☰ New Mission Unlocked: "A Knife in the Dark"
✔ Objective: Set a trap to expose the traitor before more rebels die.
✔ Gameplay Mechanics:
False Intel System: Feed different information to each suspect and track who leaks it.
Stealth Pursuit Mission: Shadow the suspected traitor at night without being seen.
Combat Encounter: A surprise assassination attempt shakes the rebellion.
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Setting The Trap
If the spy was getting information out, they had to have a method. A messenger? A coded system? A hidden signal?
I needed proof. And I needed it now.
☰ Player Choice: How to Handle the Investigation?
1. Plant False Reports – Misdirect each suspect with different plans and see which one reaches Kai-Hoon. (Unlocks deception-based spy-hunting mechanics.)
2. Go Undercover – Follow each suspect personally, blending into the rebellion's ranks. (Unlocks a stealth mission where players must track suspects unseen.)
3. Force A Confession – Use fear and intimidation to break the weakest suspect. (Risks alerting the real traitor, increasing future difficulty.)
I turned to my strategist, Eun-Seok. "We'll divide the three suspects. I want different orders relayed to each of them. One of those messages will reach our enemy."
Eun-Seok nodded. "And when the traitor acts, we'll be watching."
☰ Mission Update: False Intel Deployed. Awaiting Traitor's Response.
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Stealth Mission: Following Shadows
That night, I moved unseen through the base, my Stealth Level rising as I kept to the shadows.
I had assigned Ji-Ran a decoy mission involving a hidden weapons cache. Seon-Il had been told about a secret northern stronghold. Do-Hwan received false intelligence about an underground tunnel to the capital.
One of them would take the bait.
Mission Mechanics:
✔ Stealth Rating: Remain undetected while tailing suspects.
✔ Footstep Tracking: Avoid stepping on unstable terrain that makes noise.
✔ Hidden Eavesdropping Spots: Listen in without being seen.
I followed Ji-Ran first. He left his tent late, pacing nervously—but took no action.
Seon-Il sat with a group of soldiers, drinking heavily, muttering curses about the recent losses. He didn't leave his station.
Then there was Do-Hwan.
He was careful. Too careful. His movements deliberate, his gaze flicking over his shoulder as if sensing he was being watched.
Then, just past midnight, he slipped into a darkened corridor leading out of the base.
☰ New Objective: Track Do-Hwan Without Being Seen.
I trailed him through the maze of tunnels, keeping low, barely breathing.
And then—he stopped.
Ahead, a shadowed figure emerged from the darkness. Not a rebel. Not one of ours.
A contact. A messenger.
I pressed against the rock wall, gripping my blade.
☰ Choice Unlocked:
1. Confront Do-Hwan now. (Risk alerting the spy network, triggering an ambush.)
2. Listen and gather intel. (Gain crucial information, but allow Do-Hwan to escape.)
3. Follow the messenger instead. (Unlock a new quest leading deeper into Kai-Hoon's operations.)
My heart pounded. The moment of truth was here.
And I had to act.
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☰ New Gameplay Mechanics Unlocked:
✔ High-Speed Evasion Combat: Escape or fight back in a deadly nighttime ambush.
✔ Dynamic Decision-Making: Choose whether to reveal the traitor now or use them for more information.
✔ Assassin Encounter: A new deadly foe enters the battlefield—The Phantom of Kai-Hoon.
Opening Cutscene: Shadows In The Dark
The tunnels beneath our Hidden Base were silent—too silent. The only sound was my own controlled breathing as I stayed pressed against the jagged stone wall, watching.
Do-Hwan stood stiff, his shadow barely visible in the dim torchlight. Opposite him, the unknown messenger remained covered beneath a dark hood.
"…He still suspects nothing?" the messenger's voice was low, cautious.
Do-Hwan exhaled. "Not yet, but he's watching. I can't keep covering my tracks forever."
The messenger nodded. "Then you know what must be done. The Commander must die before the Shadow Rebellion begins."
I clenched my fists. So it's true.
Beneath my cloak, I loosened my dagger, heart pounding as I weighed my options.
☰ New Mission Unlocked: "The Assassin Strikes"
✔ Objective: Survive an assassination attempt and expose the larger conspiracy.
✔ Gameplay Mechanics:
Silent Pursuit: Follow the assassin without being seen.
Reaction-Based Combat: Counter an ambush using precision timing.
Player Choice: Decide Do-Hwan's fate—execution, interrogation, or deception.
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Tension Builds: A Knife at My Back
I watched as the messenger placed something in Do-Hwan's hands—a small vial of dark liquid. Poison.
"If he drinks this at tomorrow's war council, the rebellion will collapse before it starts."
A chill crept down my spine. I had to act, but how?
☰ Choice Unlocked: How to Intervene?
1. Strike now, eliminating both Do-Hwan and the messenger. (Fast combat sequence, but risk losing intel.)
2. Follow the messenger back to their source. (Unlock a new spy network mission.)
3. Let the meeting continue and prepare a counter-trap. (Deception mechanics, higher difficulty later.)
I had mere seconds to decide—
A flicker of movement. Too late.
Do-Hwan turned suddenly, eyes sharp as a dagger, hand reaching for his sword. "We're not alone."
The messenger's hooded gaze snapped in my direction. I had been made.
☰ New Objective: Survive the Assassination Attempt.
Combat Sequence: The Phantom's Ambush
The moment I moved, a whisper of steel sliced through the air.
DANGER! → A red reaction prompt flashed as I barely dodged a blade aimed at my throat.
☰ Gameplay Feature: Reaction-Based Combat
✔ Quick-Timed Dodges: If i mistime their reactions, then I takes lethal damage.
✔ Counter-Attack System: Exploit openings in the enemy's stance for precise strikes.
My blade clashed against the assassin's. Sparks flared in the darkness as we battle between slashes and counters.
The messenger fought like a shadow—silent, fast, lethal. But I wasn't the same boy who had fled the palace all those years ago.
☰ Player Action: How to Fight Back?
1. Use Counterattacks to Wear Them Down. (Slow but efficient—precision-based combat.)
2. Disarm and Capture the Assassin. (Unlocks interrogation mission.)
3. Go for the Kill. (Ends the battle instantly but loses information.)
I parried, then spun low, sweeping my enemy's legs out from beneath them. A direct killing strike was tempting—but no. I needed answers.
I slammed my knee into their chest, pinning them.
"Who sent you?" I growled.
The assassin only smirked. "You're already too late."