Wiki & Glossary [Spoiler Warning]

This Wiki will be continuously updated as the story progresses. Please note that the wiki/glossary may contain information relevant to the latest chapters. In other words, here is a spoiler warning.Cultivation System1. Qi Condensation Realm (8 Stages):

The Qi Condensation Realm is the foundational stage of cultivation, where mortals awaken their potential and begin their journey toward immortality. During this realm, cultivators refine the ambient Qi of the heavens and earth, storing it within their dantian and integrating it with their body and soul. Each stage represents a deeper mastery of Qi, with cultivators gaining enhanced physical abilities, longer lifespans, and greater spiritual perception.

Stage 1 Initial Awakening: Cultivation begins with sensing Qi for the first time. It requires unwavering focus and determination, as the body and meridians are still fragile at this stage. Successful mastery would gain basic control over Qi, enhanced physical strength, and a heightened awareness of one's surroundings. (Achieved Ch 6)

Stage 2 Qi Circulation: In this stage, Qi begins to flow through the meridians, strengthening them and harmonizing with the body. Improved stamina and physical endurance, as well as the capability to release small bursts of Qi for defense or attacks.Stage 3 Meridian Opening: This opens the meridians further, allowing Qi to flow freely throughout the body. The cultivator begins to purify the Qi they absorb, removing impurities. Improved control over Qi allows for basic techniques.Stage 4 Qi Purification: Refines the Qi within the body, purging impurities to create a more stable and potent energy source. Improves various abilities.Stage 5 Spiritual Sensitivity: Expending spiritual awareness enables perception of Qi flows in the environment and manipulation with greater precision. The ability to control Qi increases drastically, allowing for advanced techniques.Stage 6 Internal Stabilization: The cultivator consolidates their Qi reserves, stabilizing the flow within their body. Reduces the risk of Qi Deviation and allows sustained use of techniques.Stage 7 Elemental Affinity: At this level, the cultivator begins aligning with one or more elements, shaping their future path. Control over elemental Qi and resistance to related attacks becomes possible, opening the door to manipulating forces like shadows or darkness.Stage 8 Qi Condensation Perfection: The culmination of the realm transforms Qi into a liquid-like state, drastically enhancing its potency. Combat capabilities soar, with the ability to form Qi shields or weapons and extend one's lifespan by decades.2. Foundation Establishment Realm3. Core Formation Realm4. Nascent Soul Realm5. ?6. ?7. ?8. ?9. ?10. ?11. ?12. ?13. ?14. ?15. ?16. ????World???

Planet: ?

Region: Shadow Hemisphere

Area: Nocturnis Vale

Organizations and CharactersNocturnis ValeZi Tu: A kind old man, who treated Ayanokoji like a son and brought him into the village.Zi Cheng: Zi Tu's son, cursed by a Shadowthorn Covenant Sect disciple.Cai Genxin: The village physician who initially doubted Ayanokoji but later admired him, treating him like a little brother.Cheng Wuying: The other bandit, lean and taller, smarter and more careful than Qiao Fang.Qiao Fang (Fang): A burly bandit who tried to rob Zi Tu and sought his cultivator uncle for revenge after being defeated by Ayanokoji.Qiao Qing (Uncle of Fang): A cultivator who underestimated Ayanokoji and was killed while seeking revenge for his nephew.Nightshade MonasterySun Min: A Nascent Soul elder of the Nightshade Monastery who recognized Ayanokoji's talent and brought him to the sect.Mo Hong: Another Nascent Soul elder of the Monastery who acknowledged Ayanokoji's potential.Lian Hua: A fellow outer sect disciple who respects Ayanokoji after undergoing the entrance examination alongside him, hoping to avoid conflict.Places within the Nightshade MonasteryHall of Resonance: A cultivation chamber designed to amplify a disciple's connection to the Dao of Shadows and the Dao of Darkness.Ebonspire Peak: A towering mountain within the monastery's territory, shrouded in perpetual mist. Disciples train here in isolation, mastering their stealth and illusion techniques under extreme conditions.Silent Arena: A training ground where disciples spar without sound or sight, relying solely on spiritual sense and intuition. The arena is considered a rite of passage for those aspiring to higher ranks within the sect.Abyssal Archive: The Monastery's repository of knowledge and historical record. Upper floors also feature manuals.Umbral Relic Pavilion: It serves as the primary hub for disciples and members of the sect to acquire or exchange treasures, weapons, and cultivation resources.Abyssal Vault: A forbidden cavern said to house the ancestor's legacy techniques. Only the most loyal and promising disciples are allowed entry, often emerging with newfound power or profound insights.Obsidian Sanctum: A highly dangerous and restricted training ground.Shrouded Halls: The central hub of the monastery. It is protected by layers of illusions and shadow barriers, making it nearly impossible to find or infiltrate. The halls are where the elders and sect leader convene to discuss matters of importance.Herbarium: Houses medical plants, spirit herbs, and rare ingredients.Refinement Halls: Equipped with various furnaces and tools for alchemy practice.Master's Pavilion: A repository of advanced alchemical knowledge, accessible only to Adept Alchemists and higher.Factions within the Nightshade MonasteryWARNING NOT MENTIONED YET-BEWARE OF SPOILERSAlchemy: Provides disciples with pills for cultivation, breakthroughs, and combat. Offers alchemy training for those with aptitude, creating skilled alchemists within the sect. Contributes to the sect's wealth by trading excess pills with other factions. Competitions: Alchemists must prove their skill by crafting specific pills under time constraints or adverse conditions.Medicine: The Medicine Faction focuses on creating healing salves, antidotes, and body-enhancement techniques. Unlike alchemy, which transforms ingredients into pills, this faction specializes in extracting and applying medicinal properties in their purest forms.Smithing: This faction creates and enhances weapons, armor, and tools, often imbuing them with Qi to complement the user's cultivation techniques. Their creations are vital for combat effectiveness and survivability.Talisman: The Talisman Faction specializes in crafting enchanted talismans, scrolls, and seals that provide various effects, from enhancing cultivation to warding off enemies.These factions provide essential resources for the Monastery's operations, from empowering disciples to defending the sect. Faction contributions are rewarded with resources, prestige, and opportunities for advancement. Each faction tests its members through challenges like crafting under duress, solving alchemical riddles, or forging tools with rare materials. Members who create exceptional items or techniques gain recognition, leading to faster advancement and greater influence.Items and Techniques-AlchemyWARNING NOT MENTIONED YET-BEWARE OF SPOILERSAlchemy is a revered practice, blending scientific precision with spiritual artistry to refine raw medicinal ingredients into powerful pills. While dedicated alchemical sects exist, the Alchemy Department of the Nightshade Monastery plays a vital role in equipping its disciples with resources for cultivation, recovery, and breakthroughs.

Note: Dao of Alchemy and Dao of Medicine are closely related to each other, but are not the same.

Pill Grades: Each pill grade reflects its level of impurities, directly influencing its potency, safety, and value.

1. Low-Grade (>80% Impurities): Commonly used by beginners or mortals, these pills have limited efficacy and often cause side effects.

2. Mid-Grade (>60% Impurities): Basic pills for outer disciples. They provide mild benefits but are prone to inefficiencies.

3. High-Grade (>40% Impurities): Standard among inner disciples, offering balanced effects with moderate safety.

4. Eclipse-Grade (>20% Impurities): Premium-quality pills, highly sought after for breakthroughs or sustained recovery.

5. Ascendant-Grade (>10% Impurities): Rare pills crafted by skilled alchemists, providing immense benefits with almost no side effects.

6. Eternal-Grade (>0% Impurities): Legendary pills of absolute purity, their effects are unrivaled but require unparalleled skill and rare materials.

Alchemist Ranks: Alchemist are ranked based on their expertise, skill, and the grade of pills they can produce consistently.

1. Novice Alchemist: Can produce Low-Grade pills with basic tools, struggles with stability and consistency.

2. Apprentice Alchemist: Capable of crafting Mid-Grade pills with occasional success in High-Grade pills. Focuses on mastering foundational techniques like ingredient preparation and flame control.

3. Journeyman Alchemist: Proficient in crafting High-Grade pills with reliability. Can handle multiple ingredients and manage minor complexities.

4. Adept Alchemist: Specializes in Eclipse-Grade pills. Recognized for creativity and personal innovation in pill recipes. Frequently mentors apprentices and oversees department operations.

5. Master Alchemist: Masters of crafting Ascendant-Grade pills. Renowned for creating unique formulas and solving complex alchemical challenges. Holds significant influence within alchemical sects/departments.

6. Furnance Lord: Legendary alchemists capable of crafting Eternal-Grade pills. Masters of flame manipulation, ingredient synergy, and spiritual intent in alchemy. Rare and highly respected; their creations are often priceless.

Medicine/Smithing/TalismanWARNING NOT MENTIONED YET-BEWARE OF SPOILERSMedicine: Healing injured members, crafting antidotes for poisons encountered in missions or rival sect battles and enhancing physical resilience through medicinal baths and poultices.

Ranks:

1. Herbalist: Basic-level practitioners skilled in gathering and identifying medicinal plants.

2. Medicinal Adept: Creates basic remedies and performs minor treatments.

3. Healer: Masters in crafting advanced salves and treating critical injuries.

4. Grand Physician: Recognized experts capable of treating rare ailments and crafting legendary medicinal formulas.

Smithing: Crafting weapons, armor, and tools. Forging Qi-receptive gear tailored to individual disciples. Repairing damaged equipment after missions or battles.

Ranks:

1. Apprentice Smith: Learns to forge basic weapons and tools.

2. Journeyman Smith: Crafts Mid-Tier weapons and begins experimenting with Qi infusions

3. Master Smith: Creates custom, High-Grade weapons and armor for elite disciples and elders.

4. Forgelord: Supreme artisans capable of crafting legendary items imbued with rare Qi properties.

Talisman: Producing consumables talismans for stealth, speed, temporary strength boosts, and more. Creating defensive seals for use in battle or protecting sect grounds. Developing complex formation arrays using linked talismans.

Ranks:

1. Runescribe: Learns basic talisman creation and Qi-infused inscriptions.

2. Glyph Adept: Proficient in crafting multi-function talismans and basic arrays.

3. Sealmaster: Creates advanced talismans and arrays capable of influencing large-scale battles.

4. Array Lord: Masters of formation creation, capable of designing sect-wide defensive barriers.

CurrencySpirit Stones (low, mid, high, ...)

1 mid-grade Spirit Stone is worth 100 low-grade Spirit Stones.

1 high-grade Spirit Stone is worth 10.000 low-grade Spirit Stones. (100 mid-grade)