The Stormchaser groaned as it lifted into the sky, its crystal engines humming with arcane energy. Eira stood on the deck, her hands gripping the rail as the ground fell away beneath them. The island of Fogreach receded into the mist, its jagged cliffs swallowed by clouds.
Thorian steered the ship with practiced ease, his hands dancing over the crystalline controls. The airship's sails unfurled, catching the sky's breath as they cut through the upper winds. Garruk sat near the bow, sharpening his axe with deliberate, rhythmic strokes, while Nyx perched on a coil of rope, her nimble fingers playing with a silver coin.
Eira pulled the map from her satchel, studying the faded lines of the shattered world. The ruins of Aetherspire lay on a shard far to the east, beyond the Riftlands where reality itself twisted and frayed. She traced the route, her mind already calculating risks and possibilities.
"How long until we reach the ruins?" she asked.
Thorian glanced over his shoulder. "If the wind holds, by dawn. We'll need to make a pit stop at Haven's Reach for supplies."
"Not Haven's Reach," Nyx groaned. "Last time we were there, half the merchants threatened to hang you."
Thorian's grin was pure mischief. "Only the half I stole from."
Nyx rolled her eyes. "Great. Maybe I'll paint a target on my back to make it easier for them."
Garruk grunted. "We can't afford trouble. Not this time."
Eira nodded. "We keep a low profile. In and out. No distractions."
Thorian sighed dramatically. "You lot take all the fun out of piracy."
"We're not pirates," Eira said, folding the map. "We're trying to save the world."
"Same thing, different branding." Thorian adjusted the ship's heading. "Relax. I'll behave. Scout's honor."
Nyx snorted. "You were never a scout."
"Details, details."
The air grew colder as they climbed higher, the sky deepening into twilight. Eira pulled her cloak tighter around her shoulders, the fabric lined with charms against the chill. The wind tasted of frost and something else—something sharp and metallic, like the edge of a blade.
The spirits were close. She could feel them, their whispers threading through the wind. She closed her eyes, reaching out with her senses, but the voices remained just beyond comprehension. The Veil was thin here, the boundary between worlds fragile and worn.
"Are you listening to them again?" Nyx's voice was soft, almost hesitant.
Eira opened her eyes. Nyx stood beside her, her expression a mixture of curiosity and caution.
"They're always there," Eira said. "Like shadows at the edge of the light."
"Do they ever... tell you things? Like, real things?"
Eira hesitated. "Sometimes. When they want to. But mostly, it's just feelings. Warnings. Echoes of what once was."
Nyx shivered, pulling her cloak tighter. "I don't like ghosts. Too many questions, not enough answers."
"Not all spirits are dangerous."
"Maybe. But I've seen enough to know when to run."
Eira didn't press further. She knew Nyx's past was tangled with shadows—memories of alleyways and whispered deals, of running and hiding. Trust was not something the thief gave lightly, yet she remained, a part of their patchwork family.
The night deepened, and one by one, they drifted to their makeshift bunks. Eira remained on deck, her eyes on the horizon where the stars met the dark curve of a distant shard. She could not sleep. The weight of their quest pressed down on her, a cold stone in her chest.
In the quiet, she let the Veil brush against her senses. The spirits murmured, their voices a soft chorus beneath the hum of the ship. She focused, drawing the threads closer, and for a moment, the world shifted.
She stood in a city of crystal and light, its towers rising like spires of ice. The sky above was fractured, shards of blue and gray interlacing like a broken mosaic. Figures moved through the streets, their faces blurred, their forms wreathed in mist.
A woman stood at the center of the vision, her robes woven from silver light. Her eyes met Eira's, and a shiver ran through her.
"The Shard King waits," the woman whispered. "His hands hold the broken pieces. Beware the serpent of glass, for it knows your name."
The vision shattered, and Eira stumbled back, gasping. The deck was solid beneath her feet, the sky cold and real. She pressed a hand to her chest, her heartbeat a frantic drum.
The Shard King. His name lingered in the air, a bitter taste on her tongue. He was more than a story, more than a ghost. He was real, and he was waiting.
Eira steadied herself, drawing the cloak tighter. The road ahead was dark, filled with shadows and shards. But they would walk it. Together.
She turned to the sleeping ship, to her friends—her family. The Shattered Realm had called them, and they would answer. Whatever lay ahead, they would face it, piece by broken piece.