Glossary

Power Structure:

(From lowest to highest, with subranks 1 → 10 | I → X in each tier for gradual progression.)Tin

Iron

Bronze

Silver

Gold

Platinum

Mithril

Adamantite

(An individual's talent, skills, blessing, bloodline, and traits have grades that decide the their power.)

★☆☆☆☆☆☆☆☆☆ (1-Star) 

★★☆☆☆☆☆☆☆☆ (2-Star) 

★★★☆☆☆☆☆☆☆ (3-Star) 

★★★★☆☆☆☆☆☆ (4-Star) 

★★★★★☆☆☆☆☆ (5-Star) 

★★★★★★☆☆☆☆ (6-Star) 

★★★★★★★☆☆☆ (7-Star) 

★★★★★★★★☆☆ (8-Star) 

★★★★★★★★★☆ (9-Star) 

★★★★★★★★★★ (10-Star) 

Military Ranks of Wolfe Kingdom: 

Enlisted Ranks

Drengr (Private / Recruit) – A new warrior, untested in battle.

Skjaldmadr (Private First Class) – A trained shield-bearer and foot soldier.

Vápnamaðr (Lance Corporal / Specialist) – A fighter specializing in weapons or tactics.

Hersirmadr (Corporal) – A squad leader overseeing small groups in battle.

Húskarl (Sergeant) – An elite warrior, often a noble's personal guard.

Stálhjarta (Staff Sergeant) – A veteran warfighter leading larger squads.

Væringjar (Gunnery Sergeant / Elite Raider) – An elite mercenary or specialist with tactical command.

Höfuðingi (Master Sergeant / Senior Warleader) – A battle-proven warrior leading warbands.

Officer Ranks

Hersir (Lieutenant / War Captain) – A noble-warrior commanding a full company.

Stallar (Major / War Strategist) – A senior officer advising jarls on military tactics.

Járnhríð (Iron Tempest) (Lieutenant Colonel / High Warchief) – Commands hundreds of warriors, leading major battles.

Hrafnáldr (Raven Lord) (Colonel / Grand Warchief) – A battle-hardened general, overseeing legions.

High Command Ranks

Mar (Brigadier General / Warlord General) – A noble warlord controlling multiple warbands.

Herskonungr (Major General / Grand Warlord) – Commands entire legions, armies, and regional forces.

Konungr (King) (Supreme Commander / High General of a Kingdom) – The ruler of a nation, leading all military forces.

Hárkonungr/Hárdrottning (High King/Queen) (Supreme Leader / Overlord of Nations) – A ruler who commands multiple kingdoms, leading grand war efforts and maintaining control over vast armies.

Naval Ranks: 

Enlisted Ranks

Skipari (Seaman / Crewman) – A basic shiphand, oarsman, or fighter.

Sjódrengr (Marine / Raider) – A naval warrior trained for ship-to-ship combat.

Byrðingsmadr (Leading Seaman / Senior Raider) – A seasoned fighter aboard a warship.

Stýrimaðr (Petty Officer / Navigator) – Manages navigation and tactics on the water.

Hafhrafn (Chief Petty Officer / War Captain at Sea) – Leads ship combat teams.

Langskiphöfðingi (Warchief of the Longship / Senior Fleet Officer) – Leads a fleet of longships in raids.

Officer Ranks

Hersirhafn (Lieutenant / Ship Captain) – Captain of a single warship.

Stallarhafn (Commander / Fleet Captain) – Oversees multiple warships in coordinated naval assaults.

Járnflotí (Commodore / High Sea Warchief) – Commands a full fleet, ensuring warship superiority.

Hrafnflotí (Rear Admiral / Fleet Lord) – Leads multiple fleets, overseeing entire maritime campaigns.

High Command

Flotajarl (Vice Admiral / Warlord of the Seas) – A powerful naval leader ruling a kingdom's naval forces.

Flotakonungr (High Admiral / Sea King) – Supreme commander of an entire naval empire.

Air Force Ranks

Enlisted Ranks

Loptmadr (Sky Trooper / Airborne Scout) – Basic air cavalryman.

Vindrdrengr (Wind Warrior / Valkyrie Trainee) – Aerial combatant trained for mounted flight.

Hrafnmadr (Raven Rider / Aerial Raider) – Specializes in aerial reconnaissance and fast assaults.

Stormrdrengr (Sky Warrior / Airborne Specialist) – Trained in high-speed aerial combat.

Sólhestari (Sun Rider / Senior Air Warrior) – Commands air cavalry squadrons.

Officer Ranks

Vindrhersir (Wing Captain / Sky Raider Leader) – Leads airborne war parties.

Hrafnhersir (Raven Lord / Aerial Commander) – Commands an airborne battalion.

Stormkonungr (Sky King / High Commander of the Skies) – Leads the entire aerial war force of a kingdom.

Wolfe Clan Noble Ranks (Governance & Aristocracy)

Karl (Freeman / Landowner) – A free man who owns property and has military obligations.

Goði (Gothi) / Gyðja (Gythia) (Priest-Chieftain / Religious Lord) – A noble who holds religious, legal, and military authority over a small region.

Hersir/Frú (Chieftain / War Chief/Nobleman/Noblewoman) – A noble warrior who controls a single village or fortress.

Lendr maðr/Húsfreyja (Lendmann) (Baron/Landed Noble/Baroness/Landed Noblewoman) – A powerful noble controlling multiple estates or strongholds.

Jarl (Earl / Duke / High Lord) – A high-ranking noble ruling over multiple towns, cities, and armies.

Hertogi/Hertoginna (Duke /Duchess/ Warlord of a Great Province) – The ruler of large territories with control over regional armies.

Konungr/Drottning (King/Queen) (Supreme Ruler of a Kingdom) – The head of a single nation, overseeing all military, political, and economic affairs.

Konungsdóttir/Konungsson (Princess / King's Daughter/Prince King's Son) – A royal princess/prince, next in line for succession.

Ynglingr/Ynglingadóttir (Crown Prince /Princess/ Heir Apparent) – The official successor to the throne, part of the ruling royal family.

Hárkonungr/Hárdrottning  (High King/High Queen) (Overlord of Multiple Kingdoms) – The supreme ruler of multiple nations, holding absolute authority over vast territories.

Other Royal Titles

Jarlsdóttir (Daughter of a Jarl, Female Nobility but not Royalty)

Jarlsmadr (Son of a Jarl, Male Nobility but not Royalty)

Hertogsson (Duke's Son, Noble Heir but not a Prince)

Hertogsdóttir (Duke's Daughter, Noble Heir but not a Princess)

Mystic Amor: 

Powerful exo-suits built by mortals in order to combat Demon Beasts, they're operated by utilizing the mana absorbed from the air through their ether reactors with enough power to use tactical-level magic that can even kill massive Demon Beasts. These suits not only protect the pilots against the harmful physical environment but also have several characteristics that make them more powerful and distinguishable from old-fashioned wearable armor. 

Races:

HumansThe most widespread race across the Nine Realms. Humans are versatile, ambitious, and relentless—masters of survival, trade, and war. They adapt quickly and breed faster than most species, leading to powerful kingdoms and volatile empires. Their bloodlines often mix with divine or demonic heritage, giving rise to unique individuals like Gazei Wolfe.

ElvesAgeless and elegant, Elves are beings of grace, magic, and pride. They hail from ancient forest cities, hidden valleys, and celestial citadels. Elves are often split into subraces—High Elves, Wood Elves, Dark Elves, etc.—each with distinct cultures and affinities for magic, archery, or stealth. Though slow to trust, their loyalty is eternal.

DwarvesShort, stocky, and built like armored tanks. Dwarves dwell in mountain fortresses and subterranean cities. Master craftsmen, miners, and engineers, they value tradition, honor, and grudges that last centuries. They forge weapons that last forever and beer that kicks harder than a war mammoth.

BeastkinHumanoids with animalistic traits—ears, tails, claws, heightened senses. Beastkin tribes vary greatly by region: wolfkin, catfolk, birdfolk, and more. Often discriminated against by "civilized" races, they've forged their own warrior societies, shamantic paths, and savage kingdoms. Fierce, loyal, and fiercely independent.

DarkynTwisted descendants of ancient magical corruption. Once human, elf, or beastkin, the Darkyn have been transformed by shadow magic, demonic influence, or cursed artifacts. Their appearances are varied—horns, glowing eyes, shadow-touched skin. Feared, hunted, and sometimes revered, they walk the line between damnation and destiny.

DrakariDragon-blooded humanoids. Not full dragons, but born of them. Tall, scaled, and intimidating, Drakari often manifest elemental breath, high resistance to magic, and a deep connection to ancient dragon spirits. Many isolate themselves in forgotten mountain temples or serve as elite mercenaries in major wars.

Fairfolk (Fae)Mysterious, enchanting, and completely unpredictable. The Fairfolk hail from the borderlands between realms—twilight forests, hidden lakes, and mirror worlds. Their beauty is legendary. So is their cruelty. Deals with the Fae are binding, but their rules are never what they seem.

GiantsTowering beings of immense strength and endurance. Most live in remote highlands, ice cliffs, or volcanic peaks. Some are elemental-kin—Fire Giants, Frost Giants, Stormbloods. Slow to act, but devastating once angered. Few in number, but feared across every battlefield.

OrkinSavage, resilient, and brutal. Orkin are often underestimated as mindless brutes, but many clans have their own codes, war philosophies, and ancient traditions. Known for their strength, speed, and berserker battle trances. Their warbands rival imperial legions in raw damage output.

UndyingSouls that refuse to stay dead. Undying may look human or monstrous, but all are tethered to a magical source—necromancy, curses, or divine punishment. Not all are evil. Some seek redemption. Others? Just vengeance. They can't be easily killed, and most of them know it.

Classes & Elite Classes in the World

In this world, every individual is born with a Class, a fundamental aspect of their being that dictates their natural talents, combat style, and magical affinities. These Classes are diverse, ranging from warriors and mages to assassins and guardians, each granting abilities that shape a person's path in life.

However, above all others stand the Elite Classes—an extremely rare and inherited power that is not chosen or trained into but bestowed by birthright. Those who possess an Elite Class are fundamentally different from ordinary class holders. They are considered exceptions to natural law, existing as singular forces with power far beyond what normal training or experience can provide.

The Nature of Elite Classes

Unlike standard Classes, which can be honed and refined over a lifetime, Elite Classes are absolute—those who possess them are born with an inherent mastery, as if the skills and techniques were woven into their very existence. They do not simply wield power; they embody it.

The Divide: Elite vs. Standard Classes

The existence of Elite Classes creates a stark divide in society, one that fuels both admiration and resentment. While most individuals must struggle, train, and fight to achieve greatness, an Elite is simply born with it—a living force of nature that defies conventional limits.

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Elite Barbarian – The Apex Warrior

(Brutal Combat, Unstoppable Force, Tactical Destruction, Adaptive Carnage)

A battle-hardened warrior who thrives in the heart of combat, the Elite Barbarian is the pinnacle of warborn destruction, blending overwhelming strength, refined technique, and sheer battlefield dominance. Unlike traditional berserkers who surrender to blind fury, the Elite Barbarian wields both raw power and precise control, capable of adapting to any combat scenario.

Their mastery allows them to wield massive weapons effortlessly, engage in rapid and skillful strikes, or harness mystical energy to augment their abilities. Whether crushing enemies with brute force, outmaneuvering them with precise execution, or manipulating the battlefield through sheer presence, the Elite Barbarian stands as an unbreakable force of war.

Berserker LordOverwhelming power, relentless attacks, and self-sacrificial might.

WarfinPrecision strikes, counters, and endurance-based combat mastery.

Totem GuardianDefensive control, mystical augmentation, and battlefield dominance.

Elite Sorceress – The Arcane Apex

(Elemental Mastery, Reality Manipulation, Arcane Precision, Unrivaled Power)

A supreme wielder of magic, the Elite Sorceress is the very embodiment of arcane supremacy. Unlike conventional spellcasters who rely on study and preparation, the Elite Sorceress commands magic as naturally as she breathes, bending the elements, warping reality, and unleashing devastation beyond mortal limits.

Her magic is not bound by the same restrictions as lesser casters—she does not need restraint, she does not need time, she simply wills and the world obeys. Whether summoning storms, conjuring destruction, or shaping reality itself, the Elite Sorceress reigns as an unstoppable force of mystical power.

Elemental SavantUnrestricted elemental devastation and boundless arcane force.

Arcane DuelistBladed sorcery, fluid weaponized magic, and spell-enhanced combat.

Mystic VirtuosoReality bending, support magic, and battlefield manipulation.

Elite Summoner – The Eternal Conductor

(Manifested Beasts, Bound Creations, Adaptive Summoning, Living Arsenal)

A master of creation and command, the Elite Summoner does not simply call upon creatures—she manifests them, binds them, and weaves them into existence. Unlike Summoners who rely on pre-existing contracts, she creates, modifies, and enhances her summons in real-time, shaping the battlefield through a relentless and evolving force.

Her army is not fixed, but fluid, shifting between mythical beasts, spectral warriors, and grotesque hybrid abominations depending on the battle's needs. Whether leading a legion of bound entities, forging massive singular titans, or wielding creatures as living weapons, the Elite Summoner dominates by overwhelming and adapting at will.

UnionPact-based summoning of legendary bound entities.

SpiritEthereal and elemental manifestations of pure energy.

ChimeraHybrid, ever-evolving monstrosities crafted for war.

Elite Ranger – The Phantom Hunter

(Unmatched Precision, Stealth, Traps, Adaptive Warfare)

A master of ranged combat and battlefield control, the Elite Ranger is a ghost in the wild, striking from the shadows with pinpoint accuracy. Unlike standard marksmen who rely on stationary attacks, the Elite Ranger thrives in constant motion, weaving through enemy ranks with lethal agility while setting traps, ambushes, and mid-combat trick shots to dominate opponents.

They do not waste shots—every strike is calculated, every movement a step ahead of their prey. Whether tracking enemies across vast landscapes, controlling the battlefield with snares and explosives, or eliminating targets from impossible distances, the Elite Ranger is the ultimate hunter.

Deadeye – Master of long-range precision, sniper shots, and trick shooting.

Ghost Striker – Stealth-based combat, ambush tactics, and high-speed mobility.

Wildstalker – Survivalist warfare, trap mastery, and relentless pursuit.

Elite Brawler – The Unchained Warbringer

(Unarmed Combat, Unrelenting Force, Adaptive Brutality, Battlefield Chaos)

A warrior who eschews weapons in favor of raw, overwhelming strength, the Elite Brawler is a relentless force of destruction. Unlike disciplined martial artists, they embrace chaos, using their entire body as a weapon—fists, knees, elbows, grappling, and pure instinctual aggression.

Unlike the Elite Fighter, who hones technique with precision, the Elite Brawler thrives on raw instinct, adjusting to opponents mid-fight and turning any battlefield into their personal arena. They do not fight for honor or style—they fight to win, overpower, and crush all resistance.

Chemist Battlefield chemistry, explosive potions, and combat-enhancing serums.

Rampage StrikerHigh-speed combos, flurries of attacks, and relentless pressure.

Pit TyrantBrutal crowd control, improvised weapons, and battlefield domination.

Elite Fighter – The Fist of Supremacy

(Pure Hand-to-Hand Combat, Relentless Pressure, Precision Strikes, Absolute Mastery)

A warrior who rejects weapons entirely, the Elite Fighter is the pinnacle of martial discipline and unarmed combat. Unlike the Elite Brawler, who thrives on raw instinct, the Elite Fighter embodies refined technique, turning their entire body into a weapon of perfect execution and devastating impact. Every strike is calculated, every movement controlled—no wasted energy, no unnecessary force, only absolute precision.

Unlike other warriors who rely on steel and sorcery, the Elite Fighter believes fists alone are the ultimate weapon, striking with such overwhelming mastery that no armor, magic, or force can withstand their blows. They do not wield power; they become it.

ChampionPerfect technique, precise counters, and unparalleled endurance.

DragonFlowing, destructive strikes infused with sheer power.

TigerRelentless aggression, overwhelming speed, and unbreakable momentum.

Elite Swordswoman – The Blade Empress

(Flawless Technique, Elegant Destruction, Unrivaled Blade Mastery)

A warrior whose blade is an extension of her soul, the Elite Swordswoman is the pinnacle of precision, speed, and martial supremacy. Unlike simple swordfighters, she does not merely wield a blade—she embodies the art of the sword itself, striking with fluid grace, overwhelming force, and absolute control.

Unlike the Swordsman, who relies on many blades and styles, the Elite Swordswoman refines every movement into a deadly masterpiece, making each strike unavoidable and unstoppable. Whether dancing through enemies with impossible agility, overwhelming them with unrelenting slashes, or cleaving through all in a single stroke, the Elite Swordswoman is both an artist and an executioner.

BladelordFlawless form, perfect counters, and precision-based destruction.

Crimson ReaverBlood-soaked aggression, ruthless offense, and relentless pressure.

Storm EdgeUnpredictable blade work, rapid flurries, and seamless adaptability.

Elite Rider – The Storm Cavalier

(Mounted Combat, Tactical Maneuvering, Absolute Speed, Unbreakable Will)

A warrior who masters both beast and battlefield, the Elite Rider is a force of unstoppable momentum, striking with unparalleled mobility and power. Unlike warriors who fight on foot, the Elite Rider merges their skill with their mount, creating a seamless force of destruction that dominates both open fields and close combat alike.

Unlike the Horsemen, who thrives in chaotic skirmishes, the Elite Rider controls the flow of battle, using speed, precision, and overwhelming charges to dictate when and where the fight begins—and ends. Whether raining destruction from above, trampling through enemies, or executing pinpoint precision strikes from the saddle, the Elite Rider is an indomitable force that can never be caught, never be stopped.

DrakeguardColossal war mounts, ironclad endurance, and unstoppable charges.

WindchaserUnmatched speed, aerial mobility, and lightning-fast strikes.

Blitz ReaverMounted assassinations, precision ambushes, and relentless pursuit.

Elite Bandit – The Crimson Corsair

(Pirate Warfare, Dual Blades, Explosives, Tactical Traps, Resourceful Fighting)

A warrior of relentless cunning and ruthless efficiency, the Elite Bandit is a master of pirate skirmishing and streetwise combat, thriving in unpredictable and chaotic battles. Unlike common thieves who rely on stealth alone, the Elite Bandit fights aggressively, using rapid multi-weapon strikes, deception, and relentless mobility to keep enemies off balance before delivering the finishing blow.

Unlike the Elite Ranger, who fights with precision from a distance, the Elite Bandit dominates close-range combat with raw opportunism, overwhelming enemies through speed, chained attacks, and ruthless plundering of their strength. Whether weaving through combat with twin blades, striking with explosives, or setting elaborate traps, the Elite Bandit ensures that every battle is fought in their favor.

Dreadblade – Twin blade mastery, rapid chained strikes, and overwhelming speed.

Bombardier – Explosives, gunpowder warfare, and destructive mid-range bombardments.

Constructor – Trap deployment, mechanical construction, and battlefield control.