40 ADAVANCE CHAPTER IN PATREON
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Alex realized that upgrading low-level skills required too many skill points, making it more cost-effective to learn high-level skills directly. Even though Alex could earn 1,000 skill points per level, as he accumulates more skills, he might find himself short on skill points. Therefore, Alex decided to upgrade only those skills with significant potential.
In fact, Alex misunderstood. Once skills are learned, upgrading isn't always necessary. With enough variety in his skill set, his damage output could still be substantial.
After passing through the garden, Alex and his companions reached the laboratory entrance, where they encountered the elite team sent by the witch to capture Alex.
**[Witch's Guard] lv11**
- Life: 6000
- Attack: 500
- Life Sharing: The witch's guards are a unit. They share health points. As long as one guard survives, all guards will remain alive.
- Iron Arm: The guards form a defensive formation, reducing their movement speed by 50% and reducing damage received by 60%.
Alex counted 20 guards in total. Upon seeing Alex and the others, the guards activated their Iron Arm skill and slowly advanced.
"Wow, what a tough skill," Tom remarked, observing the uniformed guards and taking a deep breath.
The monsters in Fairy Garden were indeed challenging, equipped with either health recovery or damage reduction skills, designed to frustrate players.
June tried shooting an arrow at the monsters, only causing 1 point of damage, leaving her visibly frustrated.
"Sending these iron lumps to capture me? They're underestimating me," Alex scoffed at the monsters advancing as slowly as turtles.
These monsters were formidable to others but not to Alex. Their mistake was forming a dense formation, all within the meteorite technique's range.
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As soon as the meteorite spell was cast, all the guards were stunned, interrupting their Iron Arm state, and their formation collapsed without resistance.
Before the dizziness ended, a second meteorite spell hit,
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-1000 (critical hit)
Some monsters took critical hits, but it didn't end there. Alex continued casting, unleashing several meteors in succession, shattering the guards.
**[You kill the witch's guard, and the witch's hatred towards you will be +50.]**
**[You kill the witch's guard, experience value increases by 200]*20**
**[You have reached level 10 and can choose one of the following rewards.]**
**[Option 1: Obtain 2000 skill points.]**
**[Option 2: Get 1 evolution point.]**
**[Option 3: Obtain a random S-level skill.]**
After defeating twenty monsters, Alex reached level 10 and received numerous system prompts.
Seeing the three options, Alex was momentarily stunned. "Can't I have all of them?"
The answer was no, leaving Alex slightly discontent.
Each option was appealing, but after deliberation, Alex chose the evolution point. Skill points and skill books could be acquired later, but an evolution point was rare.
After acquiring the evolution point, Alex used it to enhance his talent.
**[Talent] Cooldown Reduction (E Level)**
- Effect: Reduce cast time and cooldown time by 15%, reduce damage by 70%.
Alex was pleased with the evolved talent, "Not bad, the damage reduction decreased by 10%. I feel more confident facing the witch."
After defeating the 20 monsters sent by the witch, Alex followed Bobo into the laboratory.
Inside, Alex saw many little fairies pouring colored waters into a massive pool.
"Sisters, stop it," Bobo called out, seeing her sisters working hard.
"It's Bobo! Why are you here? Where's that annoying overseer?"
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"How did you get through the garden?"
The fairies stopped their work and flew over, asking curiously upon seeing Bobo.
"Thanks to this group of warriors, they defeated the overseers and dryads and rescued us. Even the witch's elite guard team was no match for them," Bobo praised, gesturing toward Alex and the others.
This made everyone except Alex feel a bit embarrassed.
"Hurry, sisters, there will be a battle here soon."
Bobo cheered for Alex, and with a hiss, the fairies flew off to an unknown destination.
As the fairies evacuated, the pool's water began to boil.
With a pop, a monster emerged from the pool, an alchemy pot on its back and a gas mask on its head.
**[Crazy Quinn] (Elite) lv9**
- HP: 9000
- Attack power: 920
- Intermediate Madness: Loses most sanity, increasing attack power by 100%.
- Pharmacist: Quinn's alchemy jar contains various potions for different battles.
"This should be the last mini-boss," Alex thought, seeing the BOSS's attributes, and immediately froze it in place with Extreme Cold Shock.
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The damage was minimal, but the control effect was effective, immobilizing the BOSS.
"This freezing effect is excellent, a sneak attack skill!" Alex mused while casting spells.
However, his pride was short-lived as a white light suddenly flashed on the BOSS.
**[Crazy pharmacist Quinn used a frost immunity potion, becoming immune to frost-type skill damage for 30 seconds. Fire damage received increased by 100%.]**
Seeing the BOSS suddenly able to move, Alex was taken aback, "Are you doping? I'll show you what cruelty really is."
Immune to frost but still vulnerable to fire spells.
**[Crazy pharmacist Quinn took the attack speed potion, increasing attack speed by 100%.]**
**[Crazy pharmacist Quinn used the skill Intermediate Madness, increasing attack power by 100%.]**
Two more notifications sounded, frightening everyone except Alex.
The BOSS was preparing to dispatch Alex in one swift move.
With 1840 attack power and doubled attack speed, it would take only four or five hits to break Alex's magic shield.
The entire process wouldn't even take three seconds.
However, Alex wasn't about to let the BOSS succeed. Before the BOSS could close in, a massive meteorite struck it.
-2200
Astonishing damage appeared above the BOSS.
The meteorite spell's stun effect left the BOSS vulnerable.
Under the once again astonished gazes of his companions, Alex dispatched the BOSS with four meteorite spells.
"No matter how many times I see it, it's still shocking," Tom commented as the BOSS fell.
Skillfully, Tom looted the body.
**[Alchemy Stone](Gold)**
- Attributes: HP +500
- Effect: After use, restore 20% of maximum health, cooldown 30 minutes.
**[Quinn's Boots] (Silver)**
- Attributes: Constitution +25, Strength +25
- Effect: Slowing effect reduced by 25%.
Alex claimed the alchemy stone and boots.