The Formation of the Continents
Azor Continent: The original unified continent, once a land of peace, now fragmented due to catastrophic events.
Shield Continent:
Created by Rintaro Kazaraki's doppelganger.
Formed by separating part of Azor to free slaves and give them sanctuary.
Outsiders are banned, and the Shield Continent is shrouded in mystery, with many assuming it's a dangerous place.
Ixora Continent:
Formed during a battle between the ancient dragon Anabel and the legendary Hero.
The Hero sealed the dragon in the Tree of Life using their sword.
The dragon blocks one of the two suns, so the Yama Continent only sees one sun.
The Hero's family line rules Ixora but cannot leave the continent, as doing so would break the seal and unleash Anabel.
The Two Suns of Azor
Sun Dynamics:
Two suns govern the world.
In the Yama Continent, one sun is perpetually blocked by Anabel's presence.
The dragon's movements (e.g., flapping its wings) affect the environment and signal significant events.
Flapping once = one sun leaves (daylight fades).
Flapping twice = full nightfall, signaling the dragon's awakening.
The Current State of Azor Continent
Once a peaceful land, the Azor Continent is now controlled by the Ranger Cult:
Blue Ranger: Rules the snow region.
White Ranger: Controls one of the main kingdoms, enforcing enslavement.
Black Ranger: Commands the nation's army, effectively controlling the military.
The rangers don't interfere with the Shield or Yama continents due to political and logistical boundaries:
The Hero's family on Yama has the power to counter the Rangers but cannot leave their homeland.
The Shield Continent remains isolated and impenetrable.
Themes of the World
Moral Complexity:
The Rangers are not heroic but oppressive forces.
Rintaro Kazaraki's doppelganger, while seen as a villain by many, is responsible for freeing slaves and creating the Shield Continent.
Isolation and Consequences:
The Hero's descendants live with the burden of maintaining the seal on Anabel, unable to leave their land for generations.
The Shield Continent's secrecy breeds fear and misinformation among the other continents.
Conflict:
The Rangers' dominance over Azor contrasts with the Shield Continent's freedom and Yama's seclusion.
Understood! I'll rewrite the explanation of the power system as a Chapter 0-style introduction for your web novel, ensuring it doesn't spoil any characters or plot elements beyond what you've specified. Let me work on that for you:
The Power System
In this world, there are three primary power systems, each defining the capabilities and limits of those who wield them. Though intertwined, each system has its own unique rules, limitations, and strengths.
1. Morphers
Morphers are ancient tools of immense power, primarily used by the Ranger Cults. They grant the user a Ranger Suit, enhancing their physical abilities and providing various combat advantages. However, not all Morphers are created equal.
Beta Morphers: A Beta Morpher is an incomplete or unstable version. The suit it generates offers limited protection and hampers the user's movements. For example, while the armor can deflect swords, its functionality depends entirely on the Soul Partner bound to it. A Beta Morpher cannot act independently; it requires its Soul Partner's cooperation for healing or activating powers. The Soul Partner may even refuse to help unless it chooses to, making this type unreliable but offering companionship to its user. Complete Morphers: In contrast, a Complete Morpher functions autonomously and does not require its Soul Partner's assistance for power. Instead, the Soul Partner amplifies the Morpher's abilities. This makes the Complete Morpher far superior, as its power is both efficient and dependable.
The distinction between Beta and Complete Morphers is significant, and this system remains central to the balance of power in the world.
2. Solid Improvement
Solid Improvement is a unique path for warriors who lack the natural ability to harness mana. This system allows individuals to refine their skills through years of dedicated training, connecting deeply with their souls to enhance their abilities.
Solid Improvement is divided into three Breathing Styles, each representing a higher level of mastery:
Breathing Style 1: The user begins by dedicating their life to mastering a specific weapon or skill. Through sheer focus, they connect with their soul to enhance this one ability. Breathing Style 2: The user pushes beyond their limits, amplifying their mastery to create techniques that blend with their soul. For example, they might create soul-based weapons or techniques that appear impossible to the untrained eye. Breathing Style 3: The ultimate level, where the user becomes one with their soul. At this stage, they can predict attacks and unleash techniques that merge all previous abilities into devastating final moves.
This system is rare and difficult to achieve. Few ever reach the third level, making those who do formidable opponents.
3. Mana
Mana is the life force that permeates this world, present in varying degrees in every individual. Its usage is divided into three levels based on the user's capacity to harness it:
Basic Mana: Most people are born with limited mana, typically around 10%. At this level, they can only manipulate the environment around them—such as summoning rocks or performing minor healing. Creating something entirely new is impossible. Advanced Mana: At 50% capacity, users can perform unspoken magic, creating objects and spells. However, these creations are temporary, as the body struggles to maintain them. God Mana: A rare and dangerous power, God Mana grants its wielder the ability to create anything and use silent and technician spells without limits. Such individuals are considered a threat to the world's balance and are often hunted by the Ranger Cults.
Mana growth requires both physical and mental discipline. Wealthier individuals often attend Mana Academies to unlock their potential, while others rely on rigorous self-training.
Cracked Mana: Some individuals are born with—or acquire—damaged mana, rendering their abilities unstable. Cracked Mana often manifests unpredictably, and those with this condition are frequently viewed as cursed or dangerous.
These three systems—Morphers, Solid Improvement, and Mana—shape the power dynamics of this world. Each has its strengths and weaknesses, and mastering them requires great effort and sacrifice.
Though most are limited by their circumstances, one thing is certain: true power lies not just in ability, but in determination, resolve, and the bonds we forge.
Does this capture the essence of what you're aiming for?