Chapter 5: The Powers that Rules Mezolith

Mezolith is a continent shaped not by magic, but by war, geography, and the ambitions of those who rule it. Power does not belong to a single empire—it is fractured, held by five dominant nations, each seeking to expand its reach.

None of them care for balance. Only control.

And now, Kaiser had stepped into their world.

Blazzarene – The Northern Dominion

Far in the frozen lands of the North, where the sun barely warms the ground, lies the empire of Blazzarene.

Its people are hardened by unforgiving winters, endless battles, and a ruler who tolerates no weakness.

Ruler: Reis Goudford

Once a warlord, he united the North through sheer brutality, crushing every clan that opposed him.Holds the largest army, specialized in siege warfare and relentless assaults.Commands with an iron fist—loyalty is absolute, or death follows.

Blazzarene's Influence

Mastery of warfare, training soldiers from childhood.Expansionists, always seeking to push their borders further south.Fearless of war. Because to them, war never ends.

Ignareth – The Southern Inferno

A scorching desert kingdom, built on fire, blood, and the will to survive. There are no weak men in Ignareth—only dead ones.

Ruler: Zakares Hellsing

A warrior-king who rose through the brutal gladiator pits, taking the throne by slaughtering his competition.His rule is absolute—those who challenge him end up as dust in the wind.Rules over a land where mercenaries, assassins, and slavers thrive.

Ignareth's Influence

Home to the deadliest fighters-for-hire in Mezolith.Controls the black market, profiting off illegal goods, weapons, and trade.Honor means nothing—gold and strength determine status.

Aquarene – The Southern Coasts

The nation of the sea, where power lies not in armies, but in ships, trade, and secrets.

Ruler: Lady Quarterene

A woman of calm cruelty, she rules from the shadows, making moves that no one sees coming.Prefers diplomacy over war, but assassination over negotiation.Her greatest strength? Controlling the seas.

Aquarene's Influence

Holds the strongest navy, dominating trade routes across Mezolith.Pirates, smugglers, and spies operate freely under her rule.Stays neutral in conflicts but profits from every war.

Woodsaw – The Eastern Highlands

A land of mountains, forests, and warriors who do not fight fair.

Ruler: Jeffrey Maxim

An exiled prince turned warlord, who carved his own kingdom from nothing.Rules with strategy, not strength—his forces are masters of ambushes and guerrilla warfare.Prefers to weaken enemies before striking rather than face them head-on.

Terresan's Influence

Controls the highlands and hidden fortresses that no army can easily breach.Specializes in archery, stealth, and unconventional warfare.A dangerous enemy, but a valuable ally—for those who earn their trust.

Metreon – The Heart of Mezolith

The wealthiest and most influential of all the nations. A kingdom of gold, power, and unseen forces pulling the strings of the continent.

Ruler: King Fredrik Dimas, The Divine Monarch

A man rumored to possess an ancient relic, granting him unnatural wisdom.Prefers manipulation over direct conflict—wars are fought for him, not by him.Holds influence over nobility, scholars, and religious institutions.

Metreon's Influence

Controls Grandios, the central trade hub of Mezolith.Dominates politics, information, and high society.A nation where gold is stronger than steel.

The Road to Nowhere

Kaiser knew none of these things.

He was just a wanderer, stepping into an unknown world that had no place for him.

The dirt road stretched before him—his first steps into the wild.

The sun burned overhead, the wind carried the scent of distant forests, and for the first time, he had no home.

His stomach growled.

His body ached.

But he kept walking.

Survival is Not Easy

Every step forward reminded him how unprepared he was.

He had no food. No destination. No plan.

For the first time since awakening, he realized—power did not mean survival.

He could barely stand after using Phantom Step once. What good was an ability that drained him in an instant?

He clenched his fists.

He had so much to learn.

The sound of rustling leaves made him stop.

Kaiser's body tensed. He wasn't alone.

The dirt road had led him to the outskirts of a forest, where the trees whispered in the wind, concealing unseen threats.

Then—a sharp whistle.

A rope snare snapped around his ankle before he could react, yanking him into the air.

Kaiser grunted in shock, now dangling upside down from a tree.

Before he could cut himself loose, figures stepped out from the shadows.

Five men.

Rough-looking. Armed. Smirking.

Bandits.

One of them, scar-faced and carrying a rusted axe, grinned. "Well, well, boys. Looks like we caught ourselves a fresh one."

The others laughed.

Kaiser gritted his teeth.

He had been in town fights before, but this was different.

This time, there were no rules.

No one to stop them.

And he was their prey.

Hidden in the forest, two figures remained unseen.

One of them, clad in a long coat, muttered, "He got caught already?"

The other, more patient, simply said, "Let's see how he handles it."

They did not interfere.

They only watched.

Kaiser had heard of Zarka before, but never had a reason to visit. It was a neighboring town to Pax Crossing, but unlike his hometown, Zarka was a place where the law had no presence.

It was a known bandit-infested settlement, home to drifters, thieves, and mercenaries with no allegiance. The town itself barely functioned—chaotic, ungoverned, and ruled by strength alone.

The worst part?

The ones that lived in Zarka weren't even the worst of them.

The forests and mountains surrounding Zarka crawled with bandits. Most of them were lowly criminals, but some were stronger, more experienced killers.

And Kaiser had just run into a group of them.