Retinue
Gil: our hero, folks. This isn't his first rodeo, but he's saving his paychecks for retirement so he hasn't bought anything to make his life easier. Has a ton of life experience, but can't access most of the skills.
Powers: Addiction Defense, approximate knowledge of many things
Sells for: 1 Gacha roll
https://imgur.com/a/T5WYFf0
Snow White: The original Disney Princess. She is kind and affectionate towards just about everyone, seeing the best in people. Prone to panic in response to danger, but is in good spirits again very quickly. Has recently discovered the joys of being a service sub and maid.
Powers: Creature Defense, Stress Defense, talking to animals, JRPG starting equipment set.
Sells For: 2 Credits, Creature Defense
https://imgur.com/a/LW3s7nZ
https://imgur.com/a/e3nYuSs
Ireena Kolyana: Anything from a heroine to a living MacGuffin, Ireena Kolyana has attracted the eye of the iconic D&D vampire Strahd Von Zarovich. She is kind, but didn't grow up in a place that rewards naive trust. She has a slightly black and white sense of morality, partly because she comes from a world where acts of overt evil can attract the attention of sadistic gods. She's adopted, and her father always intended to just marry her off to some tolerably pleasant gentleman in the petty nobility.
Powers: Stress Defense, Basic fencing prowess, introductory statecraft, household management
Sell Price: 2 Credits, Reincarnation Card
Rosevalda Durst: The daughter of a pair of noble cultists, Rose was sheltered from the darker aspects of her parents' activities. She was raised as befits a girl of her station, training from a young age in management, swordplay, and arcane magic. Shame she died before she was able to do much with it.
Powers: Incorporeal, can pass through walls, mostly invisible, limited flight, can manipulate things that are "hers," weak possession, can physically manifest with substantial effort.
Possessions: Her Skeleton, spellbook, father's sword, quill, ink, parchment, harp
Sell Price: 5 Credits, Soul Talent
https://postimg.cc/sBJwhgV9
Blackpaw: A completely normal wolf from the land of Barovia. Smarter than some wolves in the multiverse, but basically just a particularly vicious giant doggo.
Powers: Is a big scary wolf, with all the benefits intrinsic to that description.
Sell Price: 1 Gacha Roll
Chopping Block
Sim-Seru 008: a powerful symbiote (parasite?) bonded to Lord Zeto, the Secretary of State for the lost kingdom of Conkram.
Powers: Giant Enemy Crab, 37 hours till capture (time frozen)
Sells For: T5 big name (hidden: 5 credits, Parasite Binding, Platinum Card)
https://imgur.com/a/ANTi1FZ
Items (in stock)
2 Orbs of Berserking Mist: Releases a cloud that drives all non-sapient creatures into a berserk fury, causing them to indiscriminately attempt to kill anyone they see. Sapient creatures will instead become highly irritable and reckless, which will inflame existing tensions to the point of violence but will prioritize those they already have beef with.
1 Door of Light: creates a short lived portal to safety, which lasts long enough for a very well coordinated group of five people to get through.
2.5 Healing Leaves: Can rapidly stop bleeding and revitalize the body, or grant a temporary healing factor that can repair most injuries short of amputation over the course of 24 hours.
1 Magic Leaf: restores the eater's spiritual energy. For a non-magic user this replicates a good night's sleep and a few hours of meditation. Moderately addictive. Slower but more effective (and easier to share) as a tea.
2 Antidotes: cures most known poisons instantly
Whore's necklace: this cursed necklace gives the wearer a split personality that has the mindset of a whore, fully willing to haggle their body and dignity in pursuit of their desires (petty or substantial). The split personality will only surface when haggling or carrying out a deal with you, and all lost time will be replaced with more palatable memories explaining their behavior (potentially including a more romantic sexual encounter if the base personality would be open to such a thing.)
~ 2 weeks worth of supply for full meals
Items (known but not stocked)
Corruption Fruit- when someone consumes this fruit, in whole or in part, they will enter a special suggestible state for 1-5 hours depending on their poison resistance, magic resistance, or mental fortitude. When in this state, actions they would normally find disgusting, degrading, or amoral will instead be seen in a mildly positive light. If they are convinced to engage in that behavior, whether it is anal sex or murder, they will thoroughly enjoy it and be likely to enthusiastically engage in it in the future, especially in a similar context (similar target, same partner, etc).
Seal of Mercy: Can be used once to convince any individual or group to spare your life. They will decide that your death or severe injury is an undesirable outcome at this time. They will not become friendly to you, barring unusual circumstances, but they will not seek to harm you unless further provoked. If they have a personal stake in your destruction, such as vengeance, they will decide to shift to nonlethal options for at least a few days.
Perks:
Evac: you may teleport back to the skyblock with 5 seconds of focus. Doing so reduces the timer by 1 hour.
Skyblock:
Tree of Life: Grows one magical fruit per month, which instantly provides all dietary needs for a single person. This includes making up for any nutrient deficiencies, and instantly reverses the effects of malnutrition. Starts with one, maxes out at 10. Currently host to a reasonably well stocked campsite.
Money Changer: allows the free transformation of money from one currency to another. Dollars and silver coins can be transformed into credit sticks and bottle caps. Also allows the transformation of credits from one kind to another.
1 credit can become 3 credits for a given binding, 2 credits from 1 binding can turn into 1 credit for another, and 5 binding credits can be turned into one normal credit.
The Shop: 5 credits.
(5) Beastmaster Sphere- buy a replacement Beastmaster Sphere. This is the standard credit cost for "lesser" bindings (those which require some effort to use on an unwilling target and which have relatively few side benefits without upgrades).
Gacha (10): Gain one random prize each week, rolling 1d20
1: a random binding (greater or lesser)
2-3: A random Moderate Consumable
4-7: A random Minor Consumable
8: A random T1 or T2 Character Card
9-10: One Credit
11-13: a random defense tag or perk tag (such as martial talent or body tune up)
14-15: a shop unlock/discount
16-20: a mundane useful item appropriate to the associated world.
(5) Team Evac: you may teleport retinue members back to the skyblock as well. They each cost 1 hour.
Lock portal (20): permanently add a realm to your address book.
(50) Home away from Home: Choose one realm. You may open an 8 hour portal to this realm. This has a 7 day cooldown separate from the normal portal cooldown.
Stable home (50): you may spend 24 hours per week in the chosen realm. In addition, retinue members native to that world may travel there at will.
Travel planner (20): When opening a random portal, you may choose between two options. You will be told the names and danger ratings of both realms.
Itinerary (30): You will also be told the missions that can be found in this realm. Further, whatever option you do not pick will be offered as an additional option once.
Unlock more by completing missions!
Stamp Upgrades
15 stamp credits
Open Hands (5 stamp credits): you may sell your stamp binding. This removes all Stamps in your possession (including from the Extra Stamp upgrade), but grants you 20 credits you may use as you see fit. You may buy back the Stamp for 20 credits. Your stamp-captured waifus will be unaffected.
Canvas (10) You gain purely aesthetic control over your stamp. This allows you or an approved retinue member to use it to create or erase markings upon stamped retinue members. You may apply and erase by holding the stamp to a retinue member's skin and focusing. These stamps may resemble tattoos, makeup, body paint, etc, as long as it is an ink or pigment applied to the body.
Extra Stamp (10) Purchase a one use stamp which works as a standard stamp binding, but loses all power after being used once. Extra stamps, as a class, count as a separate binding, allowing them to capture an additional person in a world. They do not reward stamp credits upon successful capture.
Tattoo Storage (20)
Symbolic Tattoos (25)
Power Tattoos (30)
Beastmaster Sphere-
5 sphere credits
Allows you to force a non sapient, animalistic creature into a state of suspended animation. Anything stronger than a moderately sized dog will potentially be able to escape, but weakened or willing targets have a higher chance of capture and helpless targets will always be successfully captured if hit with the ball. The target will be fully healed whenever your primary portal closes; a creature kept in a ball at this time will be considered captured. When released, the captured creature is unable to harm any member of your retinue and may be recalled to the ball at any time. If the creature breaks free for whatever reason, the ball may be reused after an hour has passed.
Wonder Trade (5): When you sell a retinue member who was originally captured in a Beastmaster Sphere, you will receive a valid creature from the world you are currently in as a replacement in addition to the normal sell value. This will typically be a weaker creature, but could be of equal value or even stronger! Note: the new creature will be newly captured and likely untrained.
Beast mode (10)
Nuzlocke Rules (10)
It Can Think (20)
Monstergirls (20)
Cryptid Capture (20)
Fast Ball (20)
Love Ball (20)
Heal Ball (20)
Lure Ball (30)
Worlds
Queen's Forest
Capture or Kill the Seven Dwarves
Reward: 1 Credit, unlock Pocket Change perk for purchase
Special: the Seven Dwarves count as one target for the sake of bindings. You must still capture each of them individually, but you may use the same binding on each one.
Pocket Change: Whenever you go through a portal, you will be granted a small quantity of the local currency. A McDonalds combo meal, a single healing potion in a JRPG, or a bag of animal fodder will likely deplete your finances for the day.
The Land Shrouded in Mist
Convince a Ra-Seru to take you or a non-native retinue member as it's bearer without compromising its mind.
Reward: 5 Credits, Memento Vive, Unlock Basic Inventory upgrade for purchase.
Memento Vive: if used before a retinue member dies (which can be done with only a few seconds of focus) that target will be returned to the Skyblock completely unharmed at the moment of death if they die within 24 hours. This will even repair any existing injuries they had, or which they gain in the meantime.
Fair Barovia
Kill, Capture, or have sex with Baba Lysaga, the Witch of Berez
Reward: 10 credits, Scroll of Tantric Arts (binding)