Ranks of Knights and Heroes
1. Royal Knights:
Elite warriors serving directly under a nation's royal family. They are tasked with defending the monarchy, leading armies, and acting as envoys. Their rigorous trials test loyalty, martial prowess, and magical skill.
Notable Role: Commanders in royal armies and protectors of the throne.
2. Holy Knights:
Warriors empowered by faith, selected by the Holy Church to fight against unholy and demonic forces. They wield Holy Magic, which excels against dark and corrupted beings.
Notable Role: Guardians of temples and hunters of heretics.
3. Demon Slayers:
A globally recognized organization created by the strongest country on the planet. Their sole mission is to exterminate demons and protect humanity. They possess specialized anti-demon weapons and techniques.
Notable Role: The first line of defense against large-scale demon invasions.
4. Lances:
Seven champions chosen from all nations on the human continent. They represent the pinnacle of strength, wisdom, and virtue. Each Lance specializes in unique combat or magical styles.
Notable Role: Ambassadors of unity and elite defenders in global crises.
5. Saber:
The leader of the Lances, chosen through rigorous trials. The Saber wields unmatched power and holds the title "King of Heroes." Their authority surpasses even that of royalty during times of global peril.
Notable Role: Supreme commander of allied forces.
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Adventurer Ranking System
Adventurers are ranked based on their abilities, achievements, and mission completions. Each rank reflects the individual's skill, power, and reliability.
Ranks:
F, E, D, C, B, A, S (Standard Ranks)
SS, SSS, Legend (Elite Ranks)
"+" tiers (e.g., A+, S+) exist within A-tier and above for finer distinctions.
Progression Milestones:
Advancing from one rank to another requires completing guild-assigned missions, battling high-risk foes, or earning public acclaim.
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Magic System
Core Elements:
1. Fire: Destruction and combustion.
2. Earth: Defense and terrain manipulation.
3. Wind: Speed and slicing power.
4. Water: Fluid control and healing.
5. Thunder: Lightning and high energy.
Superior Magics:
1. Plasma: A volatile fusion of Fire and Thunder magic, requiring immense control.
2. Nucleus: Manipulates atomic and molecular forces, combining Earth and advanced magical theory.
Fusion Magics:
Ice: Created by lowering Fire magic to sub-zero temperatures.
Storm: A fusion of Water, Thunder, and Wind, producing catastrophic weather phenomena.
Nuclear: Combines Fire, Water, and Nucleus to create devastating energy magic.
Holy Magic:
Derived from faith, it specializes in healing and combating unholy or demonic entities. Holy Magic is less versatile than elemental magic but excels in spiritual warfare.
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Skill System
1. Common Skills:
Everyday skills used by civilians, warriors, and magicians.
Example: Basic Swordsmanship, Fireball.
2. Extra Skills:
Superior to Common Skills, often reflecting advanced training.
Example: Master Swordsmanship, Meteor Strike.
3. Sub Skills:
Supplemental abilities tied to Unique or Ultimate Skills.
Example: Unique Skill: "Soul Reaper"; Sub-Skill: "Soul Harvest" (absorb powers from defeated foes).
4. Unique Skills:
Rare and personal abilities tied to an individual's destiny or personality.
Example: "Time Walker" (manipulate the flow of time).
5. Ultimate Skills:
The pinnacle of skill mastery, often granted by divine intervention or extreme effort.
Example: "Celestial Annihilation" (summons divine energy to obliterate a battlefield).
6. Weapon Skills:
Special skills imbued in legendary weapons.
Example: A cursed blade granting "Bloodlust," which amplifies power at the cost of sanity.
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Types of Individuals
1. Civilians:
Ordinary people living under the rule of governments or royalty.
2. Government Officials:
Leaders managing civilian life in democratic or bureaucratic systems.
3. Royal Families:
Dynasties ruling nations through heritage. They often possess advanced combat and magical training.
4. Demon Lords:
Rulers of the demon continent. Each is immensely powerful and commands legions of demons.
5. Heroes:
Chosen protectors of humanity, often wielding Unique or Ultimate Skills.
6. Adventurers:
Mercenaries working for guilds, completing quests for money, fame, and rank.
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Races and Breeds
1. Humans:
Adaptive and resourceful, humans dominate the known world.
2. Beast Kins:
Hybrid humanoid-animal races with heightened senses and physical abilities. Sub-races include Wolf Kin, Cat Kin, and others.
3. Monsters:
Categorized into Lesser (common beasts), Greater (intelligent threats), and Mythical (rival gods).
4. Demons:
Powerful beings created by the God of Death, Mortis. They embody strength and chaos.
5. Angels:
Protectors of heaven, created by the God of Life, Luxiel. They embody order and light.
6. Lesser Gods:
Seraphim chosen by the Five Pillars of Creation to govern specific domains.
7. Higher Gods:
Super Seraphim who act as enforcers of divine will, wielding immense power.
8. Will of God:
The absolute omnipotent creator of the universe, existing across every dimension and timeline. Its power is infinite and incomprehensible.