surrounded by stacks of papers and digital screens. Her hair was pulled back, and she looked focused on something on her monitor.
"Hey," Sam said, approaching her workstation. "Have the new recruits arrived yet?"
Yuna looked up, her expression shifting from concentration to a slight shake of her head. "Not yet," she replied, her fingers still hovering over her keyboard.
Sam and Yuna exchanged glances when Gail approached their workstations. Her crisp professional stride and focused expression signaled something important.
"The new recruits for the God of War project have arrived," Gail announced. "They're waiting in the lounge area."
Sam nodded, grabbing a notebook. Yuna quickly adjusted her shirt and followed alongside Sam as they trailed behind Gail through the open-plan office. The soft hum of computers and occasional keyboard clicks filled the background as they walked.
When they entered the lounge, five developers sat waiting. Some looked nervous, others appeared confident. They all turned simultaneously as Gail, Sam, and Yuna entered the room.
Sam surveyed the room, recognizing the developers he had previously interviewed.
Sandra Kim stood out immediately - her posture suggested years of field experience, her eyes scanning the room with the calculated precision of a former Hunter. She wore practical clothing that hinted at her combat background, her stance relaxed yet alert.
Calvin Chen sat with perfect posture, his designer glasses and tailored jacket revealing his privileged tech district upbringing. His fingers drummed a subtle rhythm on his tablet, revealing a restless intellectual energy.
David Thompson looked slightly disheveled, his clothing suggesting recent travel. A worn messenger bag sat beside him, filled with what Sam suspected were design notebooks from various contract work. His gaze wandered the room, constantly observing.
Elena Rodriguez sat with quiet confidence, her working-class background evident in her straightforward demeanor. Her hands were callused - likely from both technical work and side jobs she'd taken to fund her development training.
Sophia Laurent appeared the most composed, her international background reflected in her elegant yet understated outfit. She seemed contemplative, her fingers tracing subtle mythological symbols on her notebook's margin.
Gail stepped forward, her professional demeanor radiating confidence. She surveyed the room of developers, her light blue eyes scanning each face with a calculated gaze.
"Welcome to the God of War project," she began, her voice steady and clear. "I'm Gail Foster, manager of this initiative."
She gestured to Sam and Yuna, who stood slightly behind her. "These are the project leads, Sam Briar and Yuna Minami. They'll be directing the creative vision and overall development of our simulation."
The developers exchanged glances, some nodding in recognition. Sam and Yuna had already interviewed each of them individually, so the introductions felt more like a formality.
Sandra Kim's eyes locked briefly with Sam's, a hint of respect flickering in her expression. Calvin Chen adjusted his glasses, while David Thompson leaned back in his chair with casual interest. Elena Rodriguez sat upright, her posture attentive, and Sophia Laurent maintained a serene composure.
Gail continued, "Sam and Yuna will be guiding your work and providing direct oversight for the God of War simulation."
Sam stepped forward, his hands clasped in front of him. "I'm Sam Briar, lead developer on this project. We're aiming to create a simulation that goes beyond traditional combat experiences."
Yuna smiled, her enthusiasm evident. "I'm Yuna Minami. We want to capture the emotional journey of our protagonist, not just the fighting mechanics."
Sandra Kim was the first to introduce herself. "Sandra Kim, former B-Rank Hunter turned developer. I spent five years in field service before an injury redirected my career into simulation design."
Calvin Chen adjusted his glasses. "Calvin Chen. My family owns a simulation design firm in the tech district. I specialize in character mechanics and combat systems."
David Thompson leaned forward. "David Thompson. I'm an independent developer who's worked on various simulation projects across different cities. Flexibility is my strength."
Elena Rodriguez spoke next. "Elena Rodriguez. I put myself through developer training while working night shifts. My specialty is environmental design, creating immersive landscapes."
Sophia Laurent completed the introductions. "Sophia Laurent, transferred from the European simulation development scene. I've worked on cross-cultural simulation projects that blend mythological elements."
Sam nodded, listening intently to each introduction. The room felt charged with potential and creative energy.
"Thank you for your introductions. Before we start. Do any of you have any initial questions? asked Sam.
Calvin Chen raised his hand first, his designer glasses glinting under the office lights. "What's the core concept of this God of War simulation? Are we creating a mythological experience or a combat-focused training environment?"
Yuna stepped forward, her enthusiasm evident. "We're aiming to create something unique. A simulation that isn't just about fighting, but about the journey of a warrior. We want Hunters to experience character growth, not just combat mechanics."
David Thompson leaned forward, his travel-worn jacket rustling. "How are we approaching the mythological elements? Are we drawing from specific cultural traditions?"
Sam nodded, appreciating the depth of the question. "We're looking at Norse mythology as our primary inspiration. But we want to create something original, not just a direct translation of existing stories."
Elena Rodriguez spoke next, her voice steady. "What level of difficulty are we targeting? Will this be suitable for different Hunter ranks?"
"Excellent question," Gail interjected. "We're designing multiple difficulty levels. From E-Rank Hunters just starting out to more advanced B and A-Rank Hunters looking for a challenge."
Sophia Laurent's hand rose elegantly. "How are we handling the narrative complexity? Mythological stories often have intricate layers of meaning."
Sam and Yuna exchanged a quick glance, recognizing the depth of her inquiry. They knew this would be a critical aspect of their simulation's success.
The room buzzed with curiosity, developers firing questions about mana consumption, character design, and the simulation's potential educational and training value. Sam and Yuna fielded each question carefully, their passion for the project shining through their responses.
With questions exhausted, Sam stepped forward and began outlining the project's core objectives. He projected a digital mockup of the Norse landscape onto the conference room's holographic display, revealing sweeping mountain ranges and dense forests.
"We'll be focusing on creating an immersive experience that captures the journey of a warrior," Sam explained. "Not just combat, but personal growth, mythology, and environmental interaction."
Yuna nodded, adding specific details about mana consumption rates and simulation mechanics. Each developer listened intently, their professional demeanor focused and engaged.
Sandra Kim immediately began sketching combat scenarios in her notebook, her Hunter background informing her design approach. Calvin Chen started analyzing potential character progression systems, his fingers moving rapidly across his tablet.
David Thompson examined the environmental references, considering narrative integration points. Elena Rodriguez focused on terrain design, her keen eye for detail already mapping potential exploration routes.
Sophia Laurent studied the mythological references, cross-referencing cultural elements that could enhance the simulation's authenticity.
The team divided into smaller working groups, each tackling a specific aspect of the developing simulation. Their collective energy filled the room - a blend of concentration, creativity, and professional excitement.
Sam and Yuna circulated, offering guidance, answering questions, and ensuring each developer understood their role in building the foundation of the God of War simulation.
///
Please provide power stones, and leave a comment and review of your thoughts so that I know people are interested in this story.
Advance chapters in my P@|r$0n/Najicablitz