Nate never expected to wake up in a world he once played. Years ago, his colleague Aria invited him to try a strategy game where players built and expanded their kingdoms. He played, enjoyed it, and eventually moved on. But when he sees a news article about the game’s explosion in popularity, he barely gives it a second thought.
He wakes up the following day in an unfamiliar room—with Aria beside him.
The village outside is barely surviving. Resources are scarce, the people are wary, and the system offers only one rule: Grow or be erased. With nothing but their knowledge of the game and their wits, they must build from nothing—expanding their land, recruiting key figures, and navigating a world where NPCs now think for themselves.
But they are not alone. Others like them have been thrown into this world, scattered across vast lands, each holding the same goal—conquest. Nations will rise, betrayals will unfold, and every decision is a gamble between power and survival.
This is not a game anymore. This is war.
Author here. This is one of my first works, and I’m thrilled to share it with you. If you enjoy strategy, kingdom-building, and game mechanics blended with a hint of realism and character-driven storytelling, you’ll likely find this right up your alley. I’m always open to feedback, suggestions, and constructive criticism, so if you have any thoughts, feel free to share them. Whether it’s about the world-building, characters, or pacing, I’d love to hear what you think. Thanks for reading, and I hope you enjoy the journey ahead!