1. Introduction (Where the Protagonist Begins)
Original World: Jin lives in an ordinary world where the manhwa The Multiversal Shoujo is the most famous fantasy work.
Inciting Incident: After attempting to destroy the final chapter of the manhwa, he finds himself reincarnated within its world.
Reincarnation: He becomes Lin, a servant in the Frost family—one of the noble families in the world of magic.
Initial Goal: Survive, escape his status as a servant, and awaken his true bloodline from the Noctarine Clan.
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2. The Primary World (Setting and General Background)
A. The Five Main Realms:
1. Realm of Magic and Mana – Home to nobles, demons, dragons, phoenixes, and various races.
2. Murim Realm – A world dominated by martial artists and powerful sects.
3. Hunter Realm – Where hunters live and fight monstrous creatures.
4. Celestial Realm – Home to legendary beings incarnated from myths.
5. Immortal Realm – The strongest realm, but it is sealed and will fully open in 15 years.
B. The Realm of Magic and Mana (The Protagonist's Current Location)
The Seven Regions of the Magical World:
1. The Human Region – Contains kingdoms and empires where most magicians and nobles reside. Humans aren't the strongest, but they are the most ambitious, relying on alliances, military strength, and magical technology.
2. The Ancient Clans Region – A vast, largely undiscovered area said to be home to ancient bloodlines with abilities beyond human comprehension. Hidden treasures and dangerous secrets lie within.
3. The Demon Region – Ruled by the Demon King Nezrak Zaphiel and his seven lords. A land overflowing with demonic energy, where demons of all levels exist.
4. The Dragon Region – Home to primordial and royal dragons, filled with floating mountains and active volcanoes. Entry is forbidden without the dragons' permission.
5. The Phoenix Region – A land of magical forests and golden mountains, inhabited by immortal phoenixes. It is rumored that those who die here are reborn, though no one knows if this is true.
6. The Other Races Region – Home to elves, dwarves, Hylin, merfolk, and more. Each race has its own kingdoms and cities, but political struggles and resource conflicts are constant.
7. The Abyss (The Void) – The most feared place in the world, shrouded in eternal darkness. Even dragons and demon lords fear entering. Legends say it hides an ancient power capable of destroying realms. The only known inhabitants are the Noctarine Clan, a dark lineage capable of surviving in endless darkness without losing their sanity.
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The Human Region
The Noble Families of the Magical World:
In the heart of the human region, the Emperor rules the largest empire in the magical world. However, his strength does not come from himself alone—he relies on six noble families, who form the pillars of power and influence. These families are not just aristocrats; they are bloodlines possessing extraordinary magical abilities, making them an inseparable part of the kingdom's power structure.
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The Imperial Family
Astaria Family – Masters of Absolute Mana
Primary Power: Control over all types of magic, possessing the purest mana in the world.
Symbol: A radiant sun encircled by a golden crown.
Description:
The Astaria family members are born with a unique ability allowing them to use any type of magic, even ones that should be incompatible.
Their blood carries the Blessing of the Ancestors, granting them longer lifespans, stronger bodies, and minds capable of comprehending mana secrets at an early age.
The Emperor is considered one of the strongest beings in the human region, possessing the power of Absolute Command, which allows him to impose his will upon reality itself.
Notable Figure: Emperor Orion Astaria—said to have never lost a battle and possesses an inexhaustible mana supply, making him a being feared by all.
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The Six Noble Families
1. Frost Family – Masters of Ice and Water Magic
Primary Power: Absolute control over ice and water.
Symbol: A pristine white lotus flower.
Notable Figure: Duchess Sylvia Frost, known as The Eternal Ice Queen, whose mere touch can freeze a person's soul, preventing even reincarnation.
2. Vemos Family – Experts in Poison and Alchemy
Primary Power: Poison magic, dark alchemy, and chemical element manipulation.
Symbol: A serpent with glowing eyes.
Notable Figure: Countess Mira Vemos, who has never lost a battle—if she touches her opponent, they die.
3. Raigen Family – Masters of Thunder and Spear Combat
Primary Power: Control over lightning and superior spear techniques.
Symbol: A spear charged with lightning.
Notable Figure: Duke Rainer Raigen, capable of shattering mountains with his spear and summoning city-destroying storms.
4. Inferno Family – Fire and Wind Swordmasters
Primary Power: Fusion of fire and wind magic for unparalleled speed and destructive power.
Symbol: A blazing sword.
Notable Figure: Lord Veron Inferno, who is so fast that no one has ever seen him draw his sword—his opponents die before they realize it.
5. Trian Family – Warriors of Earth and Heavy Weapons
Primary Power: Absolute physical endurance, control over earth and metal, expertise with war hammers.
Symbol: A colossal hammer with ancient engravings.
Notable Figure: Duke Galleon Trian, said to be capable of stopping earthquakes with a single hammer strike.
6. Lux Family – Blessed Healers and Holy Light Manipulators
Primary Power: Healing, purification, and control over holy light.
Symbol: A radiant sun surrounded by a divine aura.
Notable Figure: Cardinal Julian Lux, rumored to possess the power to resurrect the dead—at a mysterious cost.
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The Ancient Clans Region
Unlike the noble families, these clans are more than just powerful lineages—they are legendary entities with power surpassing empires. Some have faded into history, while others remain hidden, watching from the shadows.
1. Nyxesis Family – Masters of Curses and Dark Magic
Can cast curses that last generations.
Their current leader is rumored to bear an eternal curse, making him immortal but at a painful cost.
2. Valdrian Family – Beast Tamers of Mythical Creatures
Can communicate with dragons, phoenixes, and legendary creatures.
Once ruled the Dragon Continent before mysteriously vanishing.
3. Astralis Family – The Purest and Strongest Elves
Control magic with mere thought, requiring no spells or symbols.
Consider themselves superior to other elves and refuse to mix with different races.
4. Noctarine Clan – Masters of Darkness (Protagonist's True Bloodline)
Not considered human—born from the void itself.
Possess pitch-black hair and deep, abyss-like eyes.
Their homeland, The Abyss (The Void), is a place where even light is devoured.
5. Zerathium Clan – Lords of the Void and Ancient Technology
Masters of forgotten energy that predates magic.
Can manipulate space and time, but at great risk.
6. The Berserker Clan – Warlords of Destruction
Do not rely on magic—their bodies are weapons strong enough to battle dragons.
The strongest among them can shatter mountains with their fists.
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Conclusion
These families and clans are not just groups of warriors or mages—they are mythical entities shaping the fate of the world. Some remain hidden, while others dominate, but one truth remains: whoever dares to stand in their way will face annihilation.
The Demon Realm
Demons are not just evil beings that wreak havoc; they are an ancient force that predates even the emergence of humanity. They have witnessed the creation of mankind, the fall of civilizations, and have fed on the emotions of others, thriving amidst chaos and destruction.
However, they are not mindless beasts but entities with complex ambitions, exceptional intelligence, and a strict hierarchy. Each has its own goals, but all bow to the authority of Nezrak Zaphiel, the absolute ruler of the underworld.
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The Demon Realm – The Seven Hells
The demon realm exists in a separate dimension, composed of seven infernal layers, each governed by its own laws and creatures. It is said that each layer reflects a different aspect of demon nature. Humans can only enter this world through forbidden rituals, and most who attempt it become sacrifices before they realize their mistake.
Despite its apparent chaos, a rigid hierarchy governs demons, determining their strength, influence, and status within their society.
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Demon Ranks
1. Lesser Demons – The lowest tier of demonic beings, lacking intelligence and used as cannon fodder in wars. They are mere tools for the stronger.
2. Mid-Tier Demons – Possessing enough intelligence and power to command soldiers, some even have unique names that grant them independent identities.
3. Greater Demons – Dangerous entities capable of shapeshifting into human form and easily manipulating mortals. Their magical power surpasses even the strongest sorcerers.
4. Demon Lords – The ruling elite, seven legendary demons, each with a domain of power that distinguishes them.
5. The Demon King – The supreme being, ruler of the underworld, whose mere presence can shift the balance of power in the world.
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The Demon King – Nezrak Zaphiel, Lord of Eternal Darkness
Nezrak Zaphiel is the current Demon King and the most powerful entity in demonic existence. His true age is unknown, but he has ruled for thousands of years with an iron fist. No one knows his true origins, but it is said that his power surpasses even the ancient demon clans, and he has waged wars against them in the past.
His Abilities:
Absolute Power – He possesses immeasurable energy, making it impossible to defeat him in direct combat.
Dark Mana Manipulation – He can convert any magical energy into demonic energy, rendering enemy spells useless against him.
Authority over the Demon Lords – All seven Demon Lords submit to him, despite their individual motives.
His ultimate goal is unclear… Does he seek to destroy the world? Or does he have a greater plan? Some believe he is just another demon of destruction, but others whisper that Nezrak Zaphiel might be something even older and far more dangerous…
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The Seven Demon Lords – Masters of Hell
1. Lucifer – Lord of Pride
The closest to the Demon King, rumored to be a fallen angel who never fully lost his wings.
The most powerful user of black magic, capable of erasing cities with a mere gesture.
Sees humans as nothing more than insignificant insects unworthy of existence.
2. Satan – Lord of Destruction
The most bloodthirsty warrior, embodying pure violence.
Wields a massive battle-axe capable of splitting the earth in two.
Believes only in physical strength and despises magic.
3. Belphegor – Lord of Sloth
Despite his laziness, he possesses one of the most terrifying abilities: control over time.
Can slow or accelerate time at will, making him an impossible opponent to face.
No one knows why he doesn't overthrow the Demon King, but perhaps… he knows something others do not.
4. Asmodeus – Lord of Lust
A charming demon who uses his beauty as a weapon.
Anyone who gazes into his eyes falls helplessly in love with him.
Though he appears seductive, he is ruthless and enjoys shattering the emotions of others.
5. Lilith – Lady of Seduction
The only female Demon Lord, yet just as dangerous as the rest.
Has the power to turn anyone into her devoted servant with a single touch.
It is said that she has caused the downfall of many kingdoms by seducing their rulers and driving them to destroy their own people.
6. Baal – Lord of War
Commander of the Demon Armies, an undefeated warrior on the battlefield.
If Satan represents raw strength, Baal represents combat strategy in its purest form.
Sworn loyalty to the Demon King, but… could he ever turn against him?
7. Mephistopheles – Lord of Deception
The mastermind and ultimate schemer of the demon realm.
Never fights directly but manipulates enemies into destroying themselves.
There are ancient rumors that say he is the only one capable of challenging Nezrak Zaphiel… but why hasn't he done so yet?
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The Dragon domain
Dragons
Legendary creatures with immense power, some of whom can take human form. They rule the skies from their homeland, The Continent of Celestial Majesty.
The Continent of Celestial Majesty – The Dragon Homeland
Located in the southwestern part of the magical world, it is the ultimate stronghold of dominion over the skies.
Surrounded by towering mountain ranges and an ocean of pure energy, which can only be traversed by those with dragon blood.
Notable Landmarks
1. The Floating Mountains – Enormous islands of rock suspended in the sky by ancient dragon magic.
2. The Sea of Clouds – A sea of pure energy known as The Eternal Mirage. Falling into it erases one's physical body, turning their soul into eternal lightning.
3. The Tree of Celestial Oath – The greatest tree in existence, said to touch the stars. Its golden leaves birth new dragons, and drinking its dew grants extended life—at a mysterious cost.
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The Greatest Dragons – Living Legends
1. Zikrathion – The First Sky Dragon
The oldest and mightiest of all dragons, ruling the skies alone for ten thousand years.
Eye of Divine Judgment – Sees absolute truth, unveiling all lies and hidden secrets.
Storm of Annihilation – A single flap of his wings can erase an entire continent.
2. Noxidra – The Dragon of Eternal Night
Unlike other dragons tied to light and the sky, Noxidra is the dragon of darkness and endings.
Everlasting Black Flames – Burns not flesh, but time itself, erasing anything from existence.
Void's Roar – His roar absorbs all sound and energy, leaving behind eternal silence.
Body of the Void – No weapon can touch him, for he is not bound to this world.
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Legends & Mysteries
Tears of Zikrathion – Said to resurrect a recently deceased being but burden them with the memories of all who died before them.
Feather of Noxidra – A piece of absolute darkness. Whoever possesses it loses their shadow forever and becomes an undefined existence.
Conflict with the Phoenix – An ancient war exists between dragons and phoenixes, as both claim to be the true rulers of the sky.
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The Phoenix realm:
The Phoenix – Lords of Eternal Flame and Rebirth
In this world, nothing is truly immortal—except the phoenix. These legendary beings do not die but are reborn from their own flames, ruling over one of the five most powerful realms. It is said that their tears can heal any illness, but those who seek them must be prepared to pay the price.
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The Phoenix Realm – Land of Eternal Flame and Rebirth
This is not just the home of these creatures but a land where fire and life intertwine, where death and rebirth are one. Located in the southeast of the magical world, it is surrounded by walls of celestial flames that never extinguish. These flames are not mere fire but a sentient force, burning only those with evil intentions, making them a natural shield against any invasion.
General Appearance
Enchanted forests stretch across most of the region, where trees glow in golden and red hues, radiating warmth without burning. Their leaves are not ordinary; they are made of sacred ash, said to have healing properties and the ability to restore spiritual energy.
At the heart of the region stands the Sacred Phoenix Mountain, a dormant volcano that emits golden flames. It is said that the Royal Phoenix dwells deep within, the oldest and most powerful phoenix in existence, possessing the ability to control the cycle of life and death.
The lakes here are not filled with water but with liquid fire, reflecting the sky like a mirror of flames. It is said that immersing oneself in these lakes can heal all wounds—but only for those deemed worthy, as the unworthy will have their souls burned away.
At night, the sky glows with endless shades of red and orange, as luminous phoenix feathers drift through the air, carrying powerful magical energy. But on rare nights, when shadows obscure the flames, a mysterious purple glow appears in the sky. It is said to be a sign of the coming of Nyxivar, the Phoenix of Darkness.
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Inhabitants of the Phoenix Realm
The Mythical Phoenix – Embodiments of Absolute Power
1. Azoraheim – The Blue Flame Phoenix
The greatest phoenix in history, known for its pure blue flames that differ from ordinary phoenix fire. It is said that its fire is not just heat but pure energy capable of burning away even concepts such as pain, fear, and fate itself.
Eternal Cleansing Flame: Anything burned by Azoraheim ceases to exist and can never be restored by any magic.
Wings of Destiny: When it flaps its wings, it reshapes reality, returning everything to its "ideal state."
Vision of Time: Its left eye sees the future, while its right eye sees the past, making it a being beyond predictions.
It is said to be the last of the First Phoenixes and the one who established the laws of rebirth in the Phoenix Realm.
2. Nyxivar – The Phoenix of Darkness
Unlike other phoenixes, Nyxivar is not born from fire but from living shadows. Its flames absorb light and heat, leaving behind an eternal void. Its color is a deep black streaked with violet, and its wings stretch out as if consuming the sky itself.
Flame of the Eternal Void: Its fire consumes not just the body but also the soul and memories, leaving behind nothingness.
Shadow Passage: It can travel through darkness, appearing in any shadow, no matter how distant.
Rebirth Cancellation: Unlike other phoenixes, those who die by its flame can never return to life—not even by miracles or time magic.
It is said that Nyxivar was once a normal phoenix, but due to an ancient sin, it was burned by Azoraheim's flames and transformed into a being of void, refusing to be reborn.
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Other Beings in the Realm
Eternal Flame Guardians
They are h0alf-human, half-bird beings who were once mortals but were blessed by the phoenix and transformed into immortal protectors of the land. Their power grows with time, but their loyalty remains only to the Royal Phoenix.
Reborn Warriors
It is said that anyone who dies heroically in this land can be reborn—but at a cost. Some return as immortal champions, while others come back as soulless fiery entities, seeking only to burn once more.
Wandering Flame Spirits
They were once humans who sought immortality, only to be consumed by fire, turning into spectral flames that wander, seeking to steal the power of the phoenix to be reborn again.
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Legends and Dangers
Tears of the Royal Phoenix can bring the dead back to life, even those who have been gone for centuries, but they have not been used for thousands of years, as it is said that their use could alter the natural balance of life.
The Hell Feather is a black feather from a phoenix that fell into darkness. It is said to grant unlimited power, but it consumes the soul of its bearer until nothing remains but ash.
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The Other Races of the Magical World
In this vast world, humans are not alone. Other races exist, each with unique traits, rich histories, and their own struggles. Some remain in isolation, guarding their secrets, while others seek power and expansion, using their abilities to assert dominance. Some excel in magic, while others rely on immense physical strength or deep knowledge of nature and metals.
But in the end, they all know one truth: the world does not spare the weak, and every race fights to protect its place at any cost.
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1. Elves – Heirs of Nature and Magic
Long-lived beings with exceptional magical prowess. They are swift, beautiful, and divided into different factions with varying beliefs.
Common Elves: Live in enchanted forests and form the majority of elven society. While strong in magic, they are not invincible.
Dark Elves: Masters of stealth and dark magic, exiled by other elves for their connection to forbidden forces. They dwell in hidden places and are rumored to make pacts with demons.
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2. Dwarves – Masters of Smithing and Engineering
Short but immensely strong, with unparalleled skill in forging metals. Their weapons and armor are legendary.
Live in underground cities with sophisticated defenses.
Distrust outsiders but are fiercely loyal to those who earn their respect.
It is said they have uncovered the secrets of metallic magic, allowing them to create indestructible armor.
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3. Faeries – Spirits of Nature and Hidden Magic
Tiny winged beings radiating magical energy. Though they appear delicate, they are far from weak.
Can manipulate natural magic, control wind, and render themselves invisible.
Possess ancient secrets hidden from other races.
Avoid conflict but use powerful spells when provoked.
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4. Hylians – Beings of Healing and Light
Mysterious entities with an aura of serenity, capable of curing any injury or curse.
Live in hidden temples and intervene only when necessary.
Rarely angered, but when they are, their wrath is said to be unstoppable.
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5. The Vaetherians – Dwellers of the Ancient Forests
Tall beings with green or brown skin, they inhabit forests so ancient and mysterious that few dare to enter.
They possess a unique ability to communicate with trees and plants, even controlling them in battle.
Despite their calm appearance, they are formidable warriors who fiercely defend their lands.
It is said that they know the secrets of long life, but they keep this knowledge to themselves.
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6. The Nytherians – Masters of the Underworld
Mysterious beings who dwell underground, far from the eyes of humans and other races.
They have profound knowledge of metals and metallic magic, allowing them to craft advanced tools that no one else can replicate.
It is said that they can merge with rock and pass through walls, making them nearly impossible to capture.
Despite their isolation, they control trade and intelligence networks, making them one of the most dangerous forces in the shadows.
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7. The Merfolk – Lords of the Seas and Mystery
Aquatic beings who can shift between their water-based and human forms, allowing them to move effortlessly between land and sea.
Their voices are enchanting, capable of manipulating minds, making them masters of espionage and seduction.
It is said that they can communicate with massive sea creatures and even summon oceanic storms.
They live in underwater cities adorned with glowing crystals, far from the conflicts of the land.
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Conclusion
Each race in this world has its own unique traits, yet all fight for survival. Some remain in isolation, while others seek control and expansion. Some wield magic, while others rely on physical strength or ancient technology. But in the end, one truth remains:
"In a world where the strong show no mercy to the weak, no one is safe from the coming war."
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The Ma'hul Region (The Void) – The Cradle of Chaos and the End
No one knows when Ma'hul came into existence, nor does anyone know its true boundaries. It is not merely a world, but a chasm of living chaos—a being that breathes darkness itself. No sun rises here, no moon glows, only a sea of absolute nothingness that devours all who dare approach.
Even the demon kings, in their tyranny, fear it. The dragons, in their might, dare not fly over it. Not because it is merely dangerous, but because it is the place where all things come to an end.
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General Appearance
The Black Horizon
Unlike other realms, Ma'hul has no visible sky. Those who lift their heads see only an endless stretch of silent darkness, as if the universe itself refuses to acknowledge this place.
The Dark Mirage Lands
The ground is neither soil nor stone, but an incomprehensible fabric, like frozen shadow, pulsing slowly as if it were alive. Anyone who touches it without protection is swallowed by the void, becoming part of eternal chaos.
Rivers of Nonexistence
Black rivers flow through Ma'hul—not of water, but of moving emptiness. Anything that touches them is erased from existence, as if it had never been. Even memories of it disappear.
The Silent Towers
Deep within Ma'hul, massive towers rise, made of a black material that reflects no light. No one knows who built them or how long they have stood, but inside lies something that was never meant to awaken.
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Inhabitants of Ma'hul
The Noctarien Clan – Children of the Void
The only clan capable of living here without losing their minds. Their bodies merge with darkness, and their eyes see what others cannot. They are not mere creatures; they are beings born from chaos itself.
Shadowless Bodies – The Noctariens cast no shadows, for they are already part of the darkness.
The Forgotten Existence – When they die, no trace remains of them. No one can even recall them clearly, as if the world itself refuses to remember.
The Language of Chaos – They can speak to shadows and hear whispers that drive others insane.
The Giants of Silence
Massive beings that move slowly through the darkness, yet make no sound. Seeing them means only one thing: you will never return.
The Servants of Chaos
Spirits that once belonged to mighty beings, but lost themselves in the darkness, becoming servants of an unknown, incomprehensible entity.
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The Ancient Powers – Secrets That Should Never Be Uncovered
Ma'hul is not merely a realm, but an eternal prison holding something that was never meant to exist. No one knows its nature, and no one wishes to. As an ancient prophecy states:
"On the day darkness opens its eyes, nothing will remain to light the world."
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"Eyes of Chaos" – Signs of the Coming End
Every few thousand years, a mysterious phenomenon known as the Eyes of Chaos appears—points in the world that turn into small black holes, swallowing everything around them before vanishing as if they never existed. The leaks from Ma'hul are increasing over time.
According to an ancient Noctarien prophecy:
"When seven Eyes of Chaos open, nothing will remain to close them."
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The Forbidden Entities – Nightmares That Must Never Awaken
Ma'hul does not imprison only one being, but many others—lesser but still powerful enough to erase entire cities. Beings that were never meant to be born.
The Last Devourer
A formless entity that feeds not on flesh, but on concepts themselves. It does not consume bodies—it erases the very meaning of things.
To approach it is not to die, but for the world to forget you ever existed.
The Forbidden Word – "Exul"
A name that must never be spoken. To whisper it, even by accident, opens a small door in Ma'hul, allowing something to pass through.
Even demons refuse to utter this name, fearing what might awaken.
The Unknown Guest
A being that appears in dreams, asking only one question:
"Do you wish to know?"
Those who answer "Yes" never open their eyes again.
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The Embodiment of Death – When Death Becomes Alive
There is something older than life itself—a being that cannot be killed because it was never alive to begin with. It is the Embodiment of Death, an existence that is merciless and unfailing.
It does not speak.
It does not bargain.
It does not stop.
It has no fixed form, but always appears before great catastrophes.
Even immortality cannot save anyone from it, for death does not stop at merely ending the body.
According to legends, the Embodiment of Death has watched over Ma'hul since the beginning of time. No one knows when it will move. But an ancient prophecy says:
"When its voice is heard for the first time, there will be no voices left after it."
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The Influence of Ma'hul – Why Hasn't the World Been Destroyed Yet?
The Balance Remains Unbroken
Every strange phenomenon, every unexplained surge of magic, every person who vanishes without a trace... all are signs that Ma'hul is drawing closer to the real world.
The Great Barrier – The Last Defense Against Chaos
Something prevents Ma'hul from expanding... but it is weak. And with each passing century, it weakens further.
Collapse is not a possibility. It is only a matter of time.
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