Valoria Legends

Valoria Legends

It's a Cooldown-Based Tactical RPG set in a vast fantasy world filled with magic, swords, dungeons, and monsters. The game revolves around a protagonist who enrolls in Celestia Academy, an elite institution that trains Awakeners—individuals who have received divine blessings that grant them the potential to grow stronger.

At the academy, the protagonist encounters a wide array of characters, some becoming trusted allies while others turn into formidable enemies. As the story unfolds, it is revealed that he is destined to prevent an impending war that threatens to engulf the world. To achieve this, he must continuously hone his skills, train in combat, explore dangerous dungeons, uncover hidden secrets, acquire rare treasures, and forge alliances with powerful companions. His journey is filled with intense battles, strategic growth, and the gradual unlocking of unique abilities and Skills that will help him shape the fate of the world.

---

In Eren's Room…

Eren lay sprawled on his bed, eyes fixed on his gaming console, completely immersed in a new game he purchased. The screen displayed a high-stakes battle as his party faced off against a towering, grotesque werewolf-like boss monster—its matted fur drenched in blood, jagged claws glinting under the dungeon's eerie lighting.

His party consisted of five characters:

Three female warriors, each with distinct hair colors—red, blonde, and blue.

A male support mage, an average-looking young man with brown hair.

The protagonist, a silver-haired boy with striking blue eyes, dual-wielding enchanted swords.

The battlefield was chaotic.

—Click!

—Slash!

—Blast!

—Impact!

Eren controlled the protagonist, unleashing a barrage of swift sword slashes and powerful magic spells, chipping away at the boss's massive health bar.

—BOOM!

The enraged werewolf let out a deafening roar, sending a shockwave across the battlefield, stunning the party members closest to it.

Eren quickly adapting to the situation. Without hesitation, he switched his POV (Point of View) to the support mage and activated a Cleanse spell to dispel the debuff affecting his team.

—Cleanse!

With his party recovered, he seamlessly switched control to the blonde-haired mage, casting a powerful attack buff on the team. Then, he swapped to the blue-haired warrior, activating her devastating special attack before swiftly switching to the red-haired swordswoman, dealing a final massive blow.

—BOOM!

The boss's health dropped to 20%, entering its final phase. Anticipating an incoming attack, Eren quickly used mana recovery items on the protagonist and his party before executing a flurry of ultimate moves. He repeated his well-calculated strategy until—

[Boss Eliminated!]

Victory.

As the boss collapsed in defeat, his party members leveled up, unlocking new skills and abilities. The game rewarded him with gold coins, weapons, EXP, skill points, rare boss drops, and a rainbow crystal.

Eren's eyes scanned the party menu, eventually resting on the red-haired swordswoman.

She bore an uncanny resemblance to a certain annoying red-haired girl he had encountered two days ago—Mereoleona d'Armand.

Unlike her real-life counterpart, her in-game persona radiated strength and authority. She was clad in sleek, silver-plated knight armor, with a dark blue undercoat, and a crimson cape billowing behind her. Her fiery red hair, now tied into a high ponytail, added to her fierce and commanding presence. She wielded an enormous greatsword, resting effortlessly on her shoulder—a stark contrast to the arrogant noble girl he met in reality.

Eren scuff, as he looked at her.

"She feels better…"

As for the other characters in his party?

Yeah, no need to describe their appearance yet.

---

A quick flash back to yesterday.

After the system showed Eren the world's systemic architecture data, he was finally able to piece together the world's mechanism and structure—something even Useless didn't fully understand.

At first, Eren had asked it to gather and dig some information about the world's architecture, but Useless didn't understand what he meant. However, after he explained that he was referring to the origin and foundation of this world, the system quickly caught on.

What Eren wanted to confirm was simple,

Since the system had already told him that his presence in this world was for the purpose of saving it, then there had to be some kind of existing story behind it—just like in many transmigration or reincarnation settings, where the protagonist finds themselves in a world based on a novel, a game, a movie, or a show.

And that's when Eren learned about the game called Valoria Legends. The game that this world's lore was based on.

When Useless presented him with the name, Eren frowned, feeling confused.

Because It didn't ring a bell.

Despite he have played countless RPGs games in his pervious world, this was a title he had never heard of before. It wasn't among the famous ones he knows. It wasn't even an obscure one.

Feeling something was off, he asked Useless if there were any other sources—a novel, a manga, or any kind of written story that this world was based on other than the game was mentioned.

But Useless responded with a simple answer.

[No. There is none.]

It had found nothing else that was connected or has something that is related to this world's story—only the game, Valoria Legends.

This made Eren feel suspicious.

.....

After experiencing the game firsthand, Eren learned many things while playing.

It was an RPG—maybe even a JRPG strategy game—set in an open-world fantasy realm.

The battles weren't just about mashing buttons. They were dynamic, immersive, and required both quick reflexes and tactical decision-making. The combat system forced players to think, adapt, and master movement rather than just blindly attacking.

You played as the male protagonist, a hero with white hair and blue eyes, who attended an academy, made different choices, met new characters, completed quests, do this and that, etc and etc.

A typical academy genre setup.

The world map could be explored freely, but only after completing the Academy Arc. It felt like the Academy Arc was just an extended tutorial—like the first season of an anime, leading into a much bigger sequel.

Eren got the sense that the game was structured like a three sequel:

The Academy Arc – The introduction and foundation.

The Adventure Arc – The real journey begins.

The War Arc – The grand climax.

Then, there is the Combat Mechanics

When an enemy appeared on-screen, the battlefield shifted, locking the characters into a designated battle zone. Space became limited, yet movement remained fluid and essential.

You weren't stuck in one place. You could dash, dodge, and weave through attacks—just like a skilled warrior in a real fight. Positioning mattered. A well-timed sidestep could save you from a crushing blow, while a perfectly executed deflection could turn an enemy's attack against them.

Some characters could also block or parry, but only those designed for it—like Tanks, Shield Wielders, and defensive-based warriors, etc.

Every character had three primary attack options:

1. Basic Attacks – Fast, fluid strikes that chain together seamlessly. Holding the attack button unleashed a heavy strike, delivering devastating force. No cooldowns, no restrictions—just raw skill.

2. Special Techniques – Unique character moves with powerful effects, each locked behind a short cooldown. When used wisely, they could turn the tide of battle—enhancing attacks, unleashing powerful aura strikes, or triggering signature skills.

3. Magic Arts/Attacks – Spells powered by MP, unleashing elemental destruction. MP varied between characters, meaning every spell had to be used strategically.

Characters were divided into three core classes:

Rangers – Masters of ranged attacks, including archers, mages with large AoE spells, and artillery-type fighters.

Closers – Specialists in close-range combat, including knights, warriors, assassins, melee-focused combat mages, etc.

Supporters – Those who enhanced the team, whether from afar or up close. This included healers, buffers, debuffers, summoners, tamers, tank-type defenders, and so on.

Characters could also use items such as healing potions, buffs, and magical artifacts during battle.

But one of the most unique mechanics in the game that Eren experience was the Tactical Vision—a system that slowed down time during combat, allowing players to strategically select abilities, spells, and items from a command menu.

This feature seamlessly blended real-time action with turn-based strategy. At any moment, players could activate Tactical Vision, freezing the battlefield for just a few seconds.

In that window, they could: Use healing items to recover HP. Activate artifacts to trigger special effects. or unleash ultimate abilities at the perfect moment.

This wasn't just a survival tool—it was a mechanic for total battlefield control, rewarding precision, strategy, and adaptability.

During battle, players could control up to five characters alongside the main protagonist. With a single button press, control could shift instantly between party members.

Need a spellcaster? Switch to the mage.

Need a tank to take a hit? Switch to the knight.

Need a fast assassin to deal a finishing blow? Switch to the rogue.

Meanwhile, AI-controlled allies continued to fight, reacting to threats and supporting the player as needed.

No two battles ever played out exactly the same.

Every encounter required adaptation.

Every enemy had a weakness to exploit.

And every moment tested reflexes, tactics, and skill.

To Eren, the game was fun. The combat was engaging, the mechanics were intriguing, and the depth of battles kept him hooked.

He spent 21 hours playing after purchasing it from the System's Shop.

Did he care about the story? Not really.

What grabbed his attention was the combat, the monsters, and the boss fights.

And to be honest…

He felt like a gacha game, because it had the same vipe feeling like any gacha games.

Why did he think that?

Because when he wanted to unlock a character, he needed a certain amount of currency—a rare and valuable resource called Fate Crystals.

He didn't have to spend real money or use in-game currency. Instead, these Rainbow Crystals could be obtained through missions, quests, chests, and other in-game rewards.

However, before unlocking a character, Eren had to complete a special trial unique to that character. Each trial focused on the character's job and skills, testing whether the player was worthy of using them.

For example:

If you wanted to unlock an assassin, the trial would be a stealth-based assassination mission.

If you failed the trial, you lost all the Fate Crystals spent on that character and had to gather them again for another attempt.

That was why Eren had to be careful when choosing which character to unlock.

In Valoria Legends, there were about 100 playable characters, ranked from 4-star to 6-star.

On his first attempt, Eren managed to unlock 41 characters—a solid lineup, but far from enough.

As he played, he eventually reached the final arc of the story—the War Arc.

Unfortunately…

He failed. Multiple times.

Why Did Eren Fail?

It wasn't because of his skill.

It wasn't because of his strategy.

The reason? His characters weren't strong enough.

Even after maxing out the levels of most of his party, they still weren't enough to overcome the final enemies.

What Eren needed was more characters.

The enemies in the War Arc had varied attack patterns, special abilities, and resistances. Some could wipe out his entire party with their overwhelming power.

To win, Eren had to counter those weaknesses by unlocking more characters with specific skills and roles.

For example...

One particularly difficult enemy Eren faced kept unleashing multiple debuffs and stun attacks, followed by a massive attack that wiped out his entire party.

To counter it, he needed a fast character to interrupt its attacks, three characters with cleansing abilities to remove debuffs, or a tank or support with debuff resistance.

Unfortunately, Eren only had two healers and one character with strong debuff resistance.

Eren's Solution?

He reset the game back to a checkpoint save in the Adventure Arc.

Instead of rushing the story, he decided to explore the world map more—

Collect more Fate Crystals.

Unlock stronger characters.

And Train them properly.

Originally, his plan was to clear the game as fast as possible and then replay it for exploration.

But after seeing how brutally difficult the final arc was, he changed his strategy.

He decided to explore the world map entirely first, before going back to the main lore story.

...