Loot

Clay looks at the pile of loot Wrath grabbed from the dead bodies. Sifting through it he throws the non magic stuff in the pile of trash in the corner.

He finds many magic items.

40 soul cutting swords

Deals 200% additional damage to the foes soul, this damage is unhealable.

20 life recovery amulets

Heals the user 100 health every minute.

+350 health

1 shadow movement ring

Allows the user to teleport in shadows to other shadows in the same room.

+100 speed.

1 shadow cloak

The user is completely invisible when in shadows.

1 teleport amulet

Allows the user to teleport to places they have been.

+ 50 Mana

1 echo ear piece

The user can hear sounds from 500 Kilometres away. Can be customised to only hear certain sounds.

1 shadow mage sword

Consumes mana to allow the sword to deal damage to the soul.

+ 500 speed.

1 light bending braclet

Dims all light sources in the same room as the user by 75%. The user can see normally.

1 dungeon core miner

Allows the user to break dungeon cores and turns them into dungeon crystals for later use.

Clay Grins, looking to take some of the equipment for himself he looks closely at what items would be best.

He decides to equip the teleport amulet, light bending bracelet and the shadow cloak.

He feels a surge of power flood his body, looking at his stat level now he sees that he is now at 9 silver stars.

Clay grabs the dungeon core miner and absorbs it, as the power flows into Clay the core shatters and crumbles into dust.

"You have absorbed a magic item, Dungeon Core Miner. Your strength has grown by 5 silver stars."

He then absorbs the Shadow Mage sword, "You have absorbed a magic item, Shadow mage sword. Your strength has grown by 2 silver stars."

"You have absorbed a magic item, echo ear peice. Your strength has grown by 2 copper stars."

"You have absorbed a magic item, shadow movement ring. Your strength has grown by 1 silver star."

"You have absorbed magic items, 20 life recovery amulets. Your strength has grown by 5 silver stars."

"You have absorbed magic items, 40 soul cutting swords. Your strength has grown by 1 gold star. You have gained a new skill."

Clay looks at his stats.

Clay Noro

Race: Enhanced Spirit

3 Gold stars 2 silver stars and 3 copper stars

Souls 30850

Health 15850

Attack 850

Mana 650 (+150)

Defence 75

Speed 400 (+100)

Skills

Dungeon Controller: can build a dungeon and control its functions.

Soul Core: can only be killed if their Heath hits zero and their soul core is destroyed (a giant gemstone that is placed in their dungeon) (spirit only skill)

Evolution: this being can evolve and ascend.

Level 1 lighting weapon: covers the user's weapon in lightning, dealing an extra 10 lightning damage.

Level 1 recovery: converts Mana into Health to heal the user. 1 mana becomes 1 health.

Level 1 soul slash: Instantly deals 50 damage to a target you can see. Costs 50 Mana.

Shadow movement: The user can move into shadows and move around in them to make for quicker movements.

Equipment

Mana ring

Increases mana by 50

Allows the user to drain mana from targets to recover their mana faster.

teleport amulet

Allows the user to teleport to places they have been.

+ 50 Mana

light bending braclet

Dims all light sources in the same room as the user by 75%. The user can see normally.

shadow cloak 

The user is completely invisible when in shadows.

Soul Recovery Dagger

Increases speed by 100

Increases mana by 50

Recovers 10 mana per minute 

This weapon can absorb and store souls, each soul can be sacrificed to heal the user by 1000 health. Souls 200/200.

Clay Grins as he sees his growth in strength. With his souls he decides to level up his minions especially his blacksmith and miner.

He spends 4960 souls to level up his blacksmith and miner to level 10.

Clay then looks at the enchanter minion that his blacksmith mentioned.

Level 1 Enchanter

Costs 10000 souls

Level 1 enchantments: can enchant weapons to do specific effects. The strength of the enchantment is determined by the level of this skill and the level of the magic crystal in the weapon.

Level 1 engraving: Can engrave magic into a weapon or item to increase its base stats the effect of this is determined by the level of this skill and the rarity of the item engraved.

Clay looks at the cost, shocked. "Why is it so expensive!" He yells. His assistant responds "enchanting is a rare skill that can hugely increase an item's or weapon's strength. These skills are only held by 10 dwarves in the entire world. Engraving is an even rarer skill that is not held by a single person in all the races. Despite them finding items and weapons that have been engraved they have yet to unlock that skill."

Clay now understanding how rare these skills are he understands their power and as such the high price. He quickly unlocks the enchanter for 10000 souls.

He looks around the room and sees a small room next to the workshop, dimly lit a dwarf sits in the room surrounded by various book shelves and crystals.

He looks at leveling up the enchanter.

Level 10 The Necromancer of eternal ruin (Wrath)

Current level: 10

Max level: 200

Increase level costs 5120 souls

Level 10 dungeon miner

Current level: 10

Max level: 50

Increase in level costs 2560 souls

Level 8 Fire Demon (Amon)

Current level: 8

Max level: 125

Increase in level costs 256 souls

Level 10 blacksmith/crafter

Current level : 10

Max level: 50

Increase in level costs 2560 souls

Level 5 Dungeon Guardian

Current level: 5

Max level: 200

Increase in level costs 160 souls.

Level 1 Enchanter

Current level: 1

Max level: 100

Increase level costs 100 souls.

He sees that even the level up cost is high, he decides to level it up to level 5, spending 1500 souls.

He then walks over to the enchanter and asks him if he can enchant and engrave his dagger.

"Master! I certainly can. What kind of enchantment would you like. This weapon can only handle one enchantment." The enchanter asks as he looks at the dagger.

"Would like something that allows for longer duration of fights. Like recovery or something." Clay responds.

"I understand master I'll do my best, this will only take a bit." The enchanter says as he goes into the back. After about an hour he hands back the dagger to Clay. "This should meet your needs master." He says.

Clay looks at his dagger and looks at the stats.

Soul Recovery Dagger

ENGRAVED

Increases speed by 200

Increases mana by 100

Recovers 20 mana per minute 

This weapon can absorb and store souls, each soul can be sacrificed to heal the user by 1000 health. Souls 200/200.

Enchantment;

Restores 10 health per second.

Seeing it doubled all of the base stats and also made it recover health every second. This weapon will now allow Clay to outlast many opponents.