"Adventure Quest: System Overview Second Update"

(Two Weeks Later)

Snake Calendar, Year 2025

30th Day of August, Saturday Early Morning

The Outside City of Nova Asta, Main Adventure Outpost

I. Introduction

Name: Accel Winchester

Age: 18 years old

Race: Human

Gender: Male

System Class: Archivist (Level 10/100)

System Rarity: Common Tier

Current Location: The City of Nova Asta

Affiliation: Unity College of System Studies and the Main Adventure Outpost

II. User System Attributes

Vitality: 30 (+5) = 40

Energy: 50

Strength: 30

Agility: 30

Dexterity: 30

Endurance: 30

Luck: 10

Charisma: 10

Knowledge: 50

III. Neural Commands

1. Scan: Allows to analyze objects, people, environments, or even abstract concepts, such as energy signatures. When activated, this ability gathers detailed information about the target and stores it in the "Archive," a virtual repository accessible only by Accel.

Energy Cost: 1 ENCO

Cooldown: 10 Seconds

Skill Time Limit: 1 Minute and 30 Seconds

Proficiency Level: Beginner Fifth Level

2. Store: Allows to preserve skills, spells, or even memories within his "Archive." However, these stored abilities or information cannot be directly used; instead, Accel must manually retrieve and study them for understanding or replication.

Energy Cost: 25 Energy

Cooldown: 35 Minutes

Maximum Store Limit: Twice per skill, spell, or memory stored

Proficiency Level: Beginner Fifth Level

3. Kindle Spark: A skill that conjures a small spark of flame, effective for both illumination and combat. This versatile skill can be used to light dark areas or to deal minor fire damage to enemies.

Energy Cost: 20 ENCO

Cooldown: 10 Seconds

Damage: 15 Hitpoints

Proficiency Level: Beginner Fifth Level

First Effects: Gives light from dark places by 1 meter.

Second Effect: When Accel uses the Kindle Spark on the enemy they deal damage and inflict Burn Damage (10%/12% chance) on enemies for 20 Damage every 3 seconds for 9 seconds.

4. Rune Making: A foundational skill that enables the user to inscribe and activate runes imbued with elemental and defensive properties. These runes can serve as tools for exploration, combat, or support, depending on their type and activation.

Energy Cost: 100 ENCO

Sustaining Effect: 5 Energy per second for ongoing effects.

Rune Making Cooldown: 2.5 minutes

Creations:

1) Emits a faint glow for 1 minute within a 2-meter radius.

2) Produces warmth for 45 seconds within a 1-meter radius.

3) Creates a minor barrier that absorbs up to 100 damage points for 20 seconds within a 2-meter radius.

Cooldown: None

Chance of Failure: 40%, increased by an additional 10-15% based on material quality or preparation precision.

Proficiency Level: Beginner Fifth Level

IV. Auto-Adaptation

1. Knowledge Analysis: A passive skill that enhances comprehension and retention of written materials, improving the user's ability to decipher, learn, and apply knowledge effectively.

Activation: For every 30 minutes (reduced from 1 hour) of reading books, ancient texts, or holographic writings, Knowledge +1.

First Effect: Increased chance of understanding incomprehensible texts by 15% and with a chance of 5% to unlock a related Rune, skill, or trivia knowledge after deciphering rare texts.

Second Effect: Minor texts or low-tier scrolls now require less time to analyze, allowing faster reading and understanding.

Proficiency Level: Intermediate First Level

2. Rune Mastery: Enhances the user's ability to craft and utilize runes efficiently. Improves the creation process and extends the effectiveness of runes.

Rune Crafting Speed: Increased by 15%.

Rune Effect Duration: Extended by an additional 10 seconds.

Crafting Success Rate: Base success rate increased from 40% to 50%.

Skill Proficiency: Beginner First Level

3. Hand-to-Hand Combat Mastery: A mastery skill that enhances Accel's physical combat prowess when fighting without weapons. His strikes become more forceful, and his body more resilient, turning him into a formidable close-combat fighter.

First Effect: Increased Unarmed Damage: All hand-to-hand attacks deal an additional 5% damage.

Second Effect: Toughened Body: Reduces incoming damage by 5% during unarmed combat.

Third Effect: Improved Reflexes: Slightly boosts reaction time and precision when performing unarmed techniques.

Skill Proficiency: Beginner First Level

V. System-Based Attributes

Attack Power: 30 (+10)

Defense Power: 30 (+10)

Speed: 10 (0.03% faster than original speed)

Reflex: 10 (0.03% improved awareness compared to original reflex)

Evasion: 10 (0.03% improved dodging ability)

Energy Capacity: 500/500

Energy Regeneration: +5 Energy per minute

Physical Stamina: 130%

Mental Stamina: 150%

VI. Equipment

Body Armor Set: 4-Piece Leather Armor

1) Total Defense: 50 DEF

2) Temporarily increases Vitality by +5 upon equipping all pieces.

3) 120/120 (Durability reduces with usage)

Right-Hand Equipment: Wooden Sword

1) Damage Type: Slash

2) 10 Damage

3) Special Trait: A chance to inflict bleeding by 1%/2%, enemies deal extra damage by 5% more than the original.

Left-Hand Equipment: Wooden Shield

1) Block Range: Physical and ranged attacks blocked by 10-15 Damage.

2) Durability: 100/100

3) Special Effect: 1%/3% chance to nullify physical attacks completely.

Neck Equipment: Emerald Green Jade (Rooster) (One of the Family Heirloom)

1) Blessing of Luck (I): Increase Luck Attribute by +50.

2) Blessing of Wealth (I): Increase the Drop Rate by 25%.

3) Blessing of Abundance (I): Decrease the chances it getting sick and Increase Health Regeneration by 10 per minute.

4) Bad Spirit Warding (I): Wards off Bad Luck and Increases resistance against the debuff effect.