Author use only-Heavy spoilers

----[Vol 2]

 [Attribute table]

  Player: Lioro.

  Faction Value: 90 [Neutral]

  HP: 600 (46.1%) MP: 530 (40.7%)

  Physical Attack: 600 (46.1%)

  Physical Defense: 600 (46.1%)

  Agility: 600 (46.1%)

  Magic attack: 530 (40.7%)

  Magic defense: 530 (40.7%)

  Comprehensive resistance: 65 (5%)

  Specialty: 735 (56.5%)

  Total: 306.5% [HP, MP, Physical Attack, Physical Defense, Agility, Magic attack, Magic defense.]

『 

[Ability table]   

Natural Abnormality Ability: Six Eyes  

Comprehensive level: 38Lv/100Lv   

Experience slot: 1,480,000/160,000   

Profession:

General: Genius 7Lv

Intermediate profession: Jujutsu Sorcerer 0 Lv, Adventurer 1Lv, Sword Master 7Lv.

High/Special: Dimensional Traveler 5Lv, Curse Knight 5Lv, Magic Swordsman 5Lv, Valkyrie 5Lv.

Epic: Divine Smith 3Lv

Skill points: 27

Martial Arts: Sun Breathing, Body Strengthening, Enhanced Magic Resistance, Flow Acceleration, Focus Battle Aura, Instant Counter, Sense Weakness, Sixfold Slash of Light, Ability Boost, Capacity Building, Crosses: Cutting Edge, Field, Fortress, Greater Ability Boost: Heavy Blow, Instantaneous Flash, Strong Assault.

Passive skills: Prop box, High Space Resistance(Immunity to tier 7 and below), Traveler's Resilience, Aetheric Balance(All attribute resistance 5%), Dark Attribute Resistance(40%), Complete Curse Resistance(Curse Immunity), Cursed User, Additional Weapon Expertise(Lv5, Strike damage 100% increased, critical strike chance 50% increased). Aura of Courage, Divine Blessing, Holy Attribute Resistance(20%), Supreme Forgemaster, Supreme Runic master, Flame Immunity, Metal's Whisper, Master of All Trades, Soulbound Master, Sword and Magic, Magic Infusion.

Active skills: 

Genius(Scroll Scribbler, Alchemist, Pharmacist, Warrior, Magician, Magic Chanter, Cleric, Blacksmith, Runesmith, Swordsman)- Magic Upgrade, Scroll Engraving, Alchemy, Pharmaceuticals, Papermaking (0th to 10th tier), Odorless(0th tier), Lesser Fireball(1st tier), Reinforce Armor(1st tier), Magic Arrow(1st tier), Light Healing(1st tier), Ray of Negative Energy(2nd tier), Mind of Undeath(2nd tier) , Acid Javelin(2nd tier), Invisibility(2nd tier), Undead Flame(3rd tier), Fireball(3rd tier), Create Undead(3rd tier), Heavy Recover(3rd Tier), Icy Flame Breath(4th tier), Magic Disruption Mist(4th tier), Summon Undead 5th(5th tier), Inferno Sphere(5th tier), Major Recover(5th tier), Advanced Invisibility(5th tier), Magic Fog Barrier(5th tier), Summon Undead 6th(6th tier), Phantom Veil(6th tier), Summon Skeleton Dragon(6th tier), Summon Undead 7th(7th tier), Hellfire Orb(7th tier), Summon Wraithbone Dragon (7th Tier), Summon Undead 8th(8th tier), Summon Phantasmal Bone Dragon(8th tier), Null Presence(8th Tier), Summon Death Tyrant Dragon(9th tier), Summon Undead 9th(9th tier), Prominence Annihilation(9th tier), Summon Undead 10th(10th tier), Summon Abyssal Cataclysm Dragon (10th Tier), Void Phantom(10th Tier)

Jujutsu Sorcerer- Red(7th tier), Blue(6th tier), Limitless, Hollow Purple(10th tier), Unlimited Void.

Dimensional Traveler- Dimensional Rift, Echo Step, Void Veil, Multiverse Digger.

Curse Knight- Dark Wave, Cursed Wounds, Death's Mark.

Valkyrie- Guided Oath of Redemption, Heroic Spirit: Einherjar, Negative Impact Shield, Sacred Throwing Lance.

Divine Smith – Miracle Creator, Eternal Forge, Divine-Forged Reinforcement, Heavenly Replica, Weapon Fall, Divine Smith's Wrath.

Magic Swordsman- Magic Slash.

Resistances:

All attribute resistance: 5%.

Flame Immunity(All Tiers)

Complete Curse Immunity(All Tiers).

High Resistance(Immunity to tier 7 and below): Space.

Space: 40%.

Dark: 40%

Holy: 20%

 』

--------------[Martial Arts]

Body Strengthening: A Martial Art that increases one's muscle strength.

Enhanced Magic Resistance: It increases the user's resistance to magic effects directed towards themselves.

Flow Acceleration: An art that temporarily accelerates the workings of the user's nerves, increasing one's attack speed and movement speed.

Focus Battle Aura: By pouring the user's fighting spirit into their weapon, this art endows normal weapons with effects equivalent to those of magical weapons. With these weapons, it is possible to break through the special defenses of races such as angels.

Instant Counter: An art that forcibly returns the user to their attack stance after they are thrown off-balance by a previous attack. It's effective for dodging enemy attacks, but puts a large burden on the user's body.

Sense Weakness: Allows the user to detect any possible weaknesses in a target.

Sixfold Slash of Light: An art that allows the user to slash nearby enemies six times with one swing of their sword. This art releases six strikes of light at the same time.

------------[Equipment]

Item: Frost Dragon King's Armour (Full Plate Armor with Wings)

Grade: Legendary.

Type: Heavy Armor

Equip Requirement: Level 80+, Physical Defense 500+, Magic Defense 300+

Description:

Created by the divine smith a divine equipment forged from Frost Dragon King scales, Adamantite, and Orichalcum, covered in divine encryption this armor grants supreme protection, especially against dragons.

Stats:

Physical Defense +150

Magic Defense +150

HP +200

Agility -80

Passive Effects:

1. Frost Dragon's Dominance– Immune to frost damage.

2. Primordial Ward– Reduces all damage taken by 20% and grants 30% resistance to draconic attacks.

3. Divine Encryption- 30% resistance to divine damage.

4: Wings Of Frost Dragon- Grant's high-speed flight.

Active Skills:

1. Frost Dragon's Breath– Spews out a breath of frost, causing area damage.(5/Day)

2. Draconic Resurgence– Restores 50% of max HP and purges all debuffs when HP drops below 30%. (Cooldown: 24 hours.)

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Item: Frost Dragon King's Shield.

Grade: Legendary.

Type: Shield

Equip Requirement: Level 90+, HP 500+, Physical Defense 700+.

Description:

Created by the divine smith from the bones of the frost dragon king, this shield's inscriptions shift to counter incoming attacks.

Stats:

Physical Defense +200

Magic Defense +200

HP +250

Agility -70

Passive Effects:

1. Unyielding Guard – 30% chance to nullify a frontal attack entirely.

2. Mirror of Sovereignty – Reflects 20% of all magic damage taken back to the attacker.

Active Skills:

1. Absolute Defense – Grants 5 seconds of complete invulnerability. (Cooldown: 15 minutes.)

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Item: Lance of Draconic Frost.

Grade: Legendary.

Type: Lance.

Equip Requirement: Level 90+, Physical Attack 600+, Magic attack 500+

Description:

Crafted by the divine smith, a lance of divine origin, from the crystallized spine of a Frost Dragon King, this weapon was designed for absolute domination.

Stats:

Physical Attack +200

Magic Attack +100

Passive Effects:

1. Piercing Frost – Ignores 50% of enemy armor and shields upon striking.

2. Momentum of the Dragon – Each successful strike increases Attack Power by 5% for 10 seconds (stacks up to 5 times).

3. Everlasting frost: Every attack comes with a negative ice de-buff.

Active Skills:

1. Sovereign's Impalement – A targeted thrust that ignores invulnerability effects and deals triple critical damage against dragons. (Cooldown: 15 minutes.)

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Item: Rings of the Frost Dragon King (Five rings)

Grade: Legacy.

Type: Accessories

Equip Requirement: Level 90+, Magic Defense 550+, Magic Attack 600+.

Description:

Divine rings forged and blessed by the divine smith from the talons of a Frost Dragon King, these rings amplify the wearer's abilities while granting resistance.

Stats:

Magic Attack +100

Magic Defense +100

HP +50

MP +50

Passive Effects:

1. Soul's Preservation – Grants 30% resistance to dark attributes.

2. Arcane Flow – Increases spell casting speed by 20% and magic attack by 30%.

3. Space encryption - Allows the user to take his clothes when passing through spacial disturbance.

4. Spatial Armour - Allows one to directly summon the entire Frost Dragon King's equipment Set for battle.

5. Soulbound - Bounds the frost dragons set to Lioro, allowing only him to wear it.

Added effect:

1. Mind Immunity: Grants immunity to mind-related status effects.

2. Death MImmunity: Negates Instant Death Effects.(3/day).

---

Item: Staff of Everlasting Frost.

Grade: Legendary.

Type: Magic Staff

Equip Requirement: Level 90+, Mp: 700+, Magic Attack 900+.

Description:

Created by the divine smith, this staff contains the frozen heart of a Frost Dragon King, pulsing with magical energy.

Stats:

Magic Attack +200

MP +200

Passive Effects:

1. Frost Dragon's Heart – Increases the effectiveness of all Ice Tiered Magic by 30%, and other attribute magic by 20%.

2. Frost Domain - Casting any spell with the staff will come with a passive AOE frost attack.

Active Skills:

1. Absolute Zero – Freezes an area within a 20m radius, reducing all enemies' movement speed by 90% and lowering their Magic Resistance. (Cooldown: 30 minutes.)

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Item: Mantle of the Frozen Dragon.

Grade: Legendary.

Type: Cape.

Equip Requirement: Level 80+

Description:

This mantle, woven from the hide of an elder Frost Dragon, pulses with ancient magic, shifting the air around it to protect its wearer.

Stats:

Magic Defense +120

Physical Defense +100

Agility +100

Passive Effects:

1. Frostborn Essence – Reduces fire damage taken by 50% and increases Ice Magic's effectiveness by 30%.

2. Dominance of Frost Dragon – Enemies within 10 meters have their movement speed reduced by 20% due to the cape's chilling aura.

Active Skills:

1. Frost Essence – Creates a frost doppelganger that looks exactly like the user to confuse the enemy. (Cooldown: 1 minute)

2. Shroud of the Dragon – Conceals the wearer in a mist of frost, reducing the chance of being targeted by 50% for 30 seconds. (Cooldown: 10 minutes.)

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Set Bonus: Frost Dragon King's Ascendancy.

Grade: Divine.

(Activated when equipped: Heavy Armour, Shield, Spear/Sword, Mantle, and five rings.)

Hp +250, Mp+250.

Set Passive Effects:

1. Sovereign's Presence– Weaker enemies must pass a Will check or flee in terror.

2. Draconic Mastery – All attributes increase by 15%, when facing a dragon an additional 30% attribute increase.

3. Dragon's Nightmare - Grants 30% resistance to all dragon-based attacks.

Set Active Skills:

1. Frost Dragon Awakening – Temporarily transforms the user into a frost dragon king. Getting a 1.25x multiple on all stats. Lasts 30 minutes. (Cooldown: 24 hours.)

2. King's Mandate – Unleashes a draconic shockwave that stuns all enemies within 30 meters for 5 seconds and dispels all enemy buffs. (Cooldown: 6 hours.)

---

-------------[CLasses]

Occupation: "Divine Smith"

Level: Epic

Professional Abilities:-

Passive Abilities:

"Supreme Forgemaster" – The durability and effectiveness of creations increase by 100%, and material wastage is eliminated.

"Supreme Runic master" - The durability and effectiveness of runes increase by 100%.

"Flame Immunity" – Grants complete immunity to fire-based damage.

"Metal's Whisper" – Instantly understands the properties, weaknesses, and potential of any material or weapon allowing for advanced material fusion and identification.

"Master of All Trades" – The Divine Smith is not limited to metalwork. They can create and enhance weapons, armor, magical artifacts, constructs, and even living golems.

"Soulbound Master" - Able to wield any item, regardless of the requirement. 

Active Abilities:

"Miracle Creator" - Grants any passive, active or tier spell to an item at the cost of experience. The greater the effect, the greater the experience required. (Cooldown: 1 Hour, Cost: Experience Points)

"Eternal Forge" - Summons an indestructible divine forge for 5 hours, enhancing crafting speed by 300%, allowing the use of substitute materials, and negating all durability loss during crafting.(Cooldown: 24 Hours)

"Divine-Forged Reinforcement" Temporarily enhances any existing item, increasing its power by 500% for 12 hours. (Cooldown: 12 Hours)

Career Skills:

Level 1 - "Heavenly Replica"(1/day) - Can analyze and perfectly copy anything(Up to World Class item). Once copied, the Divine Smith gains full knowledge of its manufacturing process, allowing them to recreate it using the required materials.

Level 2 - "Weapon Fall"(5/day) - Destroys any item below World Tier on hit.

Level 3 - "Divine Smith's Wrath"(3/day)- Unleashes a forging explosion, instantly tempering all nearby items, granting a permanent -20% to their performance and making them unusable for 30 minutes.

Growth Bonus:

For each level increased, HP, MP, physical attack, physical defense, magic attack, magic defense, and agility increased by 40 points.

Introduction:

The Divine Smith is an entity beyond mortal comprehension, capable of crafting artifacts that define entire worlds. They do not merely create weapons and armor, they shape the very foundation of battle.

Their forge is absolute, their craft undeniable. Even gods seek their favor, for their creations reached the limits of divinity itself.

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Occupation: "Jujutsu Sorcerer"

Level: Intermediate profession.

Introduction: 1% increase in Cursed Energy efficiency per level, up to a maximum of 10%.

(Note: Each level-up (MP, Magic attack, Magic defense) increases these three attributes by 10 points.)

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Occupation: "Dimensional Traveler".

Level: Special.

Professional Abilities:-

Passive Abilities:

"High Space Resistance" - Immune to space attacks(tier 7 and below), 40% resistance to above tiers.

"Traveler's Resilience" – Your body naturally resists the effects of interdimensional shifts, reducing the duration and intensity of all negative status effects by 30%.

"Aetheric Balance" – Increases resistance to all attribute damage by 5%, allowing for greater survivability in different realms.

Active Ability:

"Dimensional Rift" – Spend 5 levels of experience from any profession to randomly travel to a new world. (Cooldown: 5 hours.)

Career Skills:

Level 1 - "Echo Step" – Allows 10 short-range teleport allowing instant movement up to 20 meters in any direction. (Cooldown: 24 hours).

Level 3 - "Void Veil" – Temporarily phase out of reality for 3 seconds, becoming immune to physical and magical attacks. (Cooldown: 60 seconds)

Level 5 - "Multiverse Digger" – Able to access a world's alternate timeline. (Cooldown: 24 hours)

Growth Bonus:

For each level increased, HP, MP, physical attack, physical defense, magic attack, magic defense, and agility all increased by 20 points.

Introduction:

A wanderer between worlds, neither bound by fate nor limited by reality. The Dimensional Traveler is an entity that exists beyond conventional understanding, a being that shifts between different timelines, universes, and planes of existence. Whether guided by an unknown force or personal ambition, this traveler seeks knowledge, power, or simply the thrill of the unknown.

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Occupation: "Curse Knight"

Level: High

Professional Abilities:-

Passive Abilities:

"Complete Curse Resistance" – Immune to all curse-based attacks and effects.

"Dark Attribute Resistance" – Reduces dark attribute energy damage by 20%.

"Cursed User" – When unleashing curse power:

 (i)Superior equipment (below level 40) durability loss is increased.

 (i)Legendary equipment (below level 80) suffers double durability reduction.

Active Ability:

"Dark Wave" – Releases a surge of dark curse energy, causing: Fear (Mind Shock) and Curse of Weakness (Restricted Movement) on all enemies within range. Negative states are removed after the attack, dealing double damage.

Career Skills:

Level 3 - "Cursed Wounds" – Curse-inflicted damage cannot be healed by low-level magic, and all recovery effects are suppressed.

Level 5 - "Death's Mark" – Curse damage includes an instant death effect on weaker targets.

Growth Bonus:

For each level increased, HP, physical attack, physical defense, and magic defense all increased by 15 points.

Introduction:

A forsaken warrior bound to the shadows, the Curse Knight is a feared entity that dooms all who stand in its path. Clad in shattered armor and wielding a cursed blade, they wander endlessly, spreading corruption and despair. Those who encounter them find themselves trapped in a cycle of suffering, unable to escape the fate of their decaying souls.

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Occupation: "Valkyrie"

Level: Special

Professional Abilities:-

Passive Abilities:

"Additional Weapon Expertise" – Upon leveling up, select one of three weapon types (slashing, blunt, or piercing) to gain additional mastery.

"Aura of Courage" – Attacks contain divine damage. The first attack in close combat is always a critical hit.

"Divine Blessing" – All negative status effects are reduced by 50%.

"Dark Attribute Resistance" – Reduces dark attribute energy damage by 20%.

"Holy Attribute Resistance" – Reduces holy attribute energy damage by 20%.

Active Ability:

"Guided Oath of Redemption" – If an enemy attack requires a damage immunity check and you fail, you can ignore the failure result, granting damage immunity. (Cooldown: 10 days.)

Career Skills:

Level 1 - "Heroic Spirit: Einherjar" – Creates a heroic spirit with similar stats to the user, unable to use magic but possesses all of the user's physical skills along with equipment.

(Can only summon one at a time, if destroyed Cooldown Time: 1 day)

Level 3 - "Negative Impact Shield(2/day)" – A defensive counterattack that negates a portion of incoming damage while dealing divine retaliation.

Level 5 - "Sacred Throwing Lance(3/day)" – Create a spear with sacred attributes, launch a long-range attack on the opponent, and damage caused equal to the current "Magic Attack" value. Can inflict a curse on the opponent on hit. (consumes 50 MP and can cause a guaranteed hit effect.).

Growth Bonus:

For each level increased, HP, MP, physical attack, physical defense, magic attack, magic defense, and agility increased by 20 points.

Introduction:

A divine warrior of unwavering conviction, the Valkyrie walks the battlefield with divine purpose. Whether guided by the will of the gods or personal ambition, they stand as both judge and executioner, delivering fate upon those deemed worthy of battle. A beacon of righteous fury, or a fanatic blinded by faith, only time will tell.

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-------------

Occupation: "Sword Master"

Level: Intermediate profession.

Introduction: 1% increase in Slashing damage per level, up to a maximum of 10%.

(Note: Each level-up (Hp, Physical attack, Physical defense, Agility) increases these three attributes by 10 points.)

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Occupation: Adventurer

Level: Intermediate profession.

Introduction: 1% increase in Hp and Mp per level, up to a maximum of 10%.

(Note: For each level increased, HP, MP, physical attack, physical defense, and agility all increased by 10 points.)

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---------------------------------------------------------

Natural Abnormality Ability: Six Eyes

Absolute Clarity – Enhances vision to perceive all forms of magic and energy

Efficiency Master – Reduces the mana cost of all spells by 85%, allowing the user to cast magic continuously with minimal expenditure. Additionally, the user's mana regeneration is tripled.

----[Exp per level req.]

1-0,

2-10: 100-900.

11-20: 1,000-10,000: 1000 each

21-30: 20,000-100,000: 10,000 each

31-40: 130,000-300,000: 30,000 each

41-50: 650,000-1,650,000: 50,000 each

51-60: 1,650,000-3,300,000: 100,000 each

61-70: 3,300,000-6,300,000: 300,000 each

71-80: 6,300,000-11,300,000: 400,000 each

81-90: 11,300,000-21,300,000: 7000,000 each

91-100: 21,300,000-38,300,000: 1,500,000 each

----[ tier magic]

1-7: 1st tier magic

8-14: 2nd tier magic

15-21: 3rd

22-28: 4th

28-35: 5th

36-42: 6th

43-49: 7th

50-56: 8th

57-63: 9th 

64-70: 10th tier

70 and above: super tier

high class per lvl: specialty +20

Level 64 is the lowest level needed use 10th tier, Lv71 is required to use super tier. The number of super tier spells the average player can use is equivalent to the number of times they level up after lv70, so a maximum of 30 super tier, when you reach lv100. For every ten levels you go up after lv 70, increases the number of times you can use super tier, a maximum of 4 when you are lv100.

1st-Tier: 3 - 5 MP

2nd-Tier: 7 - 10 MP

3rd-Tier: 12 - 17 MP

4th-Tier: 20 - 30 MP

5th-Tier: 35 - 50 MP

6th-Tier: 55 - 75 MP

7th-Tier: 80 - 100 MP

8th-Tier: 105 - 120 MP

9th-Tier: 125 - 130 MP

10th-Tier: 130 - 140 MP

{SPELLS}

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Spell: Summon Undead 5th(5th tier)

Mana: 30 MP

Description: Allows one to summon 5th-tier undead summons like Heavy Skeleton Warrior, Expert Skeleton Archer, Plague Bomber, etc.

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Spell: Summon Undead 6th(6th tier)

Mana: 39 MP

Description: Allows one to summon middle-tier undead like Heavy Corpse Collector, Jack the Ripper, Elder Lich, Death Knight, Soul Eaters, Vanquished Spectre, etc.

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Spell: Summon Undead 7th(7th tier)

Mana: 39 MP

Description: Allows one to summon middle-tier undead like Doom Skeleton, Corpse General, Wailing Banshee, Blight Ghoul, Dread Knight, Greater Soul Eater, etc

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Spell: Summon Wraithbone Dragon (7th Tier)

Mp: 50

Introduction: An advanced variant of the Skeleton Dragon, crafted from enchanted bones suffused with wraith essence, granting it enhanced durability and heightened resistance to holy magic. Its entire body is wreathed in Wraithflame, an eerie, spectral fire that never fades, searing foes with necrotic energy and inflicting debilitating status effects such as Curse, Fear, and Mana Corruption upon contact.

It is completely immunity to Tier 7 and below magic and Possesses High-tier physical damage invulnerability.

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Spell: Summon Undead 7th (7th Tier)

Undead: Spectral, Wailing Banshee.

MP Cost: 69

Introduction: A terrifying specter born of sorrow and malice, the Wailing Banshee is an advanced phantasmal entity that manifests through a 7th-tier summoning spell. It emits a soul-piercing wail that casts an instant death roll, while those who resist suffer mental damage, including madness, fear, and cognitive decay. Shrouded in ethereal gloom, it has high-tier physical damage invulnerability, making it an unrelenting nightmare for pure physical warriors.

Personal Traits: Deathly Wail, Ethereal Form, Soul-Crushing Aura.

Undead Traits: High-tier physical Damage Invulnerability, Immunity to sleep, Immunity to disease, energy drain, Dark Vision, Death Immunity, Disease Immunity, Mind-affecting Immunity, Necromancy Resistance, Paralysis Immunity, Poisoning Immunity, Recovery by Negative Energy, Doubled Damage by Fire, Holy and Light Vulnerability V, Good and Holy Consecrated Areas' Vulnerability III.

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Spell: Summon Undead 10th(10th tier)

Mana: 140 MP

Description: Allows one to summon middle-tier undead like Doom Lord, Elemental Skull etc

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Spell: Summon Death Tyrant Dragon (9th Tier)

MP Cost: 135

Introduction: A legendary skeletal dragon, resurrected through forbidden necromantic rituals, its bones infused with the essence of countless tormented souls. It radiates an overwhelming aura of death, capable of draining the life force of all living beings within its presence.

Its breath attack releases a voidstorm of necrotic energy, disintegrating everything in its path, causing true death checks on the opponent.

Its very existence corrupts the land, turning it into a cursed wasteland where only the undead may thrive.

It possesses absolute immunity to Tier 9 and below magic and wields unparalleled destructive power, making it a true calamity of mages.

Personal Traits: Breath Of Death, Death Incarnate, Aura Of Decay, Top-tier Magic Damage Invulnerability.

Undead Traits: Immunity to sleep, Immunity to disease, energy drain, Dark Vision, Death Immunity, Disease Immunity, Mind-affecting Immunity, Necromancy Resistance, Paralysis Immunity, Poisoning Immunity, Recovery by Negative Energy, Doubled Damage by Fire, Holy and Light Vulnerability VI, Good and Holy Consecrated Areas' Vulnerability IV.

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Spell: Summon Abyssal Cataclysm Dragon (10th Tier)

MP Cost: 150

Introduction:

An undead dragon born from the abyss, its skeletal frame is wreathed in eternal abyss shadow, with abyss runes carved into its bones. This monstrosity embodies annihilation, devouring both life and souls with its mere presence.

This dragon is impervious to mortal magic, negating Tier 10 and below spells as if they never existed. Its body is an avatar of destruction.

Personal Traits:

Abyssal Annihilation Wave, Eternal Dread Presence, Decay, Top-tier Magic Negation, Slayer Aura.

Undead Traits:

Absolute Immunity to Sleep, Disease, Energy Drain, Mind-Affecting Effects, Necromancy, Paralysis, Poison, Holy Magic, Recovery by Negative Energy, rendering it unkillable by traditional means. Doubled Damage by Fire, Holy, and Light-based attacks. Holy and Good-Aligned Areas' Vulnerability VIII.

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------------[Ice series]

Frozen Bloom Spell Series Spell: Ice Flake (Tier 0)

Mana: 5 MP

Description: A minor ice spell that creates a single, delicate flake of frost imbued with chilling energy. Though harmless, it serves as the foundation for greater ice magic. When gathered in large numbers, these flakes can form intricate frost patterns on surfaces.

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Spell: Frost Petal (1st tier)

Mana: 10 MP

Description: Scatters a handful of shimmering ice petals into the air. While beautiful, they subtly lower the surrounding temperature. If touched, the petals melt into a numbing chill, causing mild discomfort to enemies.

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Spell: Snow Blossom (2nd tier)

Mana: 20 MP

Description: Summons a flurry of ice-petaled blossoms that swirl around the caster or target area, reducing visibility and chilling the air. The flowers release a gentle snowfall, gradually covering the ground with frost and making movement slightly slippery.

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Spell: Frozen Lily (3rd tier)

Mana: 35 MP

Description: Forms a large, icy lily that hovers in the air, slowly spreading waves of cold. The flower gradually expands before releasing a burst of freezing mist, which coats surfaces in ice and can temporarily slow down opponents.

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Spell: Crystal Lotus (4th tier)

Mana: 50 MP

Description: A magnificent lotus of solid ice blooms in midair, radiating a cold aura that repels heat-based attacks. Upon activation, the lotus spins, releasing sharp ice petals that cut through enemies before settling into the ground, forming a frozen terrain.

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Spell: Frostvine Wisteria (5th tier)

Mana: 75 MP

Description: Summons cascading vines of ice resembling wisteria, which extend outward and cling to nearby structures or opponents. These vines rapidly drain heat, encasing anything they touch in layers of frost. If left unchecked, they can spread, forming an intricate frozen garden.

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Spell: Permafrost Orchid (6th tier)

Mana: 100 MP

Description: A towering orchid of shimmering ice materializes, its petals slowly opening to release waves of intense frost. The cold aura continuously saps heat from the environment, freezing water instantly and making the air so frigid that even metal becomes brittle.

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Spell: Eternal Winter Bloom (7th tier)

Mana: 140 MP

Description: The ultimate frozen flower. A massive crystalline bloom rises from the ground, covering everything in its wake with an unyielding layer of frost. The moment it fully blossoms, it releases a powerful surge of frozen energy, flash-freezing everything within range, turning the battlefield into a silent, frozen wasteland.