Adam hunted more for herbs than anything else; he found some nice new herbs he hadn't come across before.
[SYSTEM MESSAGE]
Herb Name: Emberroot
Rarity: Uncommon
Effect: When used in potions or tonics, Emberroot creates a warming effect that temporarily increases fire resistance and boosts the user's vitality by 5% for 30 minutes. It can also be used in poisons to deal fire damage over time, slowly burning the target.
He came across some of his old herbs and sat down to prepare more potions and toxins, most of them the same as before. But when he picked up an ember root, an idea struck him—what if he could fuse it into his usual battle toxin, Sedative Venom of Focused Weakness?
At first, when he added the ember-root powder to the toxin, he failed and lost both; he then decided to try adding it during the brewing process. After a couple of attempts to get the mixture just right, he got an alert.
[SYSTEM MESSAGE]
Item Created: Toxin: Sedative Venom of Ember
Stackable: YesRarity: Rare + Effect: This newly crafted toxin is a potent blend of the disorienting properties of Sedative Venom of Focused Weakness and the fiery devastation of Emberroot. When applied to a blade, it delivers a fierce combination of intense fire damage and debilitating sedation. The toxin first engulfs the target in a burning burst, weakening their physical strength, followed by a mentally clouding effect that reduces their ability to resist further attacks.
Toxin Effect Breakdown:
Fiery Ignite: Upon contact with the target, the toxin bursts in a flame of burning fury, dealing fire damage (30) immediately. The fire causes severe pain for 2 seconds, momentarily overwhelming the target with the sensation of burning. Burning activates losing 1 hp per second for 10 seconds. Mental Clouding & Physical Weakness: After the initial fire damage, the toxin's sedative properties take hold. The target experiences mental disorientation, with hallucinations and dizziness clouding their thoughts. Their strength and defenses are drastically reduced by 50% for 10 seconds, leaving them vulnerable to follow-up strikes. Staggering Effect: The target is left dazed and sluggish; their movement speed and reaction times are significantly reduced for 10 seconds after the fire effect fades, allowing for easy follow-up attacks or escape. Stacking Effect: When multiple doses are applied or successive attacks hit, the fire damage and weakness are compounded, significantly increasing the time of the disorientation effect.
Crafting Ingredients:
Nightshade Vine (Rare) – A deadly, poisonous plant that enhances the toxin's ability to induce hallucinations and severe weakness. Wraithcap Mushrooms (Uncommon) – These mushrooms amplify the mental fog and sedation effects, making the toxin not just painful but also mentally incapacitating. Moonshade Blossom (Common) – A flower known for its calming properties, which helps to prolong the target's mental confusion and weakness. Emberroot (Rare) – A plant with fiery properties that adds explosive fire damage to the toxin, allowing it to burn through defenses and weaken the target before the sedation sets in.
1000 XP
[SYSTEM MESSAGE]
YOU CREATED A RARE+ ITEM. YOU ARE REWARDED.
500XP
1 Gold coin
Ring of Purity
Inspecting the ring he had just received gave him something he would use for the rest of his life.
Ring of Purity:
Rarity: Uncommon
Effect:
The Ring of Purity is imbued with cleansing magic that purifies the wearer's body and mind. When activated, it removes all negative status effects (poisons, toxins, curses, diseases, and mental debuffs like fear or confusion) from the wearer. Additionally, it restores the wearer's physical cleanliness, removing dirt, grime, and other impurities accumulated over time. The ring's cleansing effects extend to the wearer's equipment, ensuring that weapons, armor, and tools remain pristine and functional.CD 4hrs Costs 10 MP
[SYSTEM MESSAGE]
LEVEL UP
Remember, herbs are used to heal but also to kill when needed; continue to grow.
[SYSTEM MESSAGE]
Alchemy Level 8
Milestone Reached: Intelligence 25
Trait Gained: Mastermind's Ingenuity
Congratulations! You have reached Intelligence 25 and gained the trait Mastermind's Ingenuity. This trait taps into your boundless creativity, allowing you to invent, adapt, and manipulate your knowledge in ways that others could never imagine. Your ability to think outside the box has reached its peak, and your potential for crafting unique solutions is limitless.
Improved Innovation: Your mind is constantly finding new ways to improve existing systems or theories. You can often find ways to enhance spells, techniques, or equipment, unlocking hidden potential or creating more effective alternatives.
Inventive Crafting: In crafting, Mastermind's Ingenuity allows you to push the boundaries of what's possible. When you craft items, you have the potential to create something beyond the ordinary, sometimes producing rare or powerful effects with ingredients or materials that wouldn't normally be capable of such a feat.
A lot of growth he has come a long way since being dragged into this horrible place. Some good is finally coming out of this; between all the levels and his garden, he would be jumping for joy, but he knew what he really needed to be doing right now. And that was getting his damage shard maxed at 3000 damage. Absorbed, sadly, Adam knew what creature was best for that: the acid slime he ran away from a few days ago. He was going to hunt it down and let it damage him over and over and over until the shard had its 3000 damage.
Taking out the item just to make sure he understood exactly what it did.
Item: Shard of Damage
Rarity: Rare
Effect:
This shard can be bound to a target, absorbing a portion of the damage dealt to it. The maximum amount of damage it can absorb is 3000 damage. Once the maximum damage is absorbed, the shard becomes unstable. Activation: When the bound person throws or releases the shard, it explodes, dealing 3000 damage to enemies within a 10-meter radius. The damage explosion is equal to the total amount of damage absorbed, up to the maximum.
Yep, this was not going to be fun. Checking out his stat page before the hunt left him feeling proud of where he has come.
Name: Adam
Class: Herbalist (Level 7) 345/6000
Subclass:
Race: Human
Patron: Airmed
Titles: Master of a Legendary Class, Giant Slayer, Overkill
Traits: Slowed Aging, Enlightened Mind, Mastermind's Ingenuity
Current Status:
HP: 400/400 (5.2/min)
MP: 280/280 (5.4/min)
Stamina: 200/200 (7.2/min)
Abilities:
Herb Identification (Passive) – You can identify and analyze any plant or herb nearby.
Alchemy (Active) level 8 – Can craft with herbs
Garden Sanctuary You create a personal garden space that allows you to plant, grow, and nurture herbs and plants at an accelerated rate.
Skills:
Inspect (Active) Level 4
Taunt (Active) Level 3
Small Blades Level 7
First Aid (Passive) Level 3
Negotiation (Passive) Level 2
Instinctive Awareness Level 3
Dodge Level 5
Cultivation (Passive) Level 2
Leap (Active) Level 1
Pain Resistance (Passive) Level: 3
Attributes:
Strength: 12
Intelligence: 26
Dexterity: 20
Wisdom: 28
Vitality: 40
Attribute points: 2
Dropping his 2 points into Dexterity, he started walking down the halls.
Current Status:
HP: 400/400 (5.2/min)
MP: 280/280 (5.4/min)
Stamina: 220/220 (7.4/min)
–
Finding the slime was the easy part, but letting it deal damage to him was rough; he had to pull back whenever he dropped around 200 HP Every time it struck, Adam's body spasmed in pain, his skin burning from the slime's corrosive touch. The pain was unbearable until he leveled pain resistance. He would run away and heal fully, then run back at it. He could feel the shard drawing in the damage but he still took the damage as well. Another hit from the slime made Adam wince, his HP dropping sharply. He barely managed to roll away, checking the shard. only 800 damage was left His muscles burned from the constant impact Despite the overwhelming pain, Adam was excited that once this was over and he recovered, it was off to fight whatever this hole in the ground had for a boss. With only 300 damage needed to be absorbed, something attacked the slime, with only 220 HP Adam leaped away and something Chased him; it was too late to really run away to safety so he did what he thought was smart and ran to the boss's door. As he was doing that, he pulled out an HP potion and dullroot and consumed them. 2700 damage would have to work; he would just absorb more during the boss fight if he needed to. Taking the last moment before entering to drink his last
Potion: Elixir of Focused Resilience
Rarity: Common
Effect: This potion, when consumed, enhances both mental and physical states for a short period, granting the user increased stamina recovery, enhanced focus, and slight healing
He entered the room with a bright silver light, and he saw the boss.
[SYSTEM MESSAGE]
Inspecting Boss Monster: Siren of the Abyss
Creature Type: Abyssal/Water Hybrid
Level: 15
Patron: Nemain
Rarity: Legendary
HP: 4550/4550
Oh fu…