Pathway Name: The Dreamer
Anchor: The Eternal Slumberer
Main Themes: Daydreaming, Procrastination, Idleness, Imagination, Illusions, and the Blurred Line Between Reality and Fantasy.
The Dreamer Pathway revolves around escaping reality through dreams, imagination, and idleness, eventually gaining control over the dream world and influencing reality itself. At lower sequences, Dreamers are known for procrastination, drowsiness, and getting lost in their own minds, but at higher levels, they can manipulate dreams, distort perceptions, and even rewrite reality based on their imagination.
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Sequence 9: Drowsy Thinker
The Beyonder often drifts into daydreams involuntarily and struggles with motivation.
Gains the ability to subtly induce drowsiness in others, making them unfocused or sleepy.
Intuition improves in moments of idleness—ideas come when least expected.
Sequence 8: Dreamer
Can create illusory dreamscapes, pulling others into brief moments of altered reality.
Develops an instinctive "lazy luck", where things tend to work out despite their inaction.
Can sense and influence the emotions of others subtly, especially when they are tired or distracted.
Sequence 7: Slacker
Gains the ability to pause time for themselves for short periods, creating the illusion of procrastination while thinking at high speed.
Develops "passive resistance"—people feel unmotivated to attack or argue with them.
Can put people into a deep hypnotic trance with their voice, lulling them into suggestible states.
Sequence 6: Dreamwalker
Can enter and influence the dreams of others, planting suggestions or exploring their subconscious.
Can create "delayed consequences", where actions (or inactions) only take effect at a later time.
Gains the ability to become intangible or blurry when half-asleep, evading harm.
Sequence 5: Idler
Can fully immerse themselves in dreams, gaining knowledge or glimpses of the future.
Can create mass illusions, making groups experience a shared fantasy or hallucination.
Gains "Eternal Laziness", where bodily needs (food, water, sleep) are drastically reduced.
Sequence 4: Illusory Poet
Their words and thoughts shape reality, making idle musings sometimes come true.
Gains the ability to manifest daydream constructs, temporary objects or entities from their imagination.
Can shift between the real world and an illusory dream realm at will.
Sequence 3: Lord of Dreams
Has dominion over the dreams and subconscious of all who sleep.
Can turn entire locations into dreamscapes, making reality follow dream logic.
Gains a "Delayed Fate" ability—negative consequences of their actions are postponed indefinitely, or transferred to others.
Sequence 2: Somnolent Monarch
Can impose their dreams upon the real world, warping reality itself.
Gains Absolute Stasis, allowing them to freeze time in an area by "refusing" to acknowledge its passage.
Can induce an eternal sleep on targets, trapping them in a self-sustaining dream world.
Sequence 1: Eternal Dreamer
Exists simultaneously in both dreams and reality, capable of reshaping one from the other.
Can "dream" events into existence, subtly altering history, fate, and causality.
Their presence causes unreal phenomena, making others question what is real.
Sequence 0: The Slumbering God
Enters a state of perpetual half-sleep, existing as both a dream and a reality.
Gains the "Infinite Repose", a passive ability where all of existence is slowly drawn into a state of eternal stasis, like a dream that never ends.
Can erase, rewrite, or blend realities through pure imagination.
Any thought they have, even absentminded ones, can shape the world.
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Characteristics and Rituals
Weakness: The Dreamer Pathway suffers from extreme procrastination and detachment. Their greatest struggle is taking action when necessary.
Symbol: A reclining figure surrounded by swirling dreams.
Rituals:
Meditating into a trance for days at a time.
Living in a semi-conscious state for prolonged periods.
Sacrificing one's ability to perceive reality normally, blurring the line between truth and dream.
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Sefirot for the Dreamer Pathway
Name: The Slumbering Realm
Appearance: A vast, shifting dreamscape, suspended in an endless twilight. Thoughts take shape here, but reality is fluid—nothing is permanent. It is a place where time hesitates, where the edges of existence blur into imagination.
Concept:
The Slumbering Realm is a Sefirot that exists between wakefulness and unconsciousness. It is the source of all dreams, the repository of unformed thoughts, and the realm where forgotten realities drift. Those who tap into it can draw upon dreams to shape reality, but risk losing themselves to an existence that is neither real nor unreal.
Connection to the Dreamer Pathway:
Serves as the foundation of dream manipulation.
Contains all lost and forgotten possibilities, allowing Dreamers to pull alternate realities into existence.
At higher sequences, the Dreamer can merge with the Slumbering Realm, erasing the boundary between their imagination and the world.