"The Echoing Ascendance: Archivist System Promotion I"

Snake Calendar, Year 2025

14th Day of December, Sunday Morning

The Inner City of Nova Asta, Transportation Hub

City of Nova Asta <-> Fortress City of Stormhollow Bastion

The Fortress City of Stormhollow Bastion is one of the biggest military fortresses in the Central Continent and is famous for the Infinity Room of Echoing Ascendance. Each room is composed of enemies, and depending on how many rooms the challenger defeats his/her opponent or a group of challengers who want to test their abilities as a team, The Echoing Ascendance was founded during the ancient times of the Central Continent.

The Grand Palace of Luminar is a large organization that is mostly managed by mages, magicians, wizards, etc... They all specialized in magic about Architecture from Ancient Times, the reason is that ancient times magical materials, and how it was built were not compared to today's world technology, it was filled with unknown magical techniques that can withstand thousands of years till now.

An example of this was the Echoing Ascendance, its official name was several decades ago because the meaning of this infinity room was, a tower that reflects the past challengers who entered the tower, according to research from the Grand Palace of Liminar there were unidentified names from those who reached the highest room. Those names that cannot be read and understood are those past challengers who challenge and test themselves at the tower.

The reason why they stated room instead of the tower was because it looks like a tower but it's based on rooms, the tower only reaches the tenth floor, but has endless different types of rooms filled with enemies, resting zones, shops, and many surprising rooms or unbelievable rooms. Thanks to the guidebook from the former challengers who survived the Echoing Ascendances, newbies like Accel or those who don't know the structure and information of the infinity rooms can use the guidebook on what you expect in the rooms.

As Accel entered the Infinity Room of Echoing Ascendances, it was a huge tower that could fit over 100 thousand challengers and had thousands of doors leading to the room you enter, so how does the Infinity Room of Echoing Ascendances work?

Infinity Room of Echoing Ascendances: Mechanics (Newbie Guidebook)

Room Structure: Each room is a self-contained combat arena. The size of the room increases as challengers ascend, starting relatively small (perhaps 10x10 meters for early floors) and expanding significantly in later floors (potentially hundreds of meters across). This reflects the increasing power of the enemies and the need for more maneuvering space.

Terrain Variety: Rooms aren't just flat squares. Terrain features are crucial and change with each floor, introducing strategic elements:

> Early Rooms (1st to 99th): Simple obstacles like low walls, shallow pits, or patches of difficult terrain (muddy, cold, grassland, hot, strong winds, raining).

Monster Variety & Scaling: 

> Early Rooms (1-15): Lesser Slimes [Condition: Increase the Quantity of Lesser Slimes as the challengers proceed to the next room]

> Early Rooms (16-30): Slimes [Condition: Increase the Quantity of Slimes as the challengers proceed to the next room]

> Early Rooms (31-45): Lesser Slimes [Condition: Increase the Quantity and Add Modifiers to the Lesser Slimes making them slightly stronger.]

> Early Rooms (46-60): Slimes [Condition: Increase the Quantity and Add Modifiers to the SLimes making them slightly stronger.]

> Early Rooms (61-75): Lesser Slimes and Slimes [Condition: Increase the Quantity, Add Modifiers, and New Slimes Variations: (Ice Slimes, Hot Slimes, Toxic Slimes, Shield Slimes, Recovery Slimes, Explosion Slimes).

> Early Rooms (76-100): Mutant Slimes and Armored Slimes [Condition: Increase the Quantity, Add Modifiers, Increase Mutant and Armored Slimes abilities slightly better, and Increase the Core Durability to slightly stronger).

Infinity Rooms: The numbering system (99th, 999th, etc.) is more symbolic than literal. Reaching the "highest" room doesn't necessarily mean a physical change in the tower, but rather signifies a qualitative increase in difficulty and rewards. The true "end" is unknown, and perhaps unreachable, representing the endless nature of challenge and growth. In the historical records in the Ancient Times, there was not a single record for a challenger to reach the end of the Infinity Rooms of Echoing Ascendances.

Rewards & Progression:

> Chest Drops: Chests appear after clearing a room, containing rare minerals that can be sold, equipment, crafting materials, and sometimes keys to unlock special rooms. As the challengers go to higher rooms the rewards will increase, also depending on the challenger's luck attributes there might be a chance to obtain certain rewards that are not included in the usual obtainable rewards. The chances of receiving obtainable rewards are 90% and unobtainable rewards are only 10% with an extra modifier from the challengers' luck attributes.

> Drop Rate Increase: Drop rates increase as challengers ascend, reflecting the greater risks and rewards. Higher rooms might also have exclusive, powerful items. Drop Rate Modifier starts at 0% to 100%/1000%/10,000%+, same as the Chest Drops, it also reflects the challengers' luck attribute. For example, if the challenger's Drop Rate is only 10%+ and completes the challenge and has a higher luck attribute the chances of a drop rate increase are more than 5%+/10%+, that only applies if the challenger has 3 digit attributes, but if the challenger has 4,5, or 6 and more digits the drop rate increase than what is stated. Drop Rate benefits the most since the quantity of the rewards also increases, especially for challengers who are in a group or large group of challengers taking the same room challenge.

> Experience & Leveling: Defeating enemies grants experience, allowing challengers to level up and improve their stats and skills. If the challenger is doing a solo challenge, he will be granted 100% experience points, but if the challenger is more than two or four people they will be granted shared experience points. However, when the challengers are more than five people the granted experience points will receive between 10%+/15%+.

> Prestige System: Reaching certain milestones might unlock prestige titles or achievements, offering further additional stats and abilities. Challengers can now be granted titles and achievements by battling ancient challengers from the past, titles and achievements give additional stats and abilities when dealing with ancient challengers from the past based on what condition the challenger now will do. For example, if one of the ancient challengers was a general instead of defeating him/her through sheer power, the condition is to defeat him/her through strategic planning or formation through the given troops that the Infinity Floor Manager will give or if the ancient challenger from the past was also a general he/she was tasked to hold the stronghold with the also given troops from the Infinity Floor Manager will give with the condition to hold the stronghold from the given time to complete the challenge. After obtaining the titles or achievements, the challenger can only equip one title from their system, but they are stackable, as for the achievements the challenger can't equip but it automatically receives the effect.

> Guardians of the Ascendance: They are the ones who manage the infinity room, they have never shown their face or appearance since ancient times until now, according to some challengers who encountered one of the Ancient Library Rooms, it was stated that the Floor Managers and some unknown language that the challengers weren't able to decipher, they are one of the lower-ranking managers who watches or intervene the challenge of the infinity rooms, meaning to say there are more like them. Also the Ancient Library Rooms are one of the surprising rooms of the Infinity Room of Echoing Ascendances.