And this process forcefully accelerates the rules, requiring the consumption of sacrificial power to be 30 times that of a normal resurrection.
This means that a forced resurrection after death will consume 300 sacrificial power points, and the consumption is affected by the player's own strength.
The stronger the player, the higher the cost of a forced resurrection.
At this stage, this is an exorbitantly expensive expense for players, too costly for the average player to afford.
Qi Sheng isn't inclined to have players wasting their precious early-stage sacrificial power on quick cooldowns, preferring instead that they spend it on improving their own strength.
This is why he has not made the "Quick Resurrection" function available to players.
After all, players might choose this wasteful method to shorten the cooldown time, which is a complete waste.
As for whether he will unlock this function.