MONSTER RANKS AND TITLES

1. Huskborn (F-Rank) – "Wretched"

Uniqueness Traits: These are the weakest and most common monsters, often recently transformed from humans or small creatures. They exhibit minimal mutations and possess a decayed, ghastly appearance.

Fighting Ability: Lacking combat skills, they rely on sheer numbers to overwhelm. Individually, they pose little threat.

Threat Level: Low; dangerous only in large groups or to the unprepared.

Intellect: Virtually mindless, driven solely by basic instincts like hunger.

Emergence Chances: High; commonly found in areas with weak negation obelisks.

Advancement Chances: Low; rare instances of evolution to higher ranks.

Mutation Chances: Minimal; mutations are usually superficial.

Birthing Unique Monsters Chances: Negligible; seldom produce unique variants.

Lesser Variant: Wispborn – Tiny shadowy entities, barely sentient, often seen flickering in the peripheries of vision.

Greater Variant: Thrallkin – Slightly more robust, these humanoid creatures exhibit minor intelligence and can follow simple commands.

2. Corrupted (E-Rank) – "Lurker"

Uniqueness Traits: Slightly stronger than Huskborn, they display minor regenerative abilities and begin to show unique traits based on their source of corruption.

Fighting Ability: Possess basic combat skills and can be dangerous in numbers.

Threat Level: Moderate; a threat to untrained individuals but manageable for seasoned fighters.

Intellect: Limited; capable of basic problem-solving and rudimentary tactics.

Emergence Chances: Moderate; found in areas with unstable negation obelisks.

Advancement Chances: Possible; with sufficient energy, they can evolve into higher forms.

Mutation Chances: Moderate; mutations can lead to enhanced abilities.

Birthing Unique Monsters Chances: Low; occasional emergence of unique variants.

Lesser Variant: Hollowfang – Corrupted animals exhibiting heightened aggression and minor deformities.

Greater Variant: Bloodgnasher – Larger beasts with enhanced speed, strength, and durability, often displaying blood-red markings.

3. Aberrant (D-Rank) – "Wretchedspawn"

Uniqueness Traits: Exhibit grotesque mutations such as elongated limbs, extra eyes, or distorted features.

Fighting Ability: More formidable, with unique attack patterns and resistance to weak purification attempts.

Threat Level: High; a significant danger to untrained weavers and small communities.

Intellect: Cunning; capable of simple strategies and ambush tactics.

Emergence Chances: Lower; typically found in areas with significant corruption.

Advancement Chances: Moderate; can evolve under certain conditions.

Mutation Chances: High; frequent mutations leading to diverse forms.

Birthing Unique Monsters Chances: Moderate; occasional unique entities emerge.

Lesser Variant: Shroudfiend – Stealthy creatures capable of simple strategies, often hunting in packs.

Greater Variant: Mireborn – Beings with toxic auras and regenerative capabilities, making them formidable adversaries.

4. Dreadfiend (C-Rank) – "Grimstalker"

Uniqueness Traits: Fully transformed monsters with distinct abilities like shadow manipulation, acid secretion, or armored exoskeletons.

Fighting Ability: Highly dangerous, requiring trained weavers to confront.

Threat Level: Severe; capable of decimating entire settlements if unchecked.

Intellect: Strategic; able to coordinate attacks and exploit weaknesses.

Emergence Chances: Low; rare but devastating when they appear.

Advancement Chances: Possible; under extreme conditions, can evolve further.

Mutation Chances: Moderate; mutations often result in enhanced combat abilities.

Birthing Unique Monsters Chances: Moderate; unique variants are more common at this rank.

Lesser Variant: Dreadfang – Swift hunters with magical traits, making them lethal predators.

Greater Variant: Carrion Lord – Commanders of lesser creatures, establishing dominance over regions.

5. Cataclysmic (B-Rank) – "Havocborn"

Unique Traits:

Size and Power: These entities are either colossal in stature or possess exceptional intelligence, enabling them to cause widespread devastation.

Resilience: They exhibit formidable resistance to conventional magical attacks and boast rapid regenerative abilities

.Fighting Ability:

Destructive Capacity: Capable of annihilating entire cities, their attacks can decimate infrastructure and overwhelm defenses.

Combat Prowess: Their advanced combat skills and strategic acumen make them formidable adversaries.

Threat Level:

Severe: A single Havocborn can obliterate entire towns if not promptly addressed

.Intellect:

High: Demonstrates strategic thinking, often orchestrating attacks with precision and cunning.

Emergence Chances:

Rare: Their appearance is uncommon, but when they do emerge, they pose significant challenges.

Advancement Chances:

Moderate: With sufficient consumption of energy or entities, they can evolve into higher forms.

Mutation Chances:

Moderate: Environmental factors or exposure to unique energies can induce mutations, enhancing their abilities.

Birthing Unique Monsters Chances:

Possible: Under specific conditions, they can spawn unique variants with specialized traits.

Lesser Variant: Voidhowler

Abilities: Emits piercing screeches that can shatter minds and induce terror.

Threat Level: High; capable of incapacitating entire battalions with their sonic assaults.

Greater Variant: Rift Tyrant

Abilities: Manipulates dimensional rifts, allowing for unpredictable attacks and making them challenging to combat.

Threat Level: Extreme; their control over dimensions makes them formidable opponents.

6. Abyssal (A-Rank) – "Doomspawn"

Unique Traits:

Singularity: Each Doomspawn possesses distinct and devastating abilities, making them unpredictable.

Corruption: Their presence can taint environments, creating cursed zones that are hazardous to life.

Fighting Ability:

Catastrophic Impact: Their attacks can obliterate entire regions, leaving lasting scars on the landscape.

Defensive Mechanisms: Highly resistant to purification efforts and capable of rapid regeneration.

Threat Level:

Critical: A Doomspawn can decimate large cities and disrupt entire regions.

Intellect:

Exceptional: Exhibits advanced intelligence, often manipulating events to their advantage.

Emergence Chances:

Very Rare: Their appearance is a significant event, often heralding widespread calamity.

Advancement Chances:

Low: Already at a high level of power, further evolution is uncommon but not impossible.

Mutation Chances:

Low: Their stable forms make mutations rare, though certain conditions can induce changes.

Birthing Unique Monsters Chances:

High: They often serve as focal points for monster outbreaks, leading to the emergence of unique variants.

Lesser Variant: Sovereign Wraith

Abilities: Near-immortal spirits capable of haunting and draining life from entire regions.

Threat Level: Severe; their intangibility and life-draining abilities make them formidable.

Greater Variant: Abyssal Titan

Abilities: Colossal beings capable of toppling cities with their immense strength and dark energies.

Threat Level: Catastrophic; their sheer size and power make them nearly unstoppable.

7. Archfiend (S-Rank) – "Endbringer"

Unique Traits: These semi-mythical entities possess the ability to warp reality, cast potent curses, and exert control over lesser monsters. Their mere presence can destabilize entire regions.

Fighting Ability: Archfiends are formidable adversaries, often requiring the combined efforts of multiple high-ranking Weavers to confront them effectively.

Threat Level: They pose an existential threat to civilizations, with the capacity to obliterate cities and disrupt the natural order.

Intellect: Highly intelligent, Archfiends can strategize, manipulate, and foresee the actions of their adversaries, making them unpredictable and exceedingly dangerous.

Emergence Chances: Extremely rare; their appearance is often considered a harbinger of catastrophic events.

Advancement Chances: Archfiends are typically at the pinnacle of their evolution, with minimal chances for further advancement.

Mutation Chances: While rare, some Archfiends may undergo mutations, enhancing their already formidable abilities.

Birthing Unique Monsters Chances: High; Archfiends can spawn unique lesser monsters, often serving as their minions or extensions of their will.

Lesser Variant: Eclipse Devourer – These entities consume light, reality, and sanity, plunging entire regions into perpetual darkness and madness.

Greater Variant: Harbinger of Oblivion – Prophesied to bring about the end of civilizations, their arrival signals impending doom.

8. Primordial (SS-Rank) – "Calamityborne"

Unique Traits: Ancient beings of godlike power, Primordials are often linked to the very source of corruption. They embody elemental forces of destruction, despair, or chaos.

Fighting Ability: Their combat prowess is unparalleled, often overwhelming even the most seasoned Paragon Weavers.

Threat Level: They represent an existential threat to the world, with the potential to cause global cataclysms.

Intellect: While their intelligence varies, many operate on a plane beyond mortal comprehension, making their motives and actions inscrutable.

Emergence Chances: Exceedingly rare; their manifestation is often tied to significant cosmic or mystical events.

Advancement Chances: Primordials are ancient and have typically reached the zenith of their evolution.

Mutation Chances: Given their primordial nature, mutations are uncommon but can result in even more formidable forms.

Birthing Unique Monsters Chances: Very high; their presence can spawn entire ecosystems of unique and powerful monsters.

📝 S-Rank monsters are unstoppable by normal means, requiring divine intervention or extreme sacrifice to even weaken them.

Unranked - Special

Nightmare-Touched: Creatures mutated from deep emotional or spiritual corruption, exhibiting extreme resistance to standard purification methods.

Forbidden Beasts: Entities that blur the line between monster and divine, remnants of ancient bloodlines that have turned feral.

Eldritch Spawn: Beings from beyond known dimensions, existing outside the established rules of Auralis, often defying comprehension.

Understanding these classifications is crucial for Weavers and inhabitants of Auralis to prepare and strategize against potential threats, ensuring the continued survival and prosperity of their settlements.