Entry into Mass Effect

Markus stepped into a vast, void like expanse once more, where the darkness was interspersed with myriad flickering lights, each a gateway to a different reality. After a series of exploratory glances at the numerus shimmering spheres scattered across the void, Markus activated Fate's Edict, allowing the skill to guide his steps per his needs. The ethereal light of destiny pulsed around him, each flicker resonating with the promise of untold realities waiting to be discovered.

Drawn inexorably by Fate's Edict, Markus's gaze fixed on a solitary, metallic grey sphere that pulsed with a subdued, otherworldly luminescence. He focused to discerned the unmistakable aura of the Mass Effect universe. A reality where ancient legends and futuristic marvels coexisted. A wry smile crept upon his face as he pondered the implications: should he enter this realm as the indomitable Magus he was, or assume the guise of a human to better navigate its intricacies? Or maybe a race other than Human. He started to ponder the races of this universe.

Humans in this reality are a resourceful and ambitious species, ever eager to explore the far reaches of space and push the boundaries of innovation. Their adaptability, combined with a fierce drive for progress, has propelled them into the heart of interstellar politics and conflict, where they forge alliances and rivalries with an intensity that belies their relatively recent emergence on the galactic stage.

Asari are an ancient, monogendered race whose grace and biotic prowess command both reverence and respect. With lifespans that stretch over millennia, their wisdom and diplomatic acumen have allowed them to navigate complex political landscapes with a serene, almost mystical composure, making them natural mediators in a galaxy rife with conflict.

Turians are renowned for their militaristic discipline and strategic brilliance. With a society built on honor and precision, they serve as stalwart defenders of galactic order, their advanced technology and tactical expertise ensuring that any breach of security is met with swift, uncompromising retaliation.

Salarians possess a sharp intellect and a propensity for rapid innovation. Their quick witted nature and insatiable curiosity drive them to unravel the mysteries of the cosmos, making them invaluable in scientific research and covert operations. They are the thinkers and the inventors, forever probing the unknown in pursuit of new breakthroughs.

Krogans stand as living testaments to resilience and raw power. These hulking warriors, forged in the crucible of ancient conflict, command respect through their sheer physical might and indomitable spirit. Their culture, though often turbulent, is steeped in the traditions of a proud, warlike people whose legacy is written in the blood of countless battles.

Quarians are a nomadic, technologically adept people whose very survival hinges on their mastery of innovation. Forced into exile their home world by their own creation, they became biologically vulnerable and forced to live in their suits. They traverse the stars in vast, interstellar fleets, driven by the hope of reclaiming a lost heritage while their ingenious minds continuously adapt to the challenges of a hostile universe.

Geth are a synthetic race born from the crucible of artificial intelligence. Evolving beyond the confines of their initial programming, they now operate as a collective consciousness, logical, relentless, and determined to chart their own course in a galaxy where the boundaries between machine and mind blur into obscurity.

Drell are a mysterious and lithe reptilian people, their heritage shrouded in ancient lore and whispers of forgotten legends. Having Eidetic Memory, a natural aptitude for stealth and a deep seated sense of honor, the Drell navigate the shadows of society with a grace that makes them both formidable assassins and loyal companions in the dance of interstellar intrigue.

Protheans may be extinct, but their legacy endures as the architects of a bygone era of cosmic brilliance. Their advanced technology and profound understanding of the universe have left indelible marks upon countless civilizations, their ruins and relics standing as silent monuments to a race that once reached near mythical heights of power and wisdom just to be reaped.

Yahg are the embodiment of primal savagery. A brutal and predatory race whose existence is defined by raw, unyielding strength and a fierce. Their imposing stature and ferocious demeanor make them terrifying adversaries on the battlefield, a living reminder that in the depths of the cosmos, brutality and might often rule supreme.

His first experiment was a bold shift into the Turian form. Markus was fan of Garrus Vakarian for his cool, disciplined demeanor, yet as his body began to morph, he found himself becoming all too insectile. The transformation endowed him with a chitinous exoskeleton, pronounced mandibles, and compound eyes that glittered. Features that, despite their tactical benefits, struck him as excessively bug-like and alien.

As the Turian form took full shape, every inch of his new physique resonated with the hallmark traits of the Turians: rigid, metallic skin and angular features. Yet, even as he marveled at the disciplined posture and enhanced reflexes, Markus could not ignore the unsettling appendages, limbs and sensory organs that, to his refined sensibilities, felt more like burdens than benefits.

Unwilling to be confined by an insectoid shell, Markus then attempted to morph into a Salarian form. The change was swift and dramatic; his body slimmed down to the characteristic amphibian contour, with a pallid skin that glistened with an eerie, moist sheen. However, the transformation left him with a visage and physicality that reminded him too starkly of amphibious creatures. Creatures he found inherently unappealing due to their unsettling nature.

With each morph, Markus weighed his options carefully, his mind a calculated blend of arcane mastery and battlefield pragmatism. Memories from the body he transmigrated in Solo Leveling world surfaced, reminding him that his strength lay not in mimicking the forms of alien races but in wielding power through pure will and necromancy. "The neighborhood friendly "Ghost" will be a nice addition to the human alliance" he quipped. The insectoid allure of the Turian and the slimy, alien quality of the Salarian failed to inspire him as they conflicted with his intrinsic identity.

Ultimately, Markus decided to revert to a human form a body familiar in its perfected form. All the additional changes and passive skills has evolved his body to be as immortal as his soul. His skin softened, his features returned to his own. He did not reduce the height he increased to mock the Wild Hunt. A monster of a man standing at 2.5 meter heavily muscled. Eerie turquoise eyes, silver white hair and a bloodthirsty aura. 

Contemplating the timeline of this universe, Markus resolved to step into this reality well before the events of Mass Effect 1, two years ahead of the unfolding epic. Giving him ample time to establish his reputation and lay the groundwork for future dominion. Under the codename Ghost, he planned to operate as a shadowy mercenary, using his unique blend of arcane prowess and tactical acumen to influence events from the shadows, carving out a niche in the turbulent interstellar arena.

With his decision cemented, Markus took one final, decisive step towards the portal, his form exuding both the confidence of a battle hardened veteran and the quiet determination of a master of fate. The shimmering lights of countless realities danced before him as he crossed the threshold, ready to rewrite destiny in a universe where humanity, despite its fragility, held the promise of infinite potential.

Markus stepped through the portal and emerged onto Illium. A dazzling hub on the fringe of the Terminus system, renowned for its extravagant corporate splendor and shadowy underbelly. The planet's neon-lit skyline and bustling trade districts belied the cutthroat intrigues that lurked beneath its glossy surface, making it a fertile ground for a mercenary with ambitions as vast as his powers.

In this new reality, Markus found himself immersed in a galaxy where ancient legends and futuristic marvels collided. A universe he remembered from his countless hours playing Mass Effect 1, 2, and 3. Each installment had offered a masterful blend of narrative depth, immersive gameplay, and a universe teeming with possibilities. The elegance of the original trilogy had etched itself into his memory, where humanity's ambition, interstellar alliances, and the ever present threat of existential peril made every moment pulse with raw intensity. Now, as he navigated Illium's neon lit underbelly and the shifting political landscapes of the Terminus system, those cherished memories clashed with the stark new reality he was carving out. Yet amidst the echoes of epic space opera, Markus couldn't help but recall the disaster. That was Mass Effect Andromeda, a clusterfuck of an experience that had left many dissatisfied. The polished narratives and meticulous world building of the original trilogy stood in sharp contrast to the fractured storytelling, discordant gameplay, and the most ugly female protagonist he had ever seen. Created by racists and cucks, Woke culture was strong with that "Masterpiece". 

Without delay, Markus used reality manipulation on his previous attire and transformed it to N7 Defender armor in matte black. Its absence of any overt logo a deliberate statement of his intent to remain an enigma. The new outfit clung to his towering, heavily muscled form with elegance that perfectly complemented his physique and the aura of unyielding authority he had honed through years as the mercenary known as Ghost.

Venturing into one of Illium's labyrinthine backstreets, Markus encountered a small cadre of hackers. After a detailed examination, a motley crew of Quarian and Salarian cyber renegades won the prize of being the donors of the skills he needed. Gathered in a dimly lit cybercafé tucked away behind the glimmering corporate facades. Their murmured code speak and furtive glances betrayed their expertise in subverting the omnipresent surveillance systems of Illium, a skillset that Markus deemed indispensable for his future machinations.

With the practiced precision, Markus activated his mind domination skill, probing the thoughts of the assembled hackers. The mental landscape he traversed was a cacophony of quick-witted strategies and digital secrets, each race imprinting its own unique signature. He found the Quarian's thoughts to be a jittery mix of cautious calculation and survival instincts, while the Salarian's mental patterns flowed like fluid algorithms, precise and relentless.

Satisfied with his analysis, Markus methodically copied the advanced hacking protocols from the group. His mind surged with the copied knowledge and skills. Turning his attention to the Salarian, Markus found his sleek omnitool, a marvel of technological ingenuity, resting carelessly on its owner's arm. Through a delicate use of telekinesis, he not only assimilated the Salarian's refined hacking skills but also claimed the omnitool as his own. The device's streamlined interface and versatile capabilities instantly became extensions of his will, a perfect bridge for his digital frontier.

With his newfound digital acumen firmly in place, Markus logged into Illium's sprawling data networks. He swiftly established a new identity in the local databases, registering himself as a human mercenary of minimal detail, merely a shadow in the system, known only by his codename, Ghost, and his deadly proficiency in assassination. The process was executed with an almost casual precision, reflecting his disdain for unnecessary self-revelation.

The registration confirmed his presence, and the digital dossiers quickly disseminated his credentials across Illium's covert circuits. Markus's new persona was a study in controlled enigma: a human of unmatched skill, leaving behind no trace of the monstrous power he wielded. He chuckled as he mused over the irony of leaving behind his ancient, necromantic legacy for the fast paced world of high technology. 

With his new identity solidified, Markus's gaze turned once again to the horizon of possibilities. He resolved that to truly command his domain in this universe, he would need a ship with an AI, a vessel that would not only serve as his mobile stronghold but also as a sentinel in the vast, treacherous corridors of interstellar politics. Stepping forward with a confident, measured stride, Markus prepared to chart his next move, ready to weave his destiny among the stars as the elusive Ghost. 

Markus began his reign on Illium by leveraging his newfound hacking prowess and mind domination to amass a vast fortune in credits. In the shadowed corners of Illium, he infiltrated secure data networks, siphoning every bit of financial information available, while simultaneously using his mental manipulation to extract secrets from unsuspecting tech crews. Not content with mere data theft, he orchestrated the assassinations of the most skilled engineers and technical staff, raising them as hybrids. Their expertise, now forever conscripted to his will, promised to be the linchpin in realizing his grand design.

With his treasure trove secured and his cadre of tech experts in tow, Markus activated his Ethereal Wraith skill and soared above the bustling metropolis of Illium. In the vast, starlit sky, he meticulously mapped the planet, his heightened senses allowing him to discern even the subtlest contours of the terrain. It wasn't long before he identified a desolate, uninhabited region on the planet. An ideal site for constructing his ultimate vessel. The barren landscape, untouched by corporate greed and urban chaos, offered the perfect blank canvas for his engineering masterpiece.

Descending upon the chosen location, Markus assembled his engineers and technicians, enforcing order with his cold, calculating demeanor. Over the course of six intense days, he orchestrated the construction of a frigate class starship that would soon bear the moniker "Raven." Every rivet and panel was laid with precision, as his reality manipulation fused with the technical expertise of his and the staff to shape a vessel that stretched an impressive 350 meters in length. Matte black plating, advanced energy defenses, and an array of lethal weapon systems emerged under his exacting supervision, transforming raw materials into a formidable symbol of his dominion.

Raven is a frigate class starship. Its hull, plated with Silaris heavy ship armor, exudes an aura of dark indomitability, while the sleek, angular lines evoke both stealth and aggressive elegance. The vessel bristles with formidable weaponry: six Javelin disruptor torpedo launchers line its flanks, each capable of unleashing high-velocity torpedoes designed to cripple enemy shields and destabilize armored targets. In addition, an array of GARDIAN lasers, point defense systems that serve as both anti missile and anti fighter craft deterrents. Ensures the ship remains impregnable against incoming threats. Complementing these are three Thanix Cannons, whose devastating energy pulses and kinetic impacts are reminiscent of the lethal firepower detailed in the Mass Effect lore, combining precision targeting with overwhelming force.

In tandem with its offensive arsenal, Raven boasts a suite of advanced defensive systems designed to render it nearly untouchable in the void of space. Augmented Kinetic Barriers and Cyclonic Barrier Technology (CBT) work in concert to absorb and disperse the energy of enemy strikes, while Multicore Shielding envelops the ship in a dynamic, adaptive field that fluctuates in response to varying attack vectors. Powering the vessel is a robust twin nuclear fusion plant, bolstered by H-fuel cells for auxiliary energy, ensuring that even a temporary reactor shutdown will not jeopardize its operational integrity. The ship is propelled by two Tantalus Drive Cores paired with extended fuel cells, while its sensor suite. Comprising an array of visual, thermographic, and radio detectors, along with radar and high-resolution LADAR, provides unparalleled situational awareness, painting a detailed picture of its surroundings. 

Once Raven's structure was complete, Markus initiated a rigorous diagnostic process, employing both his copied technical skills and innate reality manipulation to detect and correct every potential flaw. Satisfied with the ship's integrity, he then orchestrated the integration of not one, but three specialized AI systems. The primary AI was dedicated to piloting. Designed to work seamlessly alongside his hybrid and summoned pilot and technical staff, ensuring flawless navigation through the void. In parallel, two additional AIs were configured for space and cyber warfare, their design inspired by the formidable capabilities of EDI from Mass Effect 2 and 3. One combat AI focused on offensive countermeasures, weapon system optimization, and dynamic threat response, while the other specialized in cyber warfare, capable of intercepting enemy signals, decoding hostile software, and launching digital counterstrikes. All three subsystems were meticulously commanded and managed by the central AI, Onyx, whose digital consciousness absorbed every bit of expertise from the hybrid engineers and technicians, forging a flawless fusion of ingenuity and advanced logic.

Within the sleek, modern interior of Raven, a minimalist design in dark, somber hues underscored the vessel's ruthless efficiency. The ship featured four meticulously appointed cabins, each clad in matte black panels, accented by soft ambient lighting and state of the art amenities, designed for rest, recovery, and discreet meetings. In addition, ten secure cells were integrated throughout the ship, intended for detaining high value guests or insurgents, each outfitted with reinforced plating and integrated control systems to ensure absolute containment. Markus used his imagination to the limit for his own quarters; his personal suite was an opulent enclave of luxury and technological sophistication, boasting expansive space, ergonomically designed furnishings, panoramic views of the cosmos on high-resolution displays, and a private armory tailored to his lethal preferences. Together, these features created an environment where modernity met dark elegance. 

After registering Raven in Illium's database, Markus turned his focus toward scouting and understanding the various combat classes that defined this universe. Drawing upon his extensive knowledge gleaned from Mass Effect 1, 2, and 3, he reviewed the roles of the Adept, Engineer, Infiltrator, Vanguard, Soldier, and Sentinel. Each class represented a unique blend of skills and specialties. Ranging from biotic mastery and technical wizardry to stealth precision and brute force, that could be invaluable assets in the complex tapestry of interstellar conflict.

In this new reality, the Adepts were formidable biotic specialists who channeled raw mass effect energy into devastating attacks, bending the very fabric of space with their singular focus. Engineers, on the other hand, were masters of technology, able to hack enemy systems, disable shields, and deploy advanced tech drones to gain a tactical edge. Infiltrators embodied stealth and precision, merging sniper expertise with cloaking abilities to strike unseen. The Vanguard class combined close-quarters combat with explosive biotic charges, while Soldiers were the stalwart combat veterans known for their versatility and heavy weapon proficiency. Finally, Sentinels served as the perfect balance of biotic and technological skills, providing both offensive support and defensive fortification in any battle.

While ensconced in his dimly lit quarters aboard Raven, a glass of whiskey in hand, Markus ordered Onyx to scour the network for available assassination contracts. The digital hum of the ship's sensors filled the silence as his AI began its search among the labyrinthine data networks of Illium. As contracts materialized on his interface, Markus mused over a secondary necessity: the need for reliable personal assistants, maid like figures, and bed warmers of course. Essential support to complement his mercenary lifestyle. After weighing the options between the ladies from the Witcher world and those native to this reality, he resolved to source them from here.

Onyx returned with a comprehensive list of 20 high-value assassination contracts, each one meticulously detailed and spanning a spectrum of targets. From shadowy operatives to high-ranking officials. The contracts ranged widely in their required expertise, matching the diverse skill sets of the classes Markus had studied. Each listing was a testament to the ruthless intricacies of this universe, where power, treachery, and ambition intermingled to create opportunities for those willing to cross moral boundaries.

Onyx arranged multiple contracts for Markus, registered by the codename Ghost. As he received a series of high-priority assassination contracts targeting key figures whose removal would send shockwaves through rival factions. The contracts detailed several targets: a Salarian corporate security director named Arkon Duvell, renowned for designing advanced defense drones; An Asari named Xiana Ardes, a shadowy information broker whose covert network penetrated the outer rim; Another Asari Alestia V'ellin, a rogue biotic specialist whose subversive innovations threatened interstellar stability; and a Human, Trey Morok, a stealthy operative from a clandestine intelligence division known for his surgical precision. Each of these individuals, holding pivotal positions in their respective fields, embodied a distinct facet of Mass Effect's intricate class system. Offering Markus both and opportunity for perfect assassinations and a chance to absorb invaluable combat and technical skills.

In executing his first few contracts, Markus demonstrated a ruthless blend of magical prowess and calculated efficiency. During the assassination of Arkon Duvell, he employed his mind domination skill to bypass the director's intricate security protocols, and while in Ethereal Wraith form, he copied crucial Engineer abilities, acquiring advanced hacking algorithms and counter-drone tactics that would enhance his own technical mastery. Soon after, while eliminating Xiana Ardes, Markus seamlessly tapped into the target's neural data, assimilating Sentinel skills such as rapid biotic disruption and adaptive shield control. His third target, Trey Morok, the elusive Infiltrator, proved to be a master of stealth; Markus, using his ethereal wraith form and mental manipulation, extracted the operative's signature cloaking and precision targeting abilities. With each successful hit, not only did he get clean kills without leaving an ounce of evidence, but he also integrated their class specific skills into his own repertoire, ensuring that his blend of arcane might and modern warfare would remain unparalleled.

As Markus meticulously reported each kill with irrefutable evidence, each digital dossier a testament to his relentless efficiency and burgeoning legend. His vessel surged onward through the interstellar void toward the Citadel. Raven cut silently through the inky void on its course for the Citadel, Markus's mind churned with ruthless anticipation. He meticulously reviewed the intelligence he had gathered on the Specters, elite enforcers of the Citadel Council renowned for their precision, tactical prowess, and unparalleled combat skills. His plan was as clear as it was merciless: once he reached the Citadel, he would employ his mix of magic, hacking, and mind domination to copy the Specters' specific abilities, integrating some of them into his hybrid forces. By targeting select members of this elite cadre, Markus intended to eliminate them swiftly, converting their advanced combat traits into summonable units.

In the quiet of his quarters in Raven, Markus allowed himself a rare moment of grim satisfaction. His every step was calculated. Every copied skill a stepping stone toward a more formidable empire. With the ship's trajectory set, he steeled himself for the next phase of his campaign. The Citadel loomed ahead as both a beacon of power and Markus, was ready to unleash his next move on the elite Specters, transforming them into indispensable assets for his reign.