Swordsman Ranking Magician Ranking
1. Apprentice (1 STAR) 1. Novice Mage
🔹 Basic sword skills, footwork, 🔹 Basic spell casting and and combat training. mana manipulation.
🔹 Can barely enhance strikes with Qi. 🔹 Limited to minor elemental spells (fireballs, small gusts of wind, etc.).
2. Adept (2 STARS) 2. Adept Mage
🔹 Can use basic sword techniques . 🔹 More advanced with minor Qi reinforcement spells and the ability to cast mid-tier magic.
🔹 Slightly increased speed, strength, and durability. 🔹 Can manipulate one element more efficiently.
3. Warrior/Knight (3 AND 4 STARS) 3. Master Mage
🔹 Capable of releasing Sword Aura, 🔹 Can create and sustain Magic allowing attacks to extend beyond the blade Circles, allowing stronger spellcasting.
🔹 Improved reaction speed and battle instincts. 🔹 Spells can now affect small- scale battlefields (e.g., summoning walls of fire, controlling water streams).
4. Swordmaster (5 AND 6 STARS) 4. High Mage
🔹 Full-body Qi Reinforcement,
allowing them to withstand magic and break boulders. 🔹 Chantless Casting (can use some magic without speaking).
🔹 Can cut steel with a normal swing. 🔹 Can control two elements and summon magical creatures.
🔹 Begins to grasp Sword Intent (the will of the sword). 🔹 Begins learning forbidden knowledge (curses, space magic, or time distortions).
5. Grandmaster Swordsman (7 AND 8 STARS) 5. Grand Magus
🔹 Sword Intent manifests physically, allowing them to 🔹 Reality Manipulation on cut through elements (fire, water, wind, etc.). a small scale (e.g, stopping rain, reversing minor wounds).
🔹 Can move at speeds beyond normal human limits. 🔹 Can summon magic constructs like elementals or energy weapons.
🔹 Able to create Sword Domains, an area where they have absolute control. 🔹 Mastery over three elements or a rare form of magic (time, space, necromancy, etc.).
Not perfect, but a guide of some sort.
Aura User Rankings 🔮 Mana User Rankings
(Warriors, Fighters, Knights, Martial Artists, Assassins, etc.) (Mages, Sorcerers, Spellcasters, Warlocks, etc.)
1. Aura Novice (1 STAR) 1. Mana Novice
🔹 Just starting to sense and awaken Aura. 🔹 Learning basic mana control and simple spells.
🔹 Can slightly enhance strength and speed for short bursts. 🔹 Low mana pool, easily exhausted.
🔹 Basic hand-to-hand and weapon training. 🔹 Weak elemental affinity (one element only).
2. Aura Practitioner (2 STAR) 2. Mana Practitioner
🔹 Can maintain Aura Flow, reinforcing physical attacks. 🔹 Can cast mid-tier spells like fireballs, wind blades, and water shields.
🔹 Can sense other Aura users within a small radius. 🔹 Gains minor spell amplification through Mana Reinforcement.
🔹 Slight resistance to weak magic and physical attacks. 🔹 Can meditate to restore Mana faster.
3. Aura Adept (3 STAR) 3. Mana Adept
🔹 Capable of externalizing Aura in short bursts 🔹 Gains Chantless Casting for minor spells.
(e.g., a brief energy shield or a shockwave punch).
🔹 Increased durability, can block weak projectiles with their Aura alone. 🔹 Can manipulate two elements or master a single element.
🔹 Reaction speed enhanced to near-inhuman levels. 🔹 Magic defenses can now withstand basic weapons.
4. Aura Knight (4 STARS) 4. High Mage
🔹 Mastery over Aura Manipulation, coating weapons
and body in Aura permanently.
🔹 Unlocks Mana Constructs—
creating shields, weapons, and simple summons.
🔹 Can perform Aura Blades, Shockwaves, and Defensive Barriers. 🔹 Can launch area-wide attacks like firestorms or ice walls.
🔹 Body is resilient against conventional attacks. 🔹 Can counter weak Aura-based attacks.
5. Grand Aura Warrior (5 STAR) 5. Archmage
🔹 Unlocks Aura Manifestation—shaping their Aura into constructs 🔹 Gains control over three elements or specializes in a rare magic type
like wings, weapons, or shields. (space, necromancy, etc.).
🔹 Can fight against multiple mages and withstand mid-level magic attacks. 🔹 Can create Magic Circles that enhance spell power.
🔹 Has unique Aura Traits 🔹 Begins accessing Forbidden Magic (e.g., time delay spells or minor reality shifts).
(e.g., Flame Aura burns enemies, Gravity Aura increases their weight, etc.).
6. Aura Master (6 STARS) 6. Grand Magus
🔹 Can release Aura Pressure, stunning weaker beings with their presence.
🔹 Can summon elemental spirits or control legendary creatures.
🔹 Aura-based attacks can cut through metal and break magic spells.
🔹 Magic Constructs become lifelike and function independently.
🔹 Can instantly regenerate wounds using Aura flow.
🔹 Creates Magic Domains where their spells are absolute.
7. Aura Grandmaster (7 AND 8 STARS) 7. Magus Sovereign
🔹 Achieves Aura Domain, where their energy dominates a battlefield.
🔹 Spells can warp reality, like creating illusions or altering gravity.
🔹 Can negate weak to mid-tier magic through sheer Aura control.
🔹 Mana Pressure can paralyze weak beings in their presence.
🔹 Gains a Signature Aura Technique , particularly 8 stars
🔹 Their Magic Domain alters physics in their favor (e.g., stopping time in an area).
The more people we meet, I will add their rankings.