"System Overview Fourth Update"

I. Introduction

- Name: Accel Winchester

- Age: 19 years old

- Race: Human

- Gender: Male

- System Class: Archivist (Level 450/500)

- System Rarity: Uncommon Tier

- Archivist System Notification: None

II. User System Attributes

- Vitality: 1000

- Energy: 1750

- Strength: 450

- Agility: 450

- Dexterity: 450

- Endurance: 450

- Luck: 500

- Charisma: 150

- Knowledge: 1450

III. Neural Command Skills

- Main Skill: Scan (Advanced Fifth Level)

- Sub Skill: Data Stream (Intermediate First Level): This command allows the user to tap into the vast network of information they've stored. It manifests as a rapid stream of data directly into the user's perception, enhancing their reaction time, analytical abilities, and situational awareness.

- Sub Skill Function: (1) Temporarily boosts processing speed and reaction time. (2) Provides real-time analysis of sensory input (e.g., identifying weaknesses in an opponent's fighting style, analyzing the composition of materials). (3) Can overlay relevant archived information onto the user's vision.

- Main Skill: Store (Advanced Fifth Level)

- Sub Skill: Temporal Snapshot (Intermediate First Level): This command allows the user to briefly capture and analyze a moment in time. It creates a "snapshot" of the immediate environment, storing it within the Archivist System for later review or manipulation.

- Sub Skill Function: (1) Freezes a small area of time for a very short duration, providing a chance to observe and analyze rapidly changing events. (2) Stores the snapshot as data, allowing the user to replay it or extract specific information. (3) With higher levels, it could allow for minor alterations to the captured snapshot (e.g., changing the trajectory of a projectile).

- Fireball (Advanced Fifth Level)

- First Core Enhancement: Upon activation, the Fireball unleashes a concentrated blast of fiery energy, inflicting a substantial 750 points of initial impact damage, effectively tripling its previous power. Furthermore, the ensuing burn effect intensifies, now searing enemies with 250 points of damage per second for 10 seconds, culminating in devastating total burn damage of 2500. The enhanced Fireball also gains an increased area of effect, allowing it to engulf multiple targets in its fiery embrace. The blast now has a chance to cause an explosion, dealing an additional 250 damage to all enemies within 3 meters of the initial impact.

- Second Core Enhancement: The intense heat of the Fireball now also applies a temporary debuff, reducing the affected enemies' movement speed by 20% for 5 seconds, hindering their ability to escape the flames. The energy consumption of the Fireball scales with the distance it travels, and the area of effect, allowing Accel to control the power and range of the spell. This advanced iteration of Fireball transforms it from a simple projectile into a formidable area-denial and high-damage tool.

- Rune Making (Advanced Fifth Level)

- New Runes Added:

-> (1) Rune of Swiftness: Grants a significant boost to speed and agility.

-> (2) Rune of Resilience: Temporarily increases physical and magical resistance.

-> (3) Rune of Precision: Enhances accuracy and critical hit chance.

- Fire Sword Enhancement (Advanced Fifth Level)

- First Core Enhancement: The burn effect inflicted upon enemies is intensified, now dealing a scorching 75% of the sword's base damage over time. The raw power of the sword is also amplified, with attack damage increasing by 30%.

- Second Core Enhancement: The User's attack speed is enhanced by 20%, allowing for rapid and devastating strikes. The duration of this potent enhancement is extended to a minute and thirty seconds, providing a more sustained combat advantage. Finally, the residual fire resistance granted to the user after the enhancement dissipates is doubled, now lasting for a full ten minutes, ensuring prolonged protection against fiery assaults.

- Rejuvenating Healing (Intermediate Tenth Level)

- First Core Enhancement: Upon activation, the Rejuvenating Healing neural command projects a powerful barrier that provides a sanctuary for the user and their allies. Within this barrier, the user experiences a surge of healing, restoring 1000 Health Points over 10 seconds, while nearby allies receive 500 Health Points over the same duration. The barrier itself acts as a shield, absorbing an initial 500 damage, and providing immediate protection. Furthermore, all within the barrier gain immunity to status effects and a 50% reduction in all incoming damage. A purifying wave emanates from the barrier at activation, instantly cleansing the user and allies of existing negative effects within an expanded radius.

- Second Core Enhancement: For those of a Dark Type alignment who dare to enter this sanctum, a significant debuff is applied, reducing their stats, neural commands, and auto-adaptations by 30%, and they will take 250 damage per second while inside. After the initial 10 seconds of healing, the barrier persists for an additional 5 seconds as a regenerative aura, granting an extra 250 health to those within. The barrier also exhibits adaptive resistance, automatically bolstering its defenses against the strongest incoming attack type by an additional 25%. This enhanced Rejuvenating Healing provides not just healing, but a comprehensive defensive and supportive bastion.

- Reinforcement! (Advanced Fifth Level)

- First Core Enhancement: Upon reaching the Advanced tier, the Reinforcement! neural command undergoes a significant transformation. The summoned forces are now upgraded from Village Guards to Town Guards, reflecting their increased training and equipment. The number of summoned guards dramatically increases to 25, each possessing enhanced Health Points of 750, ensuring greater resilience in combat. Their arsenal expands to include a wider variety of weaponry: swords, spears, bows, dual-swords, warhammers, axes, and crossbows, each dealing a consistent 150-200 hitpoints, providing versatile offensive capabilities. The Town Guards are now fully equipped with iron armor sets, significantly boosting their defensive capabilities. The small shield is replaced with the more robust Medium Shield and the even heavier Heavy Shield.

- Second Core Enhancement: The Medium Shield provides a balanced increase in DEF, durability, and protection without hindering their speed. The Heavy Shield offers superior DEF and durability, at the cost of reduced speed, and gains either a Knockback or Damage Reflection effect, ranging from 1% to 3%. Furthermore, the Town Guards' inherent speed is increased, allowing them to effectively manage their heavy equipment and resources. The command structure also becomes more sophisticated, with the addition of three new commands: Flank, Hold Position, and Focus Fire, alongside the existing Attack, Defend, and Retreat, granting the user greater tactical flexibility and control over their summoned forces.

- Archive Link (Intermediate Fifth Level)

- First Core Enhancement: Forges an instant mental connection to Accel's vast archive, granting real-time knowledge access. This hyper-cognitive link drastically accelerates decision-making, especially in combat, allowing for rapid tactical analysis and predictive insights. Sensory overlays highlight key information, and complex calculations are processed instantly. Energy usage scales with data complexity, balancing power, and resource management. Essentially, it transforms archived data into an active, dynamic extension of Accel's mind.

IV. Auto-Adaptations

- Knowledge Analysis (Advanced Fifth Level): At the Advanced level, Knowledge Analysis transforms reading into a potent and continuous source of intellectual growth. Every 15 minutes of immersive reading, regardless of the subject matter, now grants a permanent increase of +6 Knowledge Attributes. This accelerated learning process allows Accel to rapidly expand his understanding of the world, absorbing and retaining information with unparalleled efficiency. Furthermore, the skill now grants a temporary boost to information recall when actively trying to remember something read, making it easier to pull specific facts from past reading.

- Rune Mastery (Advanced Fifth Level): Rune Mastery at the Advanced level elevates Accel's ability to manipulate and utilize runes to an extraordinary degree. The effectiveness of all runes is significantly amplified, with increased potency, duration, and area of effect. Runes now exhibit adaptive properties, adjusting their effects based on the environment and the target's resistances. Accel gains the ability to create complex rune combinations, weaving multiple effects together for devastating or highly specialized outcomes. Additionally, the energy cost of rune creation and activation is reduced, allowing for more frequent and efficient use.

- Hand-to-Hand Combat Mastery (Advanced Fifth Level): With Advanced Hand-to-Hand Combat Mastery, Accel becomes a formidable unarmed combatant. The Harden Body ability is refined, offering a higher chance to inflict stun or knockback with every strike or kick. Elbow and knee strikes now possess a chance to inflict a concussive blow, reducing the target's reaction speed for a short period. Accel's body achieves near-impenetrable resilience against sharp objects, and blunt force trauma is significantly mitigated. Furthermore, Accel gains the ability to perform rapid counter-attacks, automatically retaliating against incoming strikes with swift and decisive blows.

- Sword and Shield Mastery (Advanced Fifth Level): Advanced Sword and Shield Mastery transforms Accel into a master of both offense and defense. Mighty Strike now deals a devastating blow with a 50% chance to inflict critical damage and ignores a portion of the target's armor. Enhance Sword now imbues the blade with elemental energy, increasing damage and granting a 35% chance to deal critical damage with additional elemental damage. Shield Slam now deals 30% extra damage and has a chance to stun the target. Shield Bash now pushes back enemies with greater force, deals increased damage, and has a higher chance to stun. Accel gains two new techniques: 'Whirling Defense,' a shield technique that deflects multiple attacks simultaneously, and 'Precision Cut,' a sword technique that targets vital points for maximum damage. Accel gains the ability to use his shield to perform a 'Shield Throw' dealing ranged damage, and gains the 'Sword Dance' ability, rapidly attacking multiple enemies in a small area.

- Mind Acceleration (Intermediate Fifth Level): Mind Acceleration at the Intermediate level significantly enhances Accel's cognitive abilities. Mental processing and reaction speeds are now quadrupled, allowing for lightning-fast decision-making and reflexes. However, the risk of dizziness increases with prolonged use, with 5 minutes of disorientation following each overexertion. The enhanced processing speed now allows for the rapid analysis of complex patterns and the prediction of enemy movements, giving Accel a tactical edge in combat.

- Body Enhancement (Advanced Fifth Level): Advanced Body Enhancement elevates Accel's physical capabilities to peak condition. Vitality, Strength, Agility, Dexterity, and Endurance are each increased by 100, significantly boosting his overall physical prowess. The Healthy Body effect is further enhanced, granting near-immunity to illness and providing complete resistance to all forms of poison. Accel gains resistance to extreme temperatures, and now has a regenerative effect, allowing him to heal minor injuries quickly. Furthermore, the enhancement grants a 'Kinetic Absorption' effect, allowing Accel to absorb a portion of kinetic energy from impacts, converting it into temporary strength.

- Translation Mastery (Intermediate Fifth Level): Translation Mastery at the Intermediate level continues to expand Accel's linguistic capabilities. He has now mastered 25% of the world's languages, allowing him to communicate and understand a significant portion of the global population. His understanding of ancient languages has progressed to 3%, enabling him to decipher more complex historical texts and artifacts.

- Energy Compression (Intermediate Fifth Level): Energy Compression allows Accel to condense and refine his internal energy, maximizing its efficiency and potency. When Accel compresses his energy, the energy he uses for Neural Commands are reduced by 20%. Compressed energy can be released in concentrated bursts, increasing the damage or effect of his abilities by 30%. Furthermore, this skill allows Accel to store excess energy within his body, creating a reserve that can be tapped into during critical moments. Accel gains the ability to create 'Energy Orbs' which can be thrown or used as a trap, dealing energy damage to those that come into contact. Accel's energy regeneration is increased by 20%.

V. System-Based Attributes

- Attack Power: 450 (Increased significantly due to the increased strength)

- Defense Power: 450 (Increased significantly due to the increased endurance and vitality)

- Health Points: 10,000/10,000 (Doubled due to the doubled vitality)

- Speed: 45 (0.45% faster than original speed) (Increased from the agility increase)

- Reflex: 45 (0.45% improved awareness compared to original reflex) (Increased from the agility increase)

- Evasion: 45 (0.45% improved dodging ability) (Increased from the agility increase)

- Energy Capacity: 17,500/17,500 (More than doubled due to the energy increase)

- Energy Regeneration: +175 Energy per minute (Increased due to the energy increase)

- Physical Stamina: 450% (Increased due to the endurance increase)

- Mental Stamina: 1400% (Increased greatly due to the knowledge increase)

VI. Equipment

Body Set Armor: 6-Piece Carbon Fiber Armor (Enhanced):

Carbon Fiber Helmet:

Reduces overall stamina and energy consumption by 35% during combat or extended physical activity.

Increases physical and magical damage resistance by 20%.

New Auto-Adaptation: Cognitive Overlay: Provides real-time tactical information and threat assessment overlays onto the user's vision.

Carbon Fiber Breastplate:

Reduces critical hit damage received by 50%.

Grants user to use the auto-adaptation (passive) skill Adaptive Shield.

Adaptive Shield: Automatically deploys a reinforced energy shield (absorbs up to 6000 damage) when health drops below 50%. This shield lasts for 20 minutes and has a cooldown of 20 minutes.

Carbon Fiber Gauntlets:

Increases hand to hand combat damage by 25%

Increases hand to hand combat speed by 25%

Carbon Fiber Leggings:

Increases movement speed by 20%

Reduces the chance of being slowed or immobilized by 30%

Carbon Fiber Boots:

Increases agility and reflex by 20%

Negates fall damage.

Carbon Fiber Pauldrons:

Increases defense power by 25%

Adds a chance to reflect 10% of incoming damage.

Total Defense: 600 DEF.

Set Bonus: Temporarily increases Vitality, Strength, Agility, Dexterity, and Endurance by +100 upon equipping all pieces.

Durability: 250/250 (Durability reduces with usage)

Right-Hand Equipment: Aetherium (1st Seal Unlocked):

Damage Type: Long Range and AoE Damage

Weapon Damage: 20,000 (2nd Seal)

Astral Projection (Sword Skill): Briefly shifts the wielder into an ethereal plane, making them invulnerable and allowing them to pass through obstacles. (10,000-100,000 Energy Cost)

Celestial Beam: Fires a concentrated beam of starlight, dealing massive magic damage and piercing through multiple targets. (10,000-100,000 Energy Cost)

Stellar Nova (New Skill): Unleashes a burst of stellar energy, dealing massive AoE damage and temporarily blinding enemies. (25,000-100,000 Energy Cost)

Special Trait (Enhanced): Deals 200% bonus damage against Dark, Evil, and Chaos-type enemies. Upon activating a sword skill, this effect lasts for 2 minutes with a 30-minute cooldown.

New Auto-Adaptation: Lightweave: Allows the wielder to manipulate light energy for defensive and offensive purposes, such as creating light barriers or light projectiles.

Left-Hand Equipment: Voidbringer (1st Seal Unlocked):

Damage Type: Long Range and AoE Damage

Weapon Damage: 20,000 (1st Seal)

Void Rift: Opens a temporary rift in space, pulling enemies towards it and dealing void damage. (10,000-100,000 Energy Cost)

Dimensional Slash: Slashes through the fabric of reality, creating a wave of void energy that damages and weakens enemies, reducing their defenses. (10,000-100,000 Energy Cost)

Abyssal Collapse (New Skill): Creates a localized gravitational anomaly, crushing enemies and dealing massive void damage. (20,000-100,000 Energy Cost)

Special Trait (Enhanced): Deals 200% bonus damage against Light, Holy, and Divine-type enemies. Upon activating a sword skill, this effect lasts for 2 minutes with a 30-minute cooldown.

New Auto-Adaptation: Shadowstep: Allows the wielder to manipulate shadow energy for stealth and teleportation, such as creating shadow clones or short-range teleports.

Special Trait Enhancement:

Both Aetherium and Voidbringer special traits now deal 200% bonus damage.

The duration of the bonus damage effect is increased to 2 minutes.

The cooldown is reduced to 30 minutes.

Neck Equipment: Emerald Green Jade (Rooster) (III):

Blessing of Luck (III): Increase Luck Attribute by +200.

Blessing of Wealth (III): Increase the Drop Rate by 50%.

Blessing of Abundance (III): Decrease the chances it getting sick and Increase Health Regeneration by 50 per minute.

Bad Spirit Warding (III): Wards off Bad Luck and Increases resistance against the debuff effect by 50%.

VII. Personal Data

Martial Status: Single

Citizenship: Aurelian

Continent: Central

City: Nova Asta

Nobility Status: Knight (The Knighthood)

Adventurer Position: Apprentice Adventurer

Military Rank: None (Central Continent) and Knight (Private - Western Continent)

Affiliations: Adventure Outpost and Second Expedition Squad Captain (Former)

Reputation: Good

Titles: Hidden Master of the Second Expedition