Power, Bloodline and Core

[Spoiler -Ahead]

Must Read Chapter if you had read till 30 chapters.

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Bloodline of Sacrifice

"Only by giving shall you gain."

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Core Concept

The Bloodline of Sacrifice grants power in exchange for effort and sacrifice.

Instead of gaining strength freely, the user must earn Unused Points (UP) through physical activity, combat, and sacrifices.

These points can be spent to unlock skills, enhance abilities, or rank up—but once used, they cannot be regained.

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I. How to Earn Unused Points (UP)

The user can gain Unused Points through three main ways:

1. Physical Activities

2. Combat & Training

3. Sacrifices (Optional but High Rewards)

1. Physical Activities (Earning Points through Effort)

Running 10 km = +100 UP

Basic exercises (500 reps of push-ups, sit-ups, etc.) = +50 UP

Intense combat training (1 hour) = +200 UP

Completing a full-day survival test = +2,000 UP

For example, if MC runs 10 km every day for 10 days, he will earn 1,000 UP. If he does intense combat training for 5 hours, he will earn 1,000 UP.

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2. Rank Advancement (Spending Unused Points for Growth)

Unused Points can be used to increase ranks in strength, mana, or overall capability.

Rank E → Rank D = 40,000 UP

Rank D → Rank C = 120,000 UP

Rank C → Rank B = 400,000 UP

Rank B → Rank A = 1,000,000 UP

Rank A → Rank S = 2,200,000 UP

Rank S → Rank SS = 3,800,000 UP

Rank SS → Rank SSS = 7,200,000 UP

For example, if Caspian has 120,000 UP, he can rank up from D → C. However, once he spends the 120,000 UP, it's gone forever—he cannot regain it.

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3. Sacrifices (Risky but High Rewards)

Sacrifices grant huge amounts of Unused Points, but they come at a cost.

Temporary Health Loss (Small injuries) = No UP gain, but a short burst of strength

Losing a Memory = Gain a Unique Power +2,000 UP

Permanent Loss (Sense, Bond, Important Memory) = Unlocks Devastating Abilities +50,000 UP

For example, if Caspian sacrifices a month's worth of memories, he gains 2,000 UP. If he permanently loses a sense (e.g., vision in one eye), he gains 50,000 UP and may unlock a special power.

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II. Rules & Limitations

1. Once Unused Points are Spent, They Cannot Be Regained

For example, if Caspian has 10,000 UP and uses them on a new skill, he cannot earn them back—he must work for new points.

2. The System Keeps Track of Points in Real-Time

Caspian can check his UP balance at any time, but he must think carefully before using points.

3. Recovery Mechanism

Lost attributes can be regained by spending 20% more SP than was initially earned.

This means that careful decision-making is crucial to avoid unnecessary sacrifices.

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Final Summary (Easy to Remember)

Work hard = Earn Unused Points

Use points = Grow stronger, but you can't get them back

Sacrifice something = Gain a lot of points, but suffer a loss

Be smart about how you spend UP, because it's permanent!

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[Blessing: Memory of the Fallen]

"The dead leave behind more than just corpses—they leave knowledge, experience, and power."

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Core Concept

The Memory of the Fallen blessing allows the user to absorb fragments of memories from defeated enemies.

These memories contain skills, knowledge, and experiences, which are stored in the unconscious mind.

However, mastering these skills requires effort—they start at Level 0 and must be trained.

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I. Abilities of Memory of the Fallen

1. Memory Sacrifice

The user can sacrifice absorbed memories to gain Unused Points (UP) instead of keeping the skills.

Example: If Ed absorbs the memory of a Rank D warrior, he can either keep their sword technique or sacrifice it for 200 UP.

2. Skill Embedding

When absorbing a memory, any combat techniques or knowledge are transferred into the user's mind.

However, the skill starts at Level 0, meaning Caspian must practice it before fully mastering it.

Example: If Caspian absorbs a fallen mage's fireball spell, he will understand the spell but won't be able to cast it perfectly without training.

3. Unconscious Resonance

Even if a skill is at Level 0, Caspian instinctively understands the basics and can use it immediately, but with low proficiency.

Example: If he absorbs a swordsman's technique, he might be able to replicate the movements, but he won't execute them perfectly until he trains.

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II. Monster Memories

Monster memories are more powerful than human memories, but they require Unused Points (UP) to unlock.

Rank E Monster Memory = 50 UP

Rank D Monster Memory = 200 UP

Rank C Monster Memory = 500 UP

Rank B Monster Memory = 2,000 UP

Rank A Monster Memory = 5,000 UP

Rank S Monster Memory = 10,000 UP

Rank SS Monster Memory = 20,000 UP

(Higher ranks and their costs will be revealed as the bloodline evolves.)

Example:

If Caspian defeats a Rank C monster, he can either:

1. Absorb its memories and abilities but start at Level 0.

2. Sacrifice the memory for 500 UP instead of keeping the skill.

3. Store the memory for later, deciding whether to use it or sacrifice it in the future.

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Final Summary (Easy to Remember)

Defeat an enemy → Absorb their memories (skills, knowledge, experiences).

Keep the memory or sacrifice it for Unused Points.

Absorbed skills start at Level 0, requiring training to master.

Monster memories are locked and require points to unlock.

Be strategic—some skills are worth keeping, while others are better sacrificed for UP.

Isolated Core & World Core

1. Core Concept

In this world, every living being is connected to the World Core, which provides life force, mana, and natural balance.

This connection allows beings to recover energy naturally.

However, Caspian's core is different—it is isolated, meaning it is completely disconnected from the World Core.

He does not receive energy from the world like others do.

Instead, he has a unique ability:

By killing monsters, Caspian can connect their souls to his core.

Monsters whose memories are sacrificed treat Caspian as their god and become loyal followers inside his core.

These monsters live inside Ed's core and can be summoned when needed.

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2. Power-Ups for Monsters

Summoning Monsters & Domain Rules

When Caspian summons a monster from his core, it can only appear within a fixed domain.

This domain is like a territory where the monster can exist.

Fixed Domain: Each monster is linked to Caspian's domain and cannot leave it.

If a summoned monster leaves the domain, its connection to Ed's core will break, and it will die.

However, inside the domain, monsters cannot die! If defeated, they return to Caspian's core to recover.

Domain Size & Expansion

The size of Ed's domain depends on his control over affinities (elements, mana, or spiritual energy).

More control over affinities = Larger domain.

More affinities = Happier monsters.

Monsters live inside Ed's core, so the more affinities he has, the more comfortable they feel.

Example: If Caspian has fire and water affinities, he can summon fire and water-based monsters more effectively.

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3. Monster Evolution

Monsters inside Caspian's core can evolve, but their evolution is completely dependent on their soul strength.

How Soul Strength Increases

Meditation: Ed can strengthen his own soul, which indirectly strengthens the monsters inside his core.

Spiritual Abilities: As Ed gains abilities related to soul energy, he can further enhance his monsters.

Training: Monsters inside the core can train and grow stronger over time.

Example:

A Rank C Wolf inside Caspian's core might evolve into a Rank B Shadow Wolf if its soul becomes stronger.

If Ed enhances his spiritual energy, all his monsters receive a small boost in power.

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4. Summary (Easy to Remember)

Normal people = Connected to World Core.

Caspian's Core = Isolated (No connection to World Core).

By killing monsters, Ed connects them to his core, where they live and serve him.

Summoned monsters can only exist in Ed's domain.

Domain size depends on Ed's affinity control.

More affinities = Happier monsters inside his core.

Monsters evolve based on soul strength, which grows through meditation and spiritual abilities.

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[A/N: If your toddler brain can't process this, feel free to ask.]