Character and Creature Glossary: Chapter 160

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Name: Logan Aiden

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Class: New* Primordial Soul Bound Tamer

Level: 52 / Health: 641 / Mana: 621

Strength:49 Agility: 47 Dexterity: 51 Constitution: 62 Intelligence: 59 Charisma: 56

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[Skills:]

Taming (Rank: Advanced): Forms a permanent bond with a marked beast or being using the masters blood; the being must be willing to form a pact and can now be of higher rank or level than the master. (Max Beings: 39/76 / +3 Per Level)

Empathic Link (Rank: Advanced): Establishes a mental connection with a tamed creature, allowing for silent communication and understanding of their emotions and thoughts within a certain distance. (Max distance: 200 meters / +10 per Level)

Beast Synergy: Logan achieves a synergy based on the loyalty of his tamed creatures, allowing him to harness their abilities as extensions of his own power. (Max abilities: 26 / 1 Per every 2 Level)

Primordial Command (Rank: Advanced): Grants the hero the ability to issue commands infused with power to his tamed creatures, enhancing their strength and coordination while following the command.

Primordial Aura (Rank: Advanced): Surrounds the hero and tamed creatures with an aura that boosts their defense and resistance to elemental damage. This aura also grants minor healing over time.

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[Abilities:]

Tamer's Bond (Rank: Advanced): Allows the hero to form a soul bond with creatures, making them permanent allies.

New* Beast Monarch (Rank: Legendary): Grants Logan the power to designate one of his tamed creatures as the King of its kind. The chosen creature, now a monarch, can create and command minions under its authority. These minions will follow the monarch's commands and be able to gain some of the tamer's blessings, including evolutions.

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Name: Lisa Stella

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Class: Seraphic Healer (Blessing: Light) (Soul-Tamed Status: Link Logan Aiden)

Level: 41 / Health: 682 / Mana: 846

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Attributes:

Strength: 38 Agility: 42 Dexterity: 43 Constitution: 64 Intelligence: 82 Charisma: 77

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[Skills:]

Healing Light: Channels divine energy to heal allies' wounds and ailments.

Barrier of Light: Creates a protective barrier that shields allies from physical and magical attacks.

Divine Purification: Cleanses negative status effects and curses from allies.

Sacred Sanctuary: Creates a safe zone where allies receive enhanced healing and protection.

New* Celestial Blessing: Temporarily enhances allies' attributes such as strength, intelligence, and constitution.

New* Seraphic Resurrection: Revives fallen ally with a portion of their health restored, must be done within seconds of death. (Limit 0/1)

New* Radiant Aura: Emits a soothing aura that gradually heals allies over time.

New* Holy Nova: Releases a burst of holy energy that damages enemies and heals allies within its radius.

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Name: Scorch / New* Species: Primordial Tarbosaurus / Level: 48 / Blood Mark: Neck / Loyalty: 82/100

Monarch: 3 Inferno Raptor

Str: 71 / Agi: 46 / Dex: 41 / Con: 59 / Int: 52 / Char: 41

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Flame Breath: Unleashes a powerful stream of fire capable of incinerating foes.

Molten Scales: Scales radiate intense heat, burning anything that comes into contact with them.

Searing Whip: Whips its tail releasing a blazing slash on its path.

Inferno Burst: Unleashes a powerful burst of flames, dealing massive fire damage to enemies in a wide area.

Flame Aura: Surrounds itself with an aura of fire, reducing damage taken and burning any enemies that come close.]

New* Blazing Stomp: Scorch stomps the ground with immense force, causing fiery cracks to spread outwards. These cracks release bursts of flames that incinerate enemies in their path and create a heated area that damages any foe who steps on it.

New* Burst Charge: Scorch engulfs himself in searing temperatures close to that of molten lava and charges at high speed towards his enemies. This fiery charge can break through enemy lines, leaving a trail of burning ground behind, and causing significant fire damage to anyone caught in his path.

New* Blazing Roar: Scorch lets out a powerful roar imbued with fiery energy. This roar creates a shockwave of heat that disorients and burns enemies within its radius, making them more vulnerable to subsequent attacks.

New* Infernal Wrath: Scorch channels his inner rage, increasing his strength and fire-based abilities for a short duration. During this time, all of his attacks deal extra fire damage, and any enemies that come into contact with him are set ablaze.

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Name: Zephyr / Species: Tempest Kite / Level: 40 / Blood Mark: Vertex / Loyalty: 67/100]

Monarch: 3 Windstorm Eagle

Str: 43 / Agi: 51 / Dex: 19 / Con: 36 / Int: 41 / Char: 38

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Wind Blades: Zephyr can create sharp gusts of wind to slice through enemies.

Gale Force: Unleashes a powerful windstorm, disorienting and pushing back foes.

Sharp Vision (Passive): Possesses incredibly keen eyesight and can spot targets from great distances and in low light conditions.

Twin Tornados: Zephyr creates two vortexes of wind around his wings, allowing him to move swiftly and strike multiple enemies within the area. This whirlwind not only deals damage but also disorients and knocks back foes.

Storm Shield: Zephyr can generate a protective barrier of wind around himself or an ally, reducing incoming damage and deflecting projectiles. This shield can also temporarily increase the speed and agility of the protected individual.

Hurricane Call: Zephyr unleashes a deafening sound that generates a powerful shockwave, damaging and stunning all enemies within its radius. The roar also amplifies the effects of other wind-based abilities for a short period, making them even more potent.

Cyclone Vortex: Zephyr creates a massive swirling vortex of wind that traps enemies within its grasp, lifting them off the ground and dealing continuous damage over time. Enemies caught in the vortex are also slowed, making it harder for them to escape.

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Name: Kryst / New* Species: Multicellular Mana Crystal Slime Level: 42 Blood Mark: Right Sheen Loyalty: 82/100

Str: 22 / Agi: 34 / Dex: 24 / Con: 76 / Int: 92 / Char: 42

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Healing Touch: Heals allies by transferring mana through physical contact. The amount of healing depends on Kryst's own mana reserves.

Mana Absorption: Absorbs mana from the environment or fallen enemies to replenish its own mana reserves.

Purifying Light: Emits a bright light that purifies toxins and curses from allies within range.

Mana Regeneration: Passively regenerates a medium amount of mana over time, allowing for sustained spellcasting.

Crystal Cultivation: Kryst can cultivate and grow crystals by infusing them with mana. These cultivated crystals can be used for various purposes such as enhancing magical creatures or abilities, creating barriers, or providing mana reserves.

New* Adaptive Form: Temporarily changes form to mimic the abilities of nearby creatures or objects when exposed to their mana, gaining their strengths and weaknesses.

New* Symbiotic Bond: Forms a temporary bond with an ally, sharing a portion of each other's stats and abilities for a limited time.

New* Split Form: Allows Kryst to temporarily split into multiple smaller slimes, each retaining a portion of her abilities and mana reserves. After a short duration, the slimes merge back into Kryst, combining their collected mana and experiences.

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Name: Silis / Species: New* Crown Spiked Basilisk / Level: 40 / Blood Mark – Right Upper Rib / Loyalty: 68/100

Monarch: 5 Grand-horn Basilisk

Str: 42 / Agi: 38 / Dex: 32 / Con: 68 / Int: 38 / Char: 36

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Earth Spikes: Silis can summon sharp spikes from the ground, targeting enemies and inflicting severe damage upon impact.

Petrify Gaze: Silis can emit a powerful gaze that gradually turns her target into amber, immobilizing them and making them vulnerable to further attacks.

Earthquake Stomp: Silis can stomp the ground, creating a localized earthquake that destabilizes and damages enemies within a certain range.

Earth Spike Barrage: Silis can now enhance the use of earth spikes making them harder and shaper and by creating multiple arrays she can now produce a barrage of earth spikes.

Earth Burst: Silis can release an explosive burst of earth energy, creating a powerful wave around her damaging and pushing back all enemies within a certain radius.

Amber Shield: Silis can generate a protective barrier of amber crystals around herself, reflecting physical and magical attacks for a short duration.

Amber Regeneration: Silis can rapidly heal herself by absorbing ambient earth energy, covering her stone-hard scales with amber crystals that enhance her defense while they heal.

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Name: Riptide / Species: New* Glacial Titan Bear / Level: 40 / Blood Mark: Left Heel / Loyalty: 43/100]

Str: 44 / Agi: 41 / Dex: 38 / Con: 45 / Int: 39 / Char: 34

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Tidal Surge: Riptide summons a powerful wave that sweeps through the battlefield, knocking enemies off their feet and dealing water damage. The wave can also extinguish fires and clear away obstacles.

Aqua Burst: Riptide creates concentrated water orbs that it can launch at enemies. These orbs explode on impact, drenching enemies and causing water damage. The soaked enemies become more vulnerable to ice attacks.

Aqua Shield: Riptide produces orbs of water that float around him and shield him as soon as they sense a nearby attack.

Tundra Roar: By channeling its icy power, Riptide releases a mighty roar that causes the ground to frost over, creating patches of slippery ice. Enemies caught in the area may lose balance and fall, giving Riptide and its allies an advantage in battle.

New* Glacial Armor: Riptide can fortify its body with an extra layer of ice armor, increasing its defense and resistance to physical attacks. The armor can also absorb a portion of incoming damage and reflect it back at attackers.

New* Hydro Cannon: Riptide channels its water energy into a concentrated blast, firing a high-pressure jet of water at enemies. The force of the blast can knock enemies back and deal significant water damage.

New* Frostfall: Riptide unleashes a flurry of sharp ice shards that rain down on enemies in a targeted area, causing severe ice damage and potentially freezing them in place.

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Name: Regal / New* Species: Shadow Widow Spider / Level: 40 / Blood Mark: Thoracic / Loyalty: 52/100]

Str: 37 / Agi: 40 / Dex: 42 / Con: 39 / Int: 41 / Char: 43

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Shadow Bolt: Regal can shoot a bolt of condensed dark energy that disorients and damages enemies. The bolt can also leave a lingering shadow effect, reducing the enemy's visibility and accuracy.

Venomous Bite: Regal delivers a bite infused with powerful dark magic venom, causing ongoing poison damage to the target. This venom weakens the enemy's defenses and mobility.

Midnight Web: Regal can spin a web made of thin silk that becomes strong when infused with mana, entangling enemies and slowing their movements. The web has an aura of darkness, making it harder for enemies to escape or cut through.

New* Dark Pulse: Regal releases a powerful pulse of dark energy that emanates from its body in a wave, damaging and pushing back all nearby enemies. The pulse also briefly stuns enemies caught in its radius.

New* Eclipse Cloak: Regal shrouds itself in a cloak of darkness, becoming nearly invisible to enemies. This skill also grants increased movement speed and reduced detection by foes for a limited time.

New* Shadow Minions: Regal summons a swarm of small, shadowy spiders that attack and distract enemies. These minions can deal poison damage over time and create confusion on the battlefield.

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Name: Voltar / Species: New* Prime Voltaris Mantis / Level: 40 / Blood Mark: Lower Thoracic / Loyalty: 43/100]

Str: 51 / Agi: 52 / Dex: 48 / Con: 30 / Int: 33 / Char: 31

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Electro Field: Voltar can emit a powerful electric charge from its wings, stunning nearby enemies and causing paralysis for a short duration.

Lightning Reflexes: This skill allows Voltar to temporarily increase its speed and reflexes by channeling electrical energy through its body. This boost can be used to evade attacks or quickly close the distance to its prey.

Static Cloak: Voltar can generate a field of static electricity around its body, creating a protective barrier that reduces incoming damage. This field can also make Voltar harder to detect by cloaking its presence from sensors and certain magical detection methods.

New* Thunder Strike: Voltar can channel electrical energy into his scythes to create a single powerful strike that delivers a concentrated burst of electricity upon impact. This strike can cause severe damage to a target and has a chance to disrupt movement.

New* Electromagnetic Pulse: Voltar can emit an electromagnetic pulse that disrupts movement, affects certain artifacts, and fluctuates mana around him. This skill can also interfere with magical enchantments or constructs, providing an advantage in both technological and magical battles.

New* Electro Web: Voltar can generate a web of electric threads using his wings that can be used to ensnare enemies. These threads deliver continuous electrical shocks to immobilize and weaken opponents trapped within the web. The Electro Web can also create a barrier to protect allies or control the battlefield.

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Name: Septa / Species: Septa Jeweled Tortoise / Level: 40 / Blood Mark: Splenius Capitis / Loyalty: 48/100]

Str: 31 / Agi: 28 / Dex: 32 / Con: 67 / Int: 49 / Char: 36

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Elemental Control: Each jewel grants the tortoise control over its respective element, allowing it to manipulate fire, water, earth, air, light, shadow, and spirit energies.

Elemental Fusion: The tortoise can combine two or more elements to create powerful effects, such as combining fire and earth to create lava or air and water to create a storm.

Protective Shell: The jeweled shell provides strong defense against physical and magical attacks.

Elemental Surge: The tortoise can temporarily boost the power of any one elemental jewel, enhancing its abilities and effects for a short period. This surge can be used to intensify attacks, strengthen defenses, or amplify utility effects.

Elemental Rejuvenation: Septa can absorb elemental energy from its surroundings to restore its own energy and heal minor injuries. This ability allows the tortoise to remain active and resilient during prolonged battles or challenging environments.

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