The Hunter’s Gamble

In a short while, players who had learned herbalism would flood this area.

After gathering herbs, they would supply alchemists, who in turn crafted potions, elixirs, and tonics.

Most alchemists preferred joining a guild rather than working for a shop. Guilds ensured a steady demand for their products, while shops depended on foot traffic, something that could be unreliable if the location wasn't ideal.

Pure crafting professions weren't as unprofitable as many assumed. In fact, dedicated artisans could earn more than an average job in the real world.

In his past life, Ethan had been a miner. By all logic, his life shouldn't have been so miserable.

Most miners partnered with guilds to excavate resource-rich sites, securing stable income.

Ethan, however, had spent years working alone, digging through abandoned mines for rare crystals, always guided by quest hints.