"System Overview Third Update"

I. Introduction

Name: Accel Winchester

Age: 19 years old

Race: Human

Gender: Male

System Class: Archivist (Level 100/100)

System Rarity: Common Tier

Current Location: The City of Nova Asta

Affiliation: Main Adventure Outpost

Adventure Rank: Apprentice Adventurer

Archivist System Notification: System Class Promotion!

II. User System Attributes

Vitality: 100 (+150 Equipment) = 250

Energy: 100 (+250) = 350

Strength: 100 (+50) = 150

Agility: 100 (+50) = 150

Dexterity: 100 (+50) = 150

Endurance: 100 (+50) (+150 Equipment) = 150

Luck: 100 (+100) = 200

Charisma: 50

Knowledge: 100 (+250) = 350

1) Scan (Proficiency Level: Intermediate Seventh Level)

2) Store (Proficiency Level: Intermediate Seventh Level)

3) Fireball (Proficiency Level: Intermediate First Level)

> Deals small blast damage and inflict burn damage to the enemies, enemies getting hit by the blast damage will dealt by 250 and burn damage of 75 per second for 10 seconds with a total burn effect of 750 dmg.

4) Rune Making (Proficiency Level: Intermediate Seventh Level)

> Rune of Healing: Heals the target by 500-750 Health Points.

> Rune of Life: Debuff negative effects by 4 status effect and gain resistance against negative effects by 5 minutes.

> Rune of Taunt: Taunts the enemy to divert there direction to another place, increases that taunt effective by 50%.

> Rune of Poison: Enemies that steps on the Rune of Poison will explode Poison Cloud dealing 500 dmg for 5 seconds with a total damage of 2500.

5) Fire Sword Enhancement (Proficiency Level: Intermediate Seventh Level)

> Enhances the sword with fire effect that deals 50% burn effect to the enemies, enhance the attacks by 15% and enhances the attack speed by 10% for 1 minute duration or Creates a fire sword that deals extra 25% Damage and 50% Burn Effect but cost twice amount of energy than the orginal.

> Once Fire Sword Enhancement ends, user gains fire resistance for 5 minutes.

6) Rejuvenating Healing (Proficiency Level: Intermediate First Level)

> Once the neural command skill has been activated, the Rejuvenating Healing will turn into a barrier that heals the user by 500 for 10 seconds and 250 for nearby allies for 10 seconds.

> Inside the barrier of the Rejuvenation Healing, gains all resistant against negative effects that will harm the user and his allies.

> Dark Type Enemies or Dark Type Users who enters the Rejuvenating Healing Barrier decreases all their stats, neural commands, and auto-adaptations by 15%.

7) Reinforcement! (Proficiency Level: Intermediate First Level) (New)

> Summons 10 Village Guards that have an Health Points of 250.

> Village Guards weapons for attacking has Sword, Spear, Bow, and Dual-Sword that deals 75-100 hitpoints.

> Village Guards weapons for defending has Small Shield and Medium Shield. Small Shield concentrates more in speed and defense, while Medium Shield concentrates more in defense and endurance. Small Shield has a DEF of 200, while Medium Shield has a DEF of 450.

> Commands: Attack, Defend, and Retreat.

IV. Auto-Adaptation

1) Knowledge Analysis (Proficiency Level: Intermediate Seventh Level)

> Every 30 minutes of reading any type of book that the user can understand gains +4 Knowledge Attributes permanently.

2) Rune Mastery (Proficiency Level: Intermediate Fifth Level)

> Increases the Runes effectiveness and abilities.

3) Hand-to-Hand Combat Mastery (Proficiency Level: Intermediate Fifth Level)

> Gains the ability to use Harden Body, when the user uses his hands or kicks to deal damage to his opponents their is a chance for the user to inflict stun effect or knockback, the user's body now cannot be injuried against sharp objects like spikes or sharp knives.

4) Sword and Shield Mastery (Proficiency Level: Intermediate Fifth Level)

> Gains another sword skills and shield skills.

> Mighty Strike (Sword Skill): Deals a powerful blow with a 25% chance to deal critical damage to a single target.

> Enhance Sword (Sword Skill): Enhnaces the user's sword that can deal more damage and a chance to deal crit damage to the user's opponent.

> Shield Slam (Shield Skill): When user uses his shield to slam a single target to the ground using his shield deals extra damage by 15%.

> Shield Bash (Shield Skill): When user runs while the user is equipped with the shield towards the enemy will be push back, deals damage, and a chance for the enemy inflicting stun effect.

5) Mind Acceleration (Proficiency Level: Intermediate Fifth Level)

> Increases the user mental processing speed and reaction speed by thrice instead of thrice. Overusing the mind acceleration increases his dizziness by 5 minutes.

6) Body Enhancement (Proficiency Level: Intermediate Fifth Level)

> Increase Vitality, Strength, Agility, Dexterity, and Endurance by 50.

> Healthy Body: Rarely to get sick and gains Poison Resistance.

7) Translation Mastery (Proficiency Level: Intermediate Fifth Level)

> 15% of the World's Languages Learned.

> 1% of the Ancient Language Learned.

V. System-Based Attributes

Attack Power: 100 (+50)

Defense Power: 100(+75)

Health Points: 2500/2500

Speed: 10 (0.15% faster than original speed)

Reflex: 10 (0.15% improved awareness compared to original reflex)

Evasion: 10 (0.15% improved dodging ability)

Energy Capacity: 3500/3500

Energy Regeneration: +35 Energy per minute

Physical Stamina: 300%

Mental Stamina: 350%

VI. Equipment

Body Armor Set: 4-Piece Leather Armor

1) Total Defense: 50 DEF

2) Temporarily increases Vitality by +5 upon equipping all pieces.

3) 120/120 (Durability reduces with usage)

Body Armor Set: 2-Piece Carbon Fiber Armor++

1) Carbon Fiber Helmet: Reduces overall stamina consumption by 25% during combat or extended physical activity and increase physical damage resistance

2) Carbon Fiber Breastplate: Reduces critical hit damage received by 30% and grants user to use the auto-adaptation (passive) skill Adaptive Shield.

> Adaptive Shield: Automatically deploys a temporary energy shield (absorbs up to 3000 damage) when health drops below 35%. This shield lasts for 15 minutes and has a cooldown of 15 minutes.

Right-Hand Equipment: Aetherium

1) Damage Type: Long Range and AoE Damage

2) Weapon Damage: 10,000 (1st Seal)

3) Astral Projection (Sword Skill) - Briefly shifts the wielder into an ethereal plane, making them invulnerable and allowing them to pass through obstacles. (10,000-100,000 Energy Cost)

4) Celestial Beam - Fires a concentrated beam of starlight, dealing massive magic damage and piercing through multiple targets. (10,000-100,000 Energy Cost)

5) Special Trait: Deals 100% bonus damage against Dark, Evil, and Chaos-type enemies. Upon activating a sword skill, this effect lasts for 1 minute with a 1-hour cooldown.

Left-Hand Equipment: Voidbringer

1) Damage Type: Long Range and AoE Damage

2) Weapon Damage: 10,000 (1st Seal)

3) Void Rift - Opens a temporary rift in space, pulling enemies towards it and dealing void damage.

4) Dimensional Slash - Slashes through the fabric of reality, creating a wave of void energy that damages and weakens enemies, reducing their defenses. (10,000-100,000 Energy Cost)

5) Special Trait: Deals 100% bonus damage against Light, Holy, and Divine-type enemies. Upon activating a sword skill, this effect lasts for 1 minute with a 1-hour cooldown. (10,000-100,000 Energy Cost)

Neck Equipment: Emerald Green Jade (Rooster) (One of the Family Heirloom)

1) Blessing of Luck (II): Increase Luck Attribute by +100.

2) Blessing of Wealth (II): Increase the Drop Rate by 30%.

3) Blessing of Abundance (II): Decrease the chances it getting sick and Increase Health Regeneration by 20 per minute.

4) Bad Spirit Warding (II): Wards off Bad Luck and Increases resistance against the debuff effect.