End of Week 4 Recap

Retinue

Gil: our hero, folks. This isn't his first rodeo, but he's saving his paychecks for retirement so he hasn't bought anything to make his life easier. Has a ton of life experience, but can't access most of the skills.

Powers: Addiction Defense, Soul Talent, approximate knowledge of many things

Sells for: 1 Gacha roll

https://imgur.com/a/T5WYFf0

Snow White: The original Disney Princess. She is kind and affectionate towards just about everyone, seeing the best in people. Prone to panic in response to danger, but is in good spirits again very quickly. Has recently discovered the joys of being a service sub and maid.

Powers: Creature Defense, Stress Defense, talking to animals, JRPG starting equipment set.

Sells For: 2 Credits, Creature Defense

https://imgur.com/a/LW3s7nZ

https://imgur.com/a/e3nYuSs

Ireena Kolyana: Anything from a heroine to a living MacGuffin, Ireena Kolyana has attracted the eye of the iconic D&D vampire Strahd Von Zarovich. She is kind, but didn't grow up in a place that rewards naive trust. She has a slightly black and white sense of morality, partly because she comes from a world where acts of overt evil can attract the attention of sadistic gods. She's adopted, and her father always intended to just marry her off to some tolerably pleasant gentleman in the petty nobility. Has been granted the powers and skillset of the obscure MHA superheroine Cow Girl.

Powers: Stress Defense, Cow Quirk, Advanced Martial Arts, Advanced First Aid, Anime Baseline Super Toughness, excellent physique

https://postimg.cc/87R7yf03

Sell Price: 2 credits, Glory of the White Knight

Rosevalda Durst: The daughter of a pair of noble cultists, Rose was sheltered from the darker aspects of her parents' activities. She was raised as befits a girl of her station, training from a young age in management, swordplay, and arcane magic. She has been revealed to be a lesbian, and then proceeded to be fused with the equally lesbian superheroine Flechette from the webnovel Worm. Currently on dispatch, infiltrating the Wards.

Powers: Astral Projection, (Incorporeal, can pass through walls, mostly invisible, limited flight, can manipulate things that are "hers," weak possession, can physically manifest with substantial effort.), martial arts training, first aid, able to infuse piercing weapons with energy that allows them to pass through nearly any known material, hyper spatial awareness, extreme precision aim.

Possessions: Her Skeleton, spellbook, father's sword, quill, ink, parchment, harp

Sell Price: 10 Credits, Red String of Fate (1 expedition), To the Victor Go the Spoils (binding)

https://postimg.cc/sBJwhgV9

https://postimg.cc/d7yBmQbg

Blackpaw: A completely normal wolf from the land of Barovia. Smarter than some wolves in the multiverse, but basically just a particularly vicious giant doggo.

Powers: Is a big scary wolf, with all the benefits intrinsic to that description.

Sell Price: 1 Gacha Roll

Chopping Block

Sim-Seru 008: a powerful symbiote (parasite?) bonded to Lord Zeto, the Secretary of State for the lost kingdom of Conkram.

Powers: Giant Enemy Crab, 37 hours till capture (time frozen)

Sells For: T5 big name (hidden: 5 credits, Parasite Binding, Platinum Card)

https://imgur.com/a/ANTi1FZ

Items (in stock)

Greater Waters of Lethe: causes someone to completely and permanently lose all episodic memories of their life and become very suggestible for around half an hour. During this hour they will uncritically accept anything the contractor tells them as absolute truth. Their personality, values, and even deep traits like sexual orientation can shift radically to accommodate these changes. In many cases, though not all, the drinker will proceed to fabricate a full set of memories built around what they were told, which they will "remember" over the course of 2-7 days. This new set of memories primarily exists to explain away any inconsistencies and reintroduce them to any skills or specialized knowledge they may have while reinforcing whatever they were told, and draws upon their preexisting knowledge to some degree. One use.

Reincarnation Ticket: Allows the tester to reincarnate one member of the retinue as a random character. They must spend credits equal to the purchase cost of the desired tier of character (1 for tier 1, 5 for tier 3, 25 for tier 5, etc) and will be assigned a random character of that tier. Complementary gender flip included if desired. This may be used on a retinue member that has already been sold, or triggered reflexively if killed while in storage.

1 Door of Light: creates a short lived portal to safety, which lasts long enough for a very well coordinated group of five people to get through.

Bikini Armor: (Skintight Latex Bodysuit): this superhero style latex suit provides general protection comparable to gothic full plate layered over kevlar, but becomes less effective the more other clothing is worn at the same time (overtop it or under it).

1 Healing Leaf: Can rapidly stop bleeding and revitalize the body, or grant a temporary healing factor that can repair most injuries short of amputation over the course of 24 hours.

1 Magic Leaf: restores the eater's spiritual energy. For a non-magic user this replicates a good night's sleep and a few hours of meditation. Moderately addictive. Slower but more effective (and easier to share) as a tea.

1 Antidote: cures most known poisons instantly

Whore's necklace: this cursed necklace gives the wearer a split personality that has the mindset of a whore, fully willing to haggle their body and dignity in pursuit of their desires (petty or substantial). The split personality will only surface when haggling or carrying out a deal with you, and all lost time will be replaced with more palatable memories explaining their behavior (potentially including a more romantic sexual encounter if the base personality would be open to such a thing.)

~ 1 week worth of supply for full meals

Perks:

Evac: you may teleport back to the skyblock with 5 seconds of focus. Doing so reduces the timer by 1 hour.

Target Tracker: Adds a functionality to the navigation app, allowing you to point at quest objectives like a compass. Becomes more spotty for more esoteric quests or if targets are not on the same plane of existence.

Gacha (10): Gain one random prize each week, rolling 1d20

1: a random binding (greater or lesser)

2-3: A random Moderate Consumable

4-7: A random Minor Consumable

8: A random T1 or T2 Character Card

9-10: One Credit

11-13: a random defense tag or perk tag (such as martial talent or body tune up)

14-15: a shop unlock/discount

16-20: a mundane useful item appropriate to the associated world.

Skyblock:

Tree of Life: Grows one magical fruit per month, which instantly provides all dietary needs for a single person. This includes making up for any nutrient deficiencies, and instantly reverses the effects of malnutrition. Starts with one, maxes out at 10. Currently host to a reasonably well stocked campsite.

Money Changer: allows the free transformation of money from one currency to another. Dollars and silver coins can be transformed into credit sticks and bottle caps. Also allows the transformation of credits from one kind to another.

1 credit can become 3 credits for a given binding, 2 credits from 1 binding can turn into 1 credit for another, and 5 binding credits can be turned into one normal credit.

Armory: able to break down any weapon in order to create a blueprint, while also providing "marks" to repair or purchase known items. Current marks: 37

Items (known but not stocked)

Corruption Fruit- when someone consumes this fruit, in whole or in part, they will enter a special suggestible state for 1-5 hours depending on their poison resistance, magic resistance, or mental fortitude. When in this state, actions they would normally find disgusting, degrading, or amoral will instead be seen in a mildly positive light. If they are convinced to engage in that behavior, whether it is anal sex or murder, they will thoroughly enjoy it and be likely to enthusiastically engage in it in the future, especially in a similar context (similar target, same partner, etc).

Orbs of Berserking Mist: Releases a cloud that drives all non-sapient creatures into a berserk fury, causing them to indiscriminately attempt to kill anyone they see. Sapient creatures will instead become highly irritable and reckless, which will inflame existing tensions to the point of violence but will prioritize those they already have beef with.

Seal of Mercy: Can be used once to convince any individual or group to spare your life. They will decide that your death or severe injury is an undesirable outcome at this time. They will not become friendly to you, barring unusual circumstances, but they will not seek to harm you unless further provoked. If they have a personal stake in your destruction, such as vengeance, they will decide to shift to nonlethal options for at least a few days.

Glory of the White Knight: Choose one target and tag them with this item, causing them to be exponentially more impressed than they otherwise would have been when you defend or save them in the future. The degree varies based on their personal preferences and perception of needing help, but negates any chance of her being annoyed or angered by your interference (unless you utterly flubbed it, such as killing all her companions unnecessarily). Stepping in to take a woman's part in an argument will get only an affectionate eye roll if it was totally unnecessary, but if nobody has ever stood up for her they may develop a deep crush. Saving a woman who was certain that she was about to be raped to death and then eaten will result in deep and abiding love.

The Shop: 6 credits.

Repeatable Purchases

(5) Beastmaster Sphere- buy a replacement Beastmaster Sphere. This is the standard credit cost for "lesser" bindings (those which require some effort to use on an unwilling target and which have relatively few side benefits without upgrades).

(10) Addiction Defense: Grants resistance to the ravages of addiction and overindulgence. Lethal dependency is reduced to severe (but nonlethal) withdrawals, severe physical withdrawal reduced to strong cravings and mild side effects, strong cravings to weak cravings, and weak cravings to mild intrusive thoughts.

Single Purchases

(5) Team Evac: you may teleport retinue members back to the skyblock as well. They each cost 1 hour.

Lock portal (20): permanently add a realm to your address book.

(50) Home away from Home: Choose one realm. You may open an 8 hour portal to this realm. This has a 7 day cooldown separate from the normal portal cooldown.

Stable home (50): you may spend 24 hours per week in the chosen realm. In addition, retinue members native to that world may travel there at will.

Travel planner (20): When opening a random portal, you may choose between two options. You will be told the names and danger ratings of both realms.

Itinerary (30): You will also be told the missions that can be found in this realm. Further, whatever option you do not pick will be offered as an additional option once.

Unlock more by completing missions!

Binding shops:

Stamp Upgrades

20 stamp credits

Open Hands (5 stamp credits): you may sell your stamp binding. This removes all Stamps in your possession (including from the Extra Stamp upgrade), but grants you 20 credits you may use as you see fit. You may buy back the Stamp for 20 credits. Your stamp-captured waifus will be unaffected.

Canvas (10) You gain purely aesthetic control over your stamp. This allows you or an approved retinue member to use it to create or erase markings upon stamped retinue members. You may apply and erase by holding the stamp to a retinue member's skin and focusing. These stamps may resemble tattoos, makeup, body paint, etc, as long as it is an ink or pigment applied to the body.

Extra Stamp (10) Purchase a one use stamp which works as a standard stamp binding, but loses all power after being used once. Extra stamps, as a class, count as a separate binding, allowing them to capture an additional person in a world. They do not reward stamp credits upon successful capture.

Tattoo Storage (20) Allows stamped retinue members to store items associated with them in their bodies by transforming them into tattoos. These tattoos may be stylized, but they must be recognizable and at least half as large as the real object.

Symbolic Tattoos (25)

Power Tattoos (30)

Beastmaster Sphere-

5 sphere credits

Allows you to force a non sapient, animalistic creature into a state of suspended animation. Anything stronger than a moderately sized dog will potentially be able to escape, but weakened or willing targets have a higher chance of capture and helpless targets will always be successfully captured if hit with the ball. The target will be fully healed whenever your primary portal closes; a creature kept in a ball at this time will be considered captured. When released, the captured creature is unable to harm any member of your retinue and may be recalled to the ball at any time. If the creature breaks free for whatever reason, the ball may be reused after an hour has passed.

Wonder Trade (5): When you sell a retinue member who was originally captured in a Beastmaster Sphere, you will receive a valid creature from the world you are currently in as a replacement in addition to the normal sell value. This will typically be a weaker creature, but could be of equal value or even stronger! Note: the new creature will be newly captured and likely untrained.

Beast mode (10)

Nuzlocke Rules (10) upon arriving in a new world, you will receive a free Beastmaster Sphere. This Sphere may only be used to capture the first valid T1 or higher target you interact with. This counts as the Beastmaster Sphere Binding for all purposes.

It Can Think (20)

Monstergirls (20)

Cryptid Capture (20)

Fast Ball (20)

Love Ball (20)

Heal Ball (20)

Lure Ball (30) 

Queen's Forest

Capture or Kill the Seven Dwarves

Reward: 1 Credit, unlock Pocket Change perk for purchase

Special: the Seven Dwarves count as one target for the sake of bindings. You must still capture each of them individually, but you may use the same binding on each one.

Pocket Change: Whenever you go through a portal, you will be granted a small quantity of the local currency. A McDonalds combo meal, a single healing potion in a JRPG, or a bag of animal fodder will likely deplete your finances for the day.

The Land Shrouded in Mist

Convince a Ra-Seru to take you or a non-native retinue member as it's bearer without compromising its mind.

Reward: 5 Credits, Memento Vive, Unlock Basic Inventory upgrade for purchase.

Memento Vive: if used before a retinue member dies (which can be done with only a few seconds of focus) that target will be returned to the Skyblock completely unharmed at the moment of death if they die within 24 hours. This will even repair any existing injuries they had, or which they gain in the meantime.

Fair Barovia

Kill, Capture, or have sex with Baba Lysaga, the Witch of Berez

Reward: 10 credits, Scroll of Tantric Arts (binding)

Brockton Bay

Fuck/Marry/Kill- there are three girls in the Brockton Bay Wards; Shadow Stalker, Vista, and Flechette. Have sex with at least one, kill or sell at least one, and capture at least one one. It is your choice who, but you need to spread it around and order doesn't matter.

1- 2 credit, Character card: Cow Lady (My Hero Academia), unlock target tracker upgrade (complete: Killed Shadowstalker)

2- 5 credits and Greater Waters of Lethe (complete: Captured Flechette)

3- 8 credits and Shroud Binding

Legitimately acquire an Archer Bridge Merchants ribbon.

Reward: 2 credits, Character Card: Levi (Termina)