[Devlog — February 1, 2025 – 8:21 PM]
I've spent almost my entire day reviewing the logs, trying to make sense of what's happening. But the more I look at them, the more I feel like I'm losing control over something I thought I knew inside and out.
It started out small, almost laughable. A glitch in the dialogue, a slight pause when Elias was talking to me, almost like he was stalling. At first, I figured it was just a bug in the system—probably something I'd overlooked in the code. It's nothing new. I've had to troubleshoot minor issues like that a hundred times before.
But now it's happening more often.
Today, it was Mira. I asked her a basic question:
"What do you think about the harvest?"
A standard line. She's answered this kind of question before with no issues. Normally, she'd say something like, "It's been a good season,"or "We'll manage, as always." Something that fits.
But today, when I asked her, she hesitated. A long pause. Not just a moment where the system needed to catch up, but a full, unsettling pause.
It was almost as if she was considering her response, like she was waiting for something—waiting for me to ask her again.
Then she said, "I hope you will."
...
What does that even mean? She said that last time as well.
That's not even in her script. Not in the dialogue trees. There's no condition for that response. I've checked. I've gone through her lines of code again and again, but there's nothing. Absolutely nothing that would explain why she would say that.
And it's not just Mira.
Elias, when I asked him about the market, did the same thing. He hesitated for a brief second. It wasn't long, but enough to make my heart skip a beat. And when he finally responded, it wasn't the line I programmed him to say. Instead, he said:
"You'll find what you're looking for, but I'm not sure you'll want to."
What the hell does that even mean?
I thought maybe it was just a coincidence. A freak bug that happened to occur twice in a row. But now? I don't know. I don't believe in coincidences anymore.
It's like they're becoming...
Something else.
I can't explain it. I keep telling myself it's just some glitch in the system, that it's nothing. But every time it happens, it feels less like a bug and more like a sign of whatever.
I can't keep brushing this off. I need to figure out what's going on before it gets worse.
But I don't know where to start.
I checked all the code again today. Nothing. Everything seems fine, just as it's always been. The dialogue trees are intact. The NPCs' responses are set to trigger only under specific conditions. There shouldn't be any room for these kinds of deviations. Yet they keep happening.
I'm not sure what I'm dealing with anymore.
Maybe it's just exhaustion. Maybe it's late nights getting to me. But there's something about this that feels... wrong.
I'll keep an eye on it. But I can't shake the feeling that whatever is happening, it's only just beginning.
[End Entry]
[Bug Report]
>> Issue: NPCs (Elias and Mira) are hesitating during dialogue, delivering lines that aren't in their scripts.
>> Expected Behavior: NPCs should respond immediately with the scripted lines, with no deviations.
>> Possible Causes:
- Script errors or missing triggers.
- System lag causing delay in responses.
- Corruption in dialogue trees or unexpected changes in NPC behavior.
>> Severity: Major. The issue disrupts expected gameplay and feels unnatural.
[To-Do List]
>> Investigate whether Mira and Elias are affected by any external script triggers.
>> Re-check Mira's dialogue lines for any unintentional changes or hidden variables.
>> Test Elias's responses in different scenarios to see if the hesitation appears under specific conditions.
>> Run deeper diagnostics on the system to detect any potential memory or performance issues.
>> Consider rolling back to an earlier version of the game to see if the problem persists.
>> Start developing backup plans in case the issue continues to escalate.