The end of the dark week

In the end, the first Dark Week hadn't gone badly at all. Between the players' busy looting, parties with the dwarves at the Tavern, and concerts in "the cave," studying magic, scheming with the Game Master, and the intergender adventures underway, the danger of Dark Week faded into the background; the days had passed quickly for everyone.

On the last day, the dwarves had been busy in a workshop trying to craft a new boiler for the barge so they could sail upriver... they needed a much larger barge to carry their entire share of the loot, but they wouldn't take it all, so as not to saturate the market and drive down the price. So the players set up a warehouse for them, complete with a door and lock, to store some of their new merchandise.